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328 Commits

Author SHA1 Message Date
Emagi
d564909c2f Doc F slash commands 2025-05-07 11:10:11 -04:00
Emagi
2afc29cebb Doc E slash_commands 2025-05-07 10:53:07 -04:00
Emagi
398dfe2558 Doc D slash commands 2025-05-07 10:43:08 -04:00
Emagi
8910f56ef0 Docs for C slash commands 2025-05-07 09:49:25 -04:00
Emagi
5ef2458026 Rule support for R_Combat, MaxChaseDistance and info struct float max_chase_distance
Rule support for R_Combat, MaxChaseDistance to restrict by server or zone the max chase distance instead of hardcoded 80.0.
Additionally GetInfoStruct float max_chase_distance added.

info struct takes precident when set greater than 0.0 for the max chase distance, otherwise we check the rule being greater than 0.0, otherwise we use the default 80 in the hardcode define
2025-05-06 19:48:01 -04:00
Emagi
75be21e592 changed to skull_type 2025-05-06 19:19:45 -04:00
Emagi
0adc6f0e04 chop added also to the type list since it seems to be hit or miss if the client is sending it 2025-05-06 19:09:36 -04:00
Emagi
c57624079b another corner case with root using "Gather" 2025-05-06 19:05:09 -04:00
Emagi
65f53f77b7 Additionally check if older clients send "collect" for type as that is not the harvest type either 2025-05-06 19:01:38 -04:00
Emagi
13e10b315d KoS and earllier client fixes + server exploit fix
- Can now use equipped charms (previously did not work had to use from inventory)
- Fixed charges not decrement when equipped for all clients (they had unlimited charges!!)
- Fixed click / interacting with ground spawns, doors, so on.  Some objects may need a default setting since the older clients don't send the entity command where new clients do.  Made a fallback structure WS_EntityVerbsVerbBackup for when that happens.
2025-05-06 18:38:43 -04:00
Emagi
aad24ca1e4 Some of the LUA functions doc completed 2025-05-06 12:21:14 -04:00
Emagi
cf4c16333e B slash commands doc 2025-05-06 12:18:43 -04:00
Emagi
c207b638c7 fix lua commands api page 2025-05-06 09:55:20 -04:00
Emagi
f97dd22445 Docs DataTypes 2025-05-06 09:55:06 -04:00
Emagi
1f6fae4c70 Docs code 2025-05-06 09:54:48 -04:00
Emagi
8a466de4ee slash commands A documentation 2025-05-06 09:53:30 -04:00
Emagi
c5f09e846d Added quantity checks to trading so you can't trade over your item count 2025-05-06 09:06:58 -04:00
Emagi
11d46887db Fix charm slots being visible in the client UI for DoF and KoS clients (classic does not support) 2025-05-05 15:14:02 -04:00
Emagi
ec6e98137d Fix LUA API page links 2025-05-04 14:36:49 -04:00
Emagi
7f6a8c6bec Start of documentation 2025-05-04 14:34:15 -04:00
Emagi
b779a225e1 remove the ground_diff changes, flying mobs were adhering to the ground unexpectedly 2025-05-04 13:29:35 -04:00
Emagi
0aa8da426b Visual effect for level 50 is 323 2025-04-30 12:49:53 -04:00
Emagi
d624ff260d AoM client also impacted by the issue removed version check and we will just not use the send spawn update boolean 2025-04-26 09:22:58 -04:00
Emagi
108371a077 Additional efforts to lock down spawns from moving this is looking to address remaining corner cases for Fix #5 2025-04-26 09:13:47 -04:00
Emagi
e82f2c5eb7 Update Spawn.cpp 2025-04-26 08:41:29 -04:00
Emagi
4009838f9d Ok one last time just removing the action_state = 0 since it seems to cause the runaway.. npc's will not stop action_state when you hail/interact them because of this. 2025-04-26 08:39:12 -04:00
Emagi
eba0cf0505 More enforcement for spawns running away in hail conversation for Fix #5 2025-04-26 08:33:00 -04:00
Emagi
83b48e3770 Fix #12 support for public spawns, lockable_encounter int8 in info struct default 1, when set to 0 public spawn all can attack no locked encounter 2025-04-26 08:15:15 -04:00
Emagi
c861e103d9 Fix #8 info struct has a int16 max_level, when set greater than 0 will restrict the max level a player can reach (does not impact already set level or GM commands, lua changelevel, only XP gain for Adventure/Tradeskill level) 2025-04-26 08:14:35 -04:00
Emagi
73e9e01ae9 Fix #5 NPCs running away when FaceTarget/PlayFlavor is used in combination 2025-04-26 08:13:46 -04:00
Emagi
5d77208ff1 Revert "If a grid is not assigned to a spawn then we will try to force one on the map if they are not a flying creature"
This reverts commit c177dc910d0adcf7cfda5415d6eecae681754553.
2025-04-21 21:42:40 -04:00
Emagi
5f4877803c Merge branch 'main' of https://github.com/emagi/eq2emu 2025-04-21 14:19:24 -04:00
Emagi
c177dc910d If a grid is not assigned to a spawn then we will try to force one on the map if they are not a flying creature 2025-04-21 14:18:55 -04:00
emagi
b33f9901ad
Merge pull request #7 from Techwizz-somboo/main
Remove YUM detection from the linux compile script.
2025-04-12 22:17:34 -04:00
Emagi
ce6ad0e2a3 Fix #2 - Spell tier data not sent correctly to client
- KoS and earlier clients now show appropriate tier data after logging in
- AoM additionally shows tier data correctly, after skill info request for spells we send the spell data back so the client does not later ask for the spell data also.
2025-04-12 10:26:02 -04:00
Emagi
1268ecbc94 Fix Issue #3 - Class Updates, Name Updates to LS
Support added for class updates to LoginServer when adventure class is updated (such as commoner to sub class, so on).

