The full compiler!
Updated 2026-05-13 07:22:09 -05:00
MCP server for storing indexable, compact memory across sessions.
Updated 2026-05-12 20:26:14 -05:00
Updated 2026-05-12 20:13:29 -05:00
Workflow-first coordinated VCS!
Updated 2026-05-12 11:20:29 -05:00
My own take on Blender's official MCP server. Reimplemented the server in Go, improved tooling, improved the Python plugin, improve harness usability.
Updated 2026-05-08 12:38:21 -05:00
Our internal MMO prototype project
Updated 2026-05-07 18:44:01 -05:00
odin/vortex
Cool game engine
Updated 2026-05-02 23:06:04 -05:00
Stylish time-tracker for check-in, overtime, time off, and more.
Updated 2026-05-02 18:38:22 -05:00
Updated 2026-04-30 10:55:05 -05:00
An interesting second pass at the hub.
Updated 2026-04-25 18:55:59 -05:00
The all-in-one basecamp for DC automation. Known as DC Hub.
Updated 2026-04-24 09:15:42 -05:00
Tasteful 2D MUD browser game with an emphasis on the grind. Inspired by Fallen Sword.
Updated 2026-04-23 18:30:07 -05:00
Updated 2026-04-21 19:05:04 -05:00
WebSocket implementation built on top of net/http
Updated 2026-04-16 18:32:51 -05:00
Bootstrap compiler for Ashbringer. The end goal is to achieve a self-hosting compiler.
Updated 2026-04-09 12:42:51 -05:00
A naive updated version of the Claude Code leak. Allows using Github Copilot plans for models. This is more of a reference than anything else; should use GoCode instead.
Updated 2026-04-04 22:19:08 -05:00
odin/futhark
Full-featured, ultra-fast font engine with no dependencies.
Updated 2026-04-04 17:14:35 -05:00
Awesome self-contained agent harness with impeccable tooling.
Updated 2026-04-03 19:01:12 -05:00
Bindings for the tree-sitter library with some embedded grammars.
Updated 2026-04-03 11:35:19 -05:00
odin/lava
Dead-simple procedural Vulkan-based graphics library with as much in-house implementation as is possible.
Updated 2026-04-02 23:16:24 -05:00