548 B
548 B
Function: IsInCombat(spawn)
Description:
Return's true if the spawn is currently in combat.
Parameters:
spawn
(Spawn) - Spawn object representingspawn
.
Returns: Return's true if the spawn is currently in combat.
Example:
-- From ItemScripts/awellspringcubleash.lua
function used(Item, Player)
target = GetTarget(Player)
if GetName(target) == 'a wellspring cub' and GetTempVariable(Player, "cub") == nil then
if not IsInCombat(target) then
CastEntityCommand(Player, target, 1278, "Leash")
end