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remove the ground_diff changes, flying mobs were adhering to the ground unexpectedly

This commit is contained in:
Emagi 2025-05-04 13:29:35 -04:00
parent 0aa8da426b
commit b779a225e1

View File

@ -2131,7 +2131,7 @@ void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool b
new_y = itr->second.offset_y;
if(player->GetMap() != GetMap()) {
ground_diff = itr->second.zone_ground_y - itr->second.offset_y;
ground_diff = sqrtf((GetY() - itr->second.zone_ground_y) * (GetY() - itr->second.zone_ground_y));
}
itr->second.timestamp = Timer::GetCurrentTime2()+1000;
}
@ -2141,7 +2141,7 @@ void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool b
float zone_ground_y = new_y;
if(player->GetMap() != GetMap()) {
zone_ground_y = FindBestZ(loc, nullptr, nullptr, nullptr);
ground_diff = zone_ground_y - new_y;
ground_diff = sqrtf((GetY() - zone_ground_y) * (GetY() - zone_ground_y));
}
TimedGridData data;
data.grid_id = new_grid_id;
@ -3845,7 +3845,9 @@ void Spawn::FaceTarget(float x, float z){
void Spawn::FaceTarget(Spawn* target, bool disable_action_state){
if(!target)
return;
FaceTarget(target->GetX(), target->GetZ());
if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){
if(!IsPet() && disable_action_state) {
if(IsNPC()) {
@ -5506,4 +5508,4 @@ void Spawn::ResetKnockedBack() {
knocked_velocity.x = 0.0f;
knocked_velocity.y = 0.0f;
knocked_velocity.z = 0.0f;
}
}