37 more lua functions that were missed
This commit is contained in:
parent
ed754ae752
commit
3230c71c94
@ -1,22 +1,21 @@
|
||||
### Function: AddSpellBonus(param1, param2, param3, param4, param5, param6, param7)
|
||||
### Function: AddSpellBonus(Spawn, type, value)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Adds a spell bonus of the type specified. The types are defined on https://github.com/emagi/eq2emu/blob/main/docs/data_types/item_stat_types.md
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `param4`: unknown - Unknown type.
|
||||
- `param5`: unknown - Unknown type.
|
||||
- `param6`: int16 - Short integer value.
|
||||
- `param7`: float - Floating point value.
|
||||
- `spawn` (Spawn) - Spawn object reference `spawn`.
|
||||
- `type` (uint16) - Integer value `type`.
|
||||
- `value` (float) - Float value `value`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
AddSpellBonus(..., ..., ..., ..., ..., ..., ...)
|
||||
-- From Spells/AA/AbilityAptitude.lua
|
||||
function cast(Caster, Target, BonusAmt)
|
||||
AddSpellBonus(Target, 707, BonusAmt)
|
||||
end
|
||||
```
|
||||
|
@ -1,21 +1,26 @@
|
||||
### Function: AddSpellBookEntry(param1, param2, param3, param4, param5, param6)
|
||||
### Function: AddSpellBookEntry(player, spellid, tier, add_silently, add_to_hotbar)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Adds a spell book entry for the Player with the spellid and tier provided. The add_silently (false by default), add_to_hotbar (true by default)
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: int32 - Integer value.
|
||||
- `param4`: int16 - Short integer value.
|
||||
- `param5`: bool - Boolean value (true/false).
|
||||
- `param6`: bool - Boolean value (true/false).
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
- `spellid` (uint32) - Integer value `spellid`.
|
||||
- `tier` (uint16) - Integer value `tier`.
|
||||
- `add_silently` (bool) - Boolean flag `add_silently`.
|
||||
- `add_to_hotbar` (bool) - Boolean flag `add_to_hotbar`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
AddSpellBookEntry(..., ..., ..., ..., ..., ...)
|
||||
-- From ItemScripts/ForgeryFreeportCitizenshipPapers.lua
|
||||
function Task3(Item,Player)
|
||||
local Race = GetRace(Player)
|
||||
if Race == 11 then --Kerra
|
||||
if HasQuest(Player,LA_F) then
|
||||
SetStepComplete(Player,LA_F,14)
|
||||
end
|
||||
```
|
||||
|
@ -1,19 +1,26 @@
|
||||
### Function: AddStepProgress(param1, param2, param3, param4)
|
||||
### Function: AddStepProgress(player, quest_id, step, progress)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Adds progress to the Player's quest based on the quest_id and step. Setting the current progress value.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: int32 - Integer value.
|
||||
- `param3`: int32 - Integer value.
|
||||
- `param4`: int32 - Integer value.
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
- `quest_id` (uint32) - Integer value `quest_id`.
|
||||
- `step` (uint32) - Integer value `step`.
|
||||
- `progress` (uint32) - Integer value `progress`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
AddStepProgress(..., ..., ..., ...)
|
||||
-- From ItemScripts/OrcSmugglerRequisition.lua
|
||||
function examined(Item, Player)
|
||||
if not HasQuest(Player, AnOrderOfOrcTongue) and not HasCompletedQuest(Player, AnOrderOfOrcTongue) then
|
||||
OfferQuest(nil, Player, AnOrderOfOrcTongue)
|
||||
elseif HasQuest(Player, AnOrderOfOrcTongue) then
|
||||
AddStepProgress(Player, AnOrderOfOrcTongue, 1, 1)
|
||||
RemoveItem(Player, 10202)
|
||||
end
|
||||
```
|
||||
|
@ -1,23 +1,30 @@
|
||||
### Function: AddTimer(param1, param2, param3, param4, param5, param6, param7, param8)
|
||||
### Function: AddTimer(spawn, time, function, max_count, player)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Adds a spawn script timer to call the function when triggering at the elapsed time. The player field can optionally be passed as a field to the function.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `param4`: unknown - Unknown type.
|
||||
- `param5`: int32 - Integer value.
|
||||
- `param6`: string - String value.
|
||||
- `param7`: int32 - Integer value.
|
||||
- `param8`: Spawn - The spawn or entity involved.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `time` (uint32) - Integer value `time`.
|
||||
- `function` (string) - String `function`.
|
||||
- `max_count` (uint32) - Integer value `max_count`.
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
AddTimer(..., ..., ..., ..., ..., ..., ..., ...)
|
||||
-- From ItemScripts/ForgeryFreeportCitizenshipPapers.lua
|
||||
-- removed function AddTimer was in for simplifying example
|
||||
AddTimer(Player,1000,"TaskDone",1)
|
||||
|
||||
function TaskDone(Item,Player)
|
||||
CloseItemConversation(Item,Player)
|
||||
if HasItem(Player,1001112) then
|
||||
RemoveItem(Player,1001112,1)
|
||||
end
|
||||
end
|
||||
|
||||
```
|
||||
|
@ -1,17 +1,21 @@
|
||||
### Function: AddTransportSpawn(param1, param2)
|
||||
### Function: AddTransportSpawn(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Add's the spawn as a transport spawn in the zone.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
AddTransportSpawn(..., ...)
|
||||
-- From SpawnScripts/ElddarGrove/TransportTreeLift.lua
|
||||
function spawn(NPC)
|
||||
-- AddTransportSpawn(NPC)
|
||||
-- AddTimer(NPC, 15, "UseLift")
|
||||
AddMultiFloorLift(NPC)
|
||||
end
|
||||
```
|
||||
|
@ -1,17 +1,20 @@
|
||||
### Function: ApplySpellVisual(param1, param2)
|
||||
### Function: ApplySpellVisual(target, spell_visual)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Apply a spell visual from the spell visuals in the ReferenceList https://wiki.eq2emu.com/ReferenceLists by client version. Older clients like KoS/DoF translate newer spell visuals to old via the spell_visuals table alternate_spell_visual.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: int32 - Integer value.
|
||||
- `target` (Spawn) - Spawn object representing `target`.
|
||||
- `spell_visual` (uint32) - Integer value `spell_visual`.
|
||||
|
||||
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
ApplySpellVisual(..., ...)
|
||||
-- From ItemScripts/BardCertificationPapers.lua
|
||||
ApplySpellVisual(Player, 324)
|
||||
```
|
||||
|
@ -1,24 +1,84 @@
|
||||
### Function: Bind(param1, param2, param3, param4, param5, param6, param7, param8, param9)
|
||||
### Function: Bind(spawn, zone_id, x, y, z, h)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Bind the spawn to the zone id, x, y, z and heading specified.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `param4`: unknown - Unknown type.
|
||||
- `param5`: int32 - Integer value.
|
||||
- `param6`: float - Floating point value.
|
||||
- `param7`: float - Floating point value.
|
||||
- `param8`: float - Floating point value.
|
||||
- `param9`: float - Floating point value.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `zone_id` (uint32) - Integer value `zone_id`.
|
||||
- `x` (float) - Float value `x`.
|
||||
- `y` (float) - Float value `y`.
|
||||
- `z` (float) - Float value `z`.
|
||||
- `h` (float) - Float value `h`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
Bind(..., ..., ..., ..., ..., ..., ..., ..., ...)
|
||||
-- From SpawnScripts/OutpostOverlord/CaptainVarlos.lua
|
||||
function LeaveIsland(NPC, Spawn)
|
||||
Race = GetRace(Spawn)
|
||||
|
||||
Bind(Spawn, 559, -232.03, -56.06, 172.57, 360.0)
|
||||
-- Human / Kerra
|
||||
if Race == 9 or Race == 11 then
|
||||
AddSpellBookEntry(Spawn, 8057, 1)
|
||||
ZoneRef = GetZone("Freeport")
|
||||
Zone(ZoneRef,Spawn)
|
||||
|
||||
-- Ratonga / Gnome
|
||||
elseif Race == 5 or Race == 13 then
|
||||
AddSpellBookEntry(Spawn, 8057, 1)
|
||||
ZoneRef = GetZone("Freeport")
|
||||
Zone(ZoneRef,Spawn)
|
||||
|
||||
|
||||
-- Half Elf
|
||||
elseif Race == 6 then
|
||||
AddSpellBookEntry(Spawn, 8057, 1)
|
||||
ZoneRef = GetZone("Freeport")
|
||||
Zone(ZoneRef,Spawn)
|
||||
|
||||
|
||||
-- Orge / Troll
|
||||
elseif Race == 12 or Race == 14 then
|
||||
AddSpellBookEntry(Spawn, 8057, 1)
|
||||
ZoneRef = GetZone("Freeport")
|
||||
Zone(ZoneRef,Spawn)
|
||||
|
||||
-- Dark Elf / Iksar
|
||||
elseif Race == 1 or Race == 10 then
|
||||
AddSpellBookEntry(Spawn, 8057, 1)
|
||||
ZoneRef = GetZone("Freeport")
|
||||
Zone(ZoneRef,Spawn)
|
||||
|
||||
|
||||
|
||||
-- Erudite / Freeblood
|
||||
elseif Race == 3 or Race == 19 then
|
||||
AddSpellBookEntry(Spawn, 8057, 1)
|
||||
ZoneRef = GetZone("Freeport")
|
||||
Zone(ZoneRef,Spawn)
|
||||
|
||||
|
||||
-- Barbarian and Aerakyn
|
||||
elseif Race == 0 or Race == 20 then
|
||||
AddSpellBookEntry(Spawn, 8057, 1)
|
||||
ZoneRef = GetZone("Freeport")
|
||||
Zone(ZoneRef,Spawn)
|
||||
|
||||
-- Arasai or Sarnak
|
||||
elseif Race == 17 or Race == 18 then
|
||||
AddSpellBookEntry(Spawn, 8057, 1)
|
||||
ZoneRef = GetZone("Freeport")
|
||||
Zone(ZoneRef,Spawn)
|
||||
|
||||
-- Unknown
|
||||
else
|
||||
PlayFlavor(NPC, "", "Sorry, I cannot deal with someone of your race. Try visiting the boat on the other island!", "", 0, 0, Spawn)
|
||||
ZoneRef = GetZone("Qeynos")
|
||||
Zone(ZoneRef,Spawn)
|
||||
end
|
||||
```
|
||||
|
@ -1,19 +1,26 @@
|
||||
### Function: CanReceiveQuest(param1, param2, param3, param4)
|
||||
### Function: CanReceiveQuest(spawn, quest_id)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the Spawn can receive the quest by quest_id.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `param4`: int32 - Integer value.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `quest_id` (uint32) - Integer value `quest_id`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** True if the quest_id can be accepted, otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
CanReceiveQuest(..., ..., ..., ...)
|
||||
-- From ItemScripts/abrokenmusicbox.lua
|
||||
function examined(Item, Player)
|
||||
if CanReceiveQuest(Player,RewardForAMissingMusicBox) then
|
||||
Dialog1(Item,Player)
|
||||
else
|
||||
conversation = CreateConversation()
|
||||
AddConversationOption(conversation, "[Keep the musicbox]")
|
||||
AddConversationOption(conversation, "[Destroy the musicbox]", "QuestFinish")
|
||||
StartDialogConversation(conversation, 2, Item, Player, "This floral designed music box is broken like one you found before. Perhaps it is the same one? Oh well.")
|
||||
end
|
||||
```
|
||||
|
@ -1,24 +1,24 @@
|
||||
### Function: CastSpell(param1, param2, param3, param4, param5, param6, param7, param8, param9)
|
||||
### Function: CastSpell(target, spell_id, spell_tier, caster, custom_cast_time)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Casts a spell on the specified target with the spell_id and spell_tier specified.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `param4`: unknown - Unknown type.
|
||||
- `param5`: unknown - Unknown type.
|
||||
- `param6`: int32 - Integer value.
|
||||
- `param7`: int8 - Small integer or boolean flag.
|
||||
- `param8`: Spawn - The spawn or entity involved.
|
||||
- `param9`: int16 - Short integer value.
|
||||
- `target` (Spawn) - Spawn object representing `target`.
|
||||
- `spell_id` (uint32) - Integer value `spell_id`.
|
||||
- `spell_tier` (uint8) - Integer value `spell_tier`.
|
||||
- `caster` (Spawn) - Spawn object representing `caster`.
|
||||
- `custom_cast_time` (uint16) - Integer value `custom_cast_time`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
CastSpell(..., ..., ..., ..., ..., ..., ..., ..., ...)
|
||||
-- From ItemScripts/abasicfirework.lua
|
||||
function used(Item, Player)
|
||||
CastSpell(Player, 5003, 1)
|
||||
|
||||
end
|
||||
```
|
||||
|
@ -1,18 +1,32 @@
|
||||
### Function: ChangeFaction(param1, param2, param3)
|
||||
### Function: ChangeFaction(spawn, faction_id, increase_or_decrease)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Changes the faction on the Spawn for the faction_id by increasing or decreasing the value. Decrease would be a negative value.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: int32 - Integer value.
