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Fix AddConversationOption lua function doc

This commit is contained in:
Emagi 2025-05-26 08:00:35 -04:00
parent 6aade0b2e1
commit ed754ae752
2 changed files with 4 additions and 4 deletions

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@ -9,7 +9,7 @@ This document will detail all Lua scripting functions available within EQ2Emu.
- [`AddCharacterTitle(Spawn, TitleName)`](./lua_functions/AddCharacterTitle.md)
- [`AddCoin(Player, Amount)`](./lua_functions/AddCoin.md)
- [`AddControlEffect(Spawn, Type, OnlyAddSpawn)`](./lua_functions/AddControlEffect.md)
- [`AddConversationOption(param1, param2, param3)`](./lua_functions/AddConversationOption.md)
- [`AddConversationOption(ConversationOption, Message, FunctionName)`](./lua_functions/AddConversationOption.md)
- [`AddHate(Spawn, NPC, Amount, SendPacket)`](./lua_functions/AddHate.md)
- [`AddImmunitySpell(ImmunityType, Spawn)`](./lua_functions/AddImmunitySpell.md)
- [`AddItem(Spawn, ItemID, Quantity)`](./lua_functions/AddItem.md)

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@ -1,10 +1,10 @@
### Function: AddConversationOption(param1, param2, param3)
### Function: AddConversationