### Function: StartDialogConversation(conversation, type, spawn, player, text, mp3, key1, key2, language, can_close) **Description:** Begin a conversation with the Player from the Source Spawn with the previously established conversation options. **Parameters:** - `conversation` (Conversation) - Conversation object representing `conversation`. - `type` (int32) - Integer value `type`. - `item` (Item) - Item object representing `item`. - `player` (Spawn) - Spawn object representing `player`. - `text` (string) - String `text`. - `mp3` (int32) - Integer value `mp3`. - `key1` (int32) - Integer value `key1`. - `key2` (int32) - Integer value `key2`. - `language` (int32) - Integer value `language`. - `can_close` (bool) - Boolean flag `can_close`. **Returns:** None. **Example:** ```lua -- From ItemScripts/abixieeye.lua function examined(Item, Player) local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept") if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then OfferQuest(nil, Player, LoreAndLegendBixie) else conversation = CreateConversation() if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then AddConversationOption(conversation, "Begin to study...", "Step_Complete") end ```