|
||||
- `param3`: int32 - Integer value.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `faction_id` (uint32) - Integer value `faction_id`.
|
||||
- `increase_or_decrease` (sint32) - Integer value `increase`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** True boolean if successful updating the faction value.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
ChangeFaction(..., ..., ...)
|
||||
-- From ItemScripts/ForgeryFreeportCitizenshipPapers.lua
|
||||
function Faction(Item,Player)
|
||||
Freeport = GetFactionAmount(Player, 11)
|
||||
Freeport_Add = (10000-Freeport)
|
||||
Freeport = GetFactionAmount(Player, 12)
|
||||
Freeport_Add = (-20000-Freeport)
|
||||
Neriak = GetFactionAmount(Player, 13)
|
||||
Kelethin = GetFactionAmount(Player, 14)
|
||||
Halas = GetFactionAmount(Player, 16)
|
||||
Gorowyn = GetFactionAmount(Player, 17)
|
||||
alignment = GetAlignment(Player)
|
||||
if Freeport <10000 and Freeport >=0 then ChangeFaction(Player, 11, Freeport_Add)
|
||||
elseif Freeport <0 then ChangeFaction(Player, 11, (Freeport*-1))
|
||||
Faction(Item,Player)
|
||||
end
|
||||
```
|
||||
|
@ -1,17 +1,28 @@
|
||||
### Function: ChangeHandIcon(param1, param2)
|
||||
### Function: ChangeHandIcon(spawn, displayHandIcon)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Changes the hand icon of the Spawn when Player's hover over the Spawn in 3d space.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: int8 - Small integer or boolean flag.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `displayHandIcon` (uint8) - Integer value `displayHandIcon`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
ChangeHandIcon(..., ...)
|
||||
-- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua
|
||||
function CurrentStep(Quest, QuestGiver, Player)
|
||||
if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then
|
||||
i = 1
|
||||
spawns = GetSpawnListBySpawnID(Player, 270010)
|
||||
repeat
|
||||
spawn = GetSpawnFromList(spawns, i-1)
|
||||
if spawn then
|
||||
ChangeHandIcon(spawn, 1)
|
||||
AddPrimaryEntityCommand(nil, spawn)
|
||||
SpawnSet(NPC, "targetable", 1, true, true)
|
||||
end
|
||||
```
|
||||
|
@ -1,19 +1,22 @@
|
||||
### Function: ClearChoice(param1, param2, param3, param4)
|
||||
### Function: ClearChoice(spawn, commandToClear, clearDecline)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Clear's a choice previously set on the Player with a command.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: string - String value.
|
||||
- `param4`: int8 - Small integer or boolean flag.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `commandToClear` (string) - String `commandToClear`.
|
||||
- `clearDecline` (uint8) - Integer value `clearDecline`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
ClearChoice(..., ..., ..., ...)
|
||||
-- From SpawnScripts/DoF_design_path_script/AnimationSpeedScroll.lua
|
||||
function DoSpellVisual(NPC,Spawn)
|
||||
ClearChoice(Spawn, "select")
|
||||
CreateChoiceWindow(NPC, Spawn, "Display Visual ID X, Visual ID Range X-Y, Visual ID String Wildcard, eg. heal", "OK", "select", "Cancel", "", 0, 1, 1, 14)
|
||||
end
|
||||
```
|
||||
|
@ -1,16 +1,20 @@
|
||||
### Function: ClearRunningLocations(param1)
|
||||
### Function: ClearRunningLocations(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Removes all the running locations on the Spawn.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
ClearRunningLocations(...)
|
||||
-- From SpawnScripts/FarJourneyFreeport/agoblin.lua
|
||||
function run_around_loop_init_pause(NPC)
|
||||
ClearRunningLocations(NPC)
|
||||
AddTimer(NPC, 700, "run_around_loop_init_continue")
|
||||
end
|
||||
```
|
||||
|
@ -1,17 +1,21 @@
|
||||
### Function: CloseConversation(param1, param2)
|
||||
### Function: CloseConversation(npc, player)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Closes a Player's active conversation with the NPC.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: Spawn - The spawn or entity involved.
|
||||
- `npc` (Spawn) - Spawn object representing `npc`.
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
CloseConversation(..., ...)
|
||||
-- From Quests/CastleviewHamlet/the_lost_book_of_arbos.lua
|
||||
function Accepted(Quest, QuestGiver, Player)
|
||||
PlayFlavor(QuestGiver, "", "", "thanks", 0,0 , Player)
|
||||
CloseConversation(QuestGiver,Player)
|
||||
end
|
||||
```
|
||||
|
@ -1,17 +1,23 @@
|
||||
### Function: CloseItemConversation(param1, param2)
|
||||
### Function: CloseItemConversation(item, player)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Closes a conversation of the Player with an Item script.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Item - An item reference.
|
||||
- `param2`: Spawn - The spawn or entity involved.
|
||||
- `item` (Item) - Item object representing `item`.
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
CloseItemConversation(..., ...)
|
||||
-- From ItemScripts/abixieeye.lua
|
||||
function Step_Complete(Item, Player)
|
||||
if HasItem(Player,1219,1) then
|
||||
SetStepComplete(Player, LoreAndLegendBixie, 4)
|
||||
CloseItemConversation(Item, Player)
|
||||
RemoveItem(Player, 1219)
|
||||
end
|
||||
```
|
||||
|
@ -1,28 +1,30 @@
|
||||
### Function: CreateChoiceWindow(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11, param12, param13)
|
||||
### Function: CreateChoiceWindow(npc, spawn, windowTextPrompt, acceptText, acceptCommand, declineText, declineCommand, time, textBox, textBoxRequired, maxLength)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Create's a choice display window for the client to provide a accept/decline prompt window and input box support (for text field).
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `param4`: Spawn - The spawn or entity involved.
|
||||
- `param5`: string - String value.
|
||||
- `param6`: string - String value.
|
||||
- `param7`: string - String value.
|
||||
- `param8`: string - String value.
|
||||
- `param9`: string - String value.
|
||||
- `param10`: int32 - Integer value.
|
||||
- `param11`: int8 - Small integer or boolean flag.
|
||||
- `param12`: int8 - Small integer or boolean flag.
|
||||
- `param13`: int32 - Integer value.
|
||||
- `npc` (Spawn) - Spawn object representing `npc`.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `windowTextPrompt` (string) - String `windowTextPrompt`.
|
||||
- `acceptText` (string) - String `acceptText`.
|
||||
- `acceptCommand` (string) - String `acceptCommand`.
|
||||
- `declineText` (string) - String `declineText`.
|
||||
- `declineCommand` (string) - String `declineCommand`.
|
||||
- `time` (uint32) - Integer value `time`.
|
||||
- `textBox` (uint8) - Integer value `textBox`.
|
||||
- `textBoxRequired` (uint8) - Integer value `textBoxRequired`.
|
||||
- `maxLength` (uint32) - Integer value `maxLength`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
CreateChoiceWindow(..., ..., ..., ..., ..., ..., ..., ..., ..., ..., ..., ..., ...)
|
||||
-- From SpawnScripts/DoF_design_path_script/AnimationSpeedScroll.lua
|
||||
function DoSpellVisual(NPC,Spawn)
|
||||
ClearChoice(Spawn, "select")
|
||||
CreateChoiceWindow(NPC, Spawn, "Display Visual ID X, Visual ID Range X-Y, Visual ID String Wildcard, eg. heal", "OK", "select", "Cancel", "", 0, 1, 1, 14)
|
||||
end
|
||||
```
|
||||
|
@ -1,16 +1,25 @@
|
||||
### Function: CreateConversation(param1)
|
||||
### Function: CreateConversation(conversation)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Create a new conversation option for the Spawn to use in AddConversationOption.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: ConversationOption[] - List of conversation options.
|
||||
- `conversation` (Conversation) - Conversation object representing `conversation`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
CreateConversation(...)
|
||||
-- From ItemScripts/abixieeye.lua
|
||||
function examined(Item, Player)
|
||||
local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept")
|
||||
if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then
|
||||
OfferQuest(nil, Player, LoreAndLegendBixie)
|
||||
else
|
||||
conversation = CreateConversation()
|
||||
if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then
|
||||
AddConversationOption(conversation, "Begin to study...", "Step_Complete")
|
||||
end
|
||||
```
|
||||
|
@ -1,12 +1,13 @@
|
||||
### Function: HasCollectionsToHandIn(player)
|
||||
|
||||
**Description:**
|
||||
|
||||
Return's if the player has collections to turn in.
|
||||
|
||||
**Parameters:**
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
|
||||
**Returns:** Return's true if there is collections complete to turn in, otherwise false.
|
||||
**Returns:** True if the player has active collections to turn in.
|
||||
|
||||
**Example:**
|
||||
|
||||
|
@ -1,13 +1,14 @@
|
||||
### Function: HasCompletedQuest(player, quest_id)
|
||||
|
||||
**Description:**
|
||||
Return's true if the quest_id has been previously completed by the player.
|
||||
|
||||
Return's true if the player has completed the quest with quest_id.
|
||||
|
||||
**Parameters:**
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
- `quest_id` (uint32) - Integer value `quest_id`.
|
||||
|
||||
**Returns:** If player has completed quest_id then return's true, otherwise false.
|
||||
**Returns:** True if the quest_id matches a completed quest for the Player, otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
|
@ -1,12 +1,13 @@
|
||||
### Function: HasFreeSlot(player)
|
||||
|
||||
**Description:**
|
||||
Return's true if there is a free slot in player's inventory, otherwise false.
|
||||
|
||||
Return's true if the player has a free slot in their inventory.
|
||||
|
||||
**Parameters:**
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
|
||||
**Returns:** True if there is an open inventory slot for the Player, otherwise false.
|
||||
**Returns:** True if the player has an open inventory slot.
|
||||
|
||||
**Example:**
|
||||
|
||||
|
@ -1,12 +1,13 @@
|
||||
### Function: HasGroup(spawn)
|
||||
|
||||
**Description:**
|
||||
Return's if the spawn is in a group.
|
||||
|
||||
Return's true if the Spawn is in a group (If Player) otherwise checks if NPC/Object/Widget is in a Spawn Group.
|
||||
|
||||
**Parameters:**
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** True if the spawn is in a group, otherwise false.
|
||||
**Returns:** True if criteria is met for Player in a group or NPC/Object/Widget/Sign is in a Spawn Group.
|
||||
|
||||
**Example:**
|
||||
|
||||
|
@ -1,16 +1,21 @@
|
||||
### Function: HasMoved(param1)
|
||||
### Function: HasMoved(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the position has moved (X/Y/Z) heading is not included since the last time HasMoved was called on the Spawn.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** True if the HasMoved function was previously called on the Spawn and the x/y/z positions have changed since last being called. Otherwise false.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
HasMoved(...)
|
||||
-- From SpawnScripts/Cache/abanditcook.lua
|
||||
function Checking(NPC,Spawn)
|
||||
if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn) then
|
||||
Attack(NPC,Spawn)
|
||||
end
|
||||
```
|
||||
|
@ -1,19 +1,24 @@
|
||||
### Function: HasRecipeBook(param1, param2, param3, param4)
|
||||
### Function: HasRecipeBook(player, recipe_id)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the player has a recipe book that matches the recipe_id.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `param4`: int32 - Integer value.
|
||||
- `player` (Spawn) - Spawn object representing `player`.
|
||||
- `recipe_id` (uint32) - Integer value `recipe_id`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** True if the player has a recipe book with the recipe of recipe_id included. Otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
HasRecipeBook(..., ..., ..., ...)
|
||||
-- From SpawnScripts/Generic/GenericCraftingTrainer.lua
|
||||
function HasBooks(Spawn)
|
||||
local has_books = true
|
||||
|
||||
--check if the player has certain recipe books
|
||||
if not HasRecipeBook(Spawn, artisan_ess_1) and not HasItem(Spawn, artisan_ess_1, 1) then
|
||||
has_books = false
|
||||
end
|
||||
```
|
||||
|
@ -1,19 +1,15 @@
|
||||
### Function: InFront(param1, param2, param3, param4)
|
||||
### Function: InFront(spawn, target)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if Spawn is in front of target.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `param4`: Spawn - The spawn or entity involved.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `target` (Spawn) - Spawn object representing `target`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if Spawn is in front of target. Otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
InFront(..., ..., ..., ...)
|
||||
```
|
||||
Example Required
|
||||
|
@ -1,16 +1,27 @@
|
||||
### Function: IsAlive(param1)
|
||||
### Function: IsAlive(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the Spawn is alive, otherwise false.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if the Spawn is alive, otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsAlive(...)