Name change for GM command /name support added for LS update.  This is a use at your own risk command and you will have to /camp to fully reflect your name update.
2025-04-11 09:49:18 -04:00
Paul Black
730bb7ab0d
Remove YUM detection from the linux compile script.
YUM is no longer used on RHEL-based distributions as of RHEL 8. RHEL 7 was the last version to support YUM and is EOL as of June 30, 2024, probably doesn't make sense to check for YUM, instead I'd just change the DNF detection log messages to say Fedora/RHEL.
2025-04-08 16:04:37 -06:00
Emagi
20c1d1cc8a remove unused line 2025-04-05 14:47:48 -04:00
Emagi
8b4b550b5c Fixed widgets, signs, objects in zones that have dual maps due to different grid designs in old clients 2025-04-05 14:12:34 -04:00
Emagi
d1d84bd7a4 Fixed /zone command and zone string checks to make a full check not partial check 2025-04-02 11:31:14 -04:00
Emagi
7b6d5d75f6 reusing EQStream buffer for WritePacket 2025-03-26 12:28:44 -04:00
Emagi
61aec683b5 revert SendShowBook to fix /spawn details and other use of the book pages 2025-03-21 11:21:31 -04:00
Emagi
fd147a0fd0 LUA Function Added HasPendingQuest(Spawn: Player, Int32: QuestID) 2025-03-21 08:48:50 -04:00
Emagi
2a89989e0c hide_reward to not show anything on offer quest
alter table quests add column hide_reward tinyint(3) unsigned not null default 0;
2025-03-15 15:44:24 -04:00
Emagi
71217ce0ec Provided a update to quests to have a persisted status
alter table character_quests add column status_to_earn int(10) unsigned not null default 0;
alter table quests add column status_to_earn_min int(10) not null default 0;
alter table quests add column status_to_earn_max int(10) not null default 0;
2025-03-15 15:31:02 -04:00
Emagi
c4c96904d1 Assure the db entry of the byproduct is valid to use 2025-03-13 06:48:12 -04:00
Emagi
2c49d9c76e Support byproduct to update quests for craft updates 2025-03-13 06:35:55 -04:00
Emagi
55dd33e947 included version in config get struct failure 2025-03-10 14:41:05 -04:00
Emagi
e0943377df spawn details fixed after cygwin change 2025-03-10 14:40:46 -04:00
Emagi
54a215d1ba code warning fixes 2025-03-05 08:37:52 -05:00