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EQ2Emu/docs/lua_functions/StartDialogConversation.md

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Function: StartDialogConversation(conversation, type, spawn, player, text, mp3, key1, key2, language, can_close)

Description: Begin a conversation with the Player from the Source Spawn with the previously established conversation options.

Parameters:

  • conversation (Conversation) - Conversation object representing conversation.
  • type (int32) - Integer value type.
  • item (Item) - Item object representing item.
  • player (Spawn) - Spawn object representing player.
  • text (string) - String text.
  • mp3 (int32) - Integer value mp3.
  • key1 (int32) - Integer value key1.
  • key2 (int32) - Integer value key2.
  • language (int32) - Integer value language.
  • can_close (bool) - Boolean flag can_close.

Returns: None.

Example:

-- From ItemScripts/abixieeye.lua
function examined(Item, Player)
    local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept")
if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then
    OfferQuest(nil, Player, LoreAndLegendBixie)
else
    conversation = CreateConversation()    
if  HasQuest(Player, LoreAndLegendBixie) and  GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then
    AddConversationOption(conversation, "Begin to study...", "Step_Complete")
end