|
||||
-- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua
|
||||
function CurrentStep(Quest, QuestGiver, Player)
|
||||
if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then
|
||||
i = 1
|
||||
spawns = GetSpawnListBySpawnID(Player, 270010)
|
||||
repeat
|
||||
spawn = GetSpawnFromList(spawns, i-1)
|
||||
if spawn then
|
||||
ChangeHandIcon(spawn, 1)
|
||||
AddPrimaryEntityCommand(nil, spawn)
|
||||
SpawnSet(NPC, "targetable", 1, true, true)
|
||||
end
|
||||
```
|
||||
|
@ -1,16 +1,14 @@
|
||||
### Function: IsBindAllowed(param1)
|
||||
### Function: IsBindAllowed(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if bind is allowed in the zone for the spawn, otherwise false.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if bind is allowed in the zone for the spawn, otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsBindAllowed(...)
|
||||
```
|
||||
Example Required
|
||||
|
@ -1,18 +1,15 @@
|
||||
### Function: IsCastOnAggroComplete(param1, param2, param3)
|
||||
### Function: IsCastOnAggroComplete(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the cast on aggro trigger has completed for the Spawn (NPC).
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Returns:** Return's true if the cast on aggro trigger has completed for the Spawn (NPC). Otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsCastOnAggroComplete(..., ..., ...)
|
||||
```
|
||||
Example Required
|
||||
|
@ -1,17 +1,14 @@
|
||||
### Function: IsGateAllowed(param1, param2)
|
||||
### Function: IsGateAllowed(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if gate is allowed in the zone for the Spawn otherwise false.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: ZoneServer - The zone object.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if gate is allowed in the zone for the Spawn otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsGateAllowed(..., ...)
|
||||
```
|
||||
Example Required
|
||||
|
@ -1,16 +1,22 @@
|
||||
### Function: IsInCombat(param1)
|
||||
### Function: IsInCombat(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the spawn is currently in combat.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if the spawn is currently in combat.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsInCombat(...)
|
||||
-- From ItemScripts/awellspringcubleash.lua
|
||||
function used(Item, Player)
|
||||
target = GetTarget(Player)
|
||||
if GetName(target) == 'a wellspring cub' and GetTempVariable(Player, "cub") == nil then
|
||||
if not IsInCombat(target) then
|
||||
CastEntityCommand(Player, target, 1278, "Leash")
|
||||
end
|
||||
```
|
||||
|
@ -1,18 +1,20 @@
|
||||
### Function: IsInvis(param1, param2, param3)
|
||||
### Function: IsInvis(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the spawn is invisible, otherwise false.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if the spawn is invisible, otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsInvis(..., ..., ...)
|
||||
-- made up example
|
||||
function casted_on(NPC, Spawn, Message)
|
||||
if IsInvis(Spawn) then
|
||||
-- RemoveInvis(NPC,Spawn)
|
||||
end
|
||||
```
|
||||
|
@ -1,17 +1,25 @@
|
||||
### Function: IsSpawnGroupAlive(param1, param2)
|
||||
### Function: IsSpawnGroupAlive(zone, group_id)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if there is an alive spawn within the spawn group_id specified in the Zone.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: ZoneServer - The zone object.
|
||||
- `param2`: int32 - Integer value.
|
||||
- `zone` (Zone) - Zone object representing `zone`.
|
||||
- `group_id` (uint32) - Integer value `group_id`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if there is an alive spawn within the spawn group_id specified in the Zone. Otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsSpawnGroupAlive(..., ...)
|
||||
-- From SpawnScripts/ThunderingSteppes/AntelopeHerd1.lua
|
||||
function SpawnCheck(NPC)
|
||||
local zone = GetZone(NPC)
|
||||
|
||||
if IsSpawnGroupAlive(zone, GroupID) == true then
|
||||
AddTimer(NPC, 6000, "SpawnCheck")
|
||||
else
|
||||
Despawn(GetSpawnByLocationID(zone, 133793500))
|
||||
end
|
||||
```
|
||||
|
@ -1,18 +1,24 @@
|
||||
### Function: IsStealthed(param1, param2, param3)
|
||||
### Function: IsStealthed(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the spawn is stealthed, otherwise false.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `param3`: unknown - Unknown type.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if the spawn is stealthed, otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsStealthed(..., ..., ...)
|
||||
-- From SpawnScripts/Caves/acuriousrock.lua
|
||||
function casted_on(NPC, Spawn, Message)
|
||||
if Message == "smash" then
|
||||
SetAccessToEntityCommand(Spawn,NPC,"smash", 0)
|
||||
SpawnSet(NPC, "show_command_icon", 0)
|
||||
SpawnSet(NPC, "display_hand_icon", 0)
|
||||
if IsStealthed(Spawn) then
|
||||
-- RemoveStealth(NPC,Spawn)
|
||||
end
|
||||
```
|
||||
|
@ -1,17 +1,14 @@
|
||||
### Function: IsTransportSpawn(param1, param2)
|
||||
### Function: IsTransportSpawn(spawn)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Return's true if the Spawn is flagged as a transport spawn, otherwise false.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
|
||||
**Returns:** None.
|
||||
**Returns:** Return's true if the Spawn is flagged as a transport spawn, otherwise false.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
IsTransportSpawn(..., ...)
|
||||
```
|
||||
Example Required
|
||||
|
@ -1,18 +1,30 @@
|
||||
### Function: KillSpawn(param1, param2, param3)
|
||||
### Function: KillSpawn(dead, killer)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Trigger's the dead spawn to be killed. The killer field is optional, but updates that the killer targetted the dead spawn.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: Spawn - The spawn or entity involved.
|
||||
- `param3`: int8 - Small integer or boolean flag.
|
||||
- `dead` (Spawn) - Spawn object representing `dead`.
|
||||
- `killer` (Spawn) - Spawn object representing `killer`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
KillSpawn(..., ..., ...)
|
||||
-- From RegionScripts/exp04_dun_chardok/char_p10_crossbridge_pit01_region.lua
|
||||
function EnterRegion(Zone, Spawn, RegionType)
|
||||
-- RegionType 2 is 'lava' or 'death' regions, RegionType 1 is water
|
||||
|
||||
local invul = IsInvulnerable(Spawn)
|
||||
if invul == true then
|
||||
return 0
|
||||
end
|
||||
|
||||
if RegionType == 2 then
|
||||
KillSpawn(Spawn, null, 1)
|
||||
end
|
||||
end
|
||||
|
||||
```
|
||||
|
@ -1,19 +1,22 @@
|
||||
### Function: KillSpawnByDistance(param1, param2, param3, param4)
|
||||
### Function: KillSpawnByDistance(spawn, max_distance, include_players, send_packet)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Kill's spawns in the distance radius around the Spawn (Entity based, NPC, Player, Bot). The include_players is false by default, as-is send_packet.
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: float - Floating point value.
|
||||
- `param3`: int8 - Small integer or boolean flag.
|
||||
- `param4`: int8 - Small integer or boolean flag.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `max_distance` (float) - Float value `max_distance`.
|
||||
- `include_players` (uint8) - Integer value `include_players`.
|
||||
- `send_packet` (uint8) - Integer value `send_packet`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
KillSpawnByDistance(..., ..., ..., ...)
|
||||
-- From SpawnScripts/FrostfangSea/qst_scourgeson_x2_rygorr_tent.lua
|
||||
function KillArea(NPC)
|
||||
KillSpawnByDistance(NPC, 20, 0, 0)
|
||||
end
|
||||
```
|
||||
|
@ -1,17 +1,15 @@
|
||||
### Function: SetCurrentHP(param1, param2)
|
||||
### Function: SetCurrentHP(spawn, value)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Set's the current spawn hp value if the hp value + current hp is less than total hp. Otherwise it will override the total hp. This function is an alias of SetHP(spawn, value)
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `value` (int32) - Integer value `value`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
SetCurrentHP(..., ...)
|
||||
```
|
||||
Example Required
|
||||
|
@ -1,17 +1,15 @@
|
||||
### Function: SetCurrentPower(param1, param2)
|
||||
### Function: SetCurrentPower(spawn, value)
|
||||
|
||||
**Description:**
|
||||
Placeholder description.
|
||||
|
||||
Set's the current spawn power value if the power value + current power is less than total power. Otherwise it will override the total power. This function is an alias of SetPower(spawn, value)
|
||||
|
||||
**Parameters:**
|
||||
- `param1`: Spawn - The spawn or entity involved.
|
||||
- `param2`: unknown - Unknown type.
|
||||
- `spawn` (Spawn) - Spawn object representing `spawn`.
|
||||
- `value` (int32) - Integer value `value`.
|
||||
|
||||
**Returns:** None.
|
||||
|
||||
**Example:**
|
||||
|
||||
```lua
|
||||
-- Example usage
|
||||
SetCurrentPower(..., ...)
|
||||
```
|
||||
Example Required
|
||||
|
Loading…
x
Reference in New Issue
Block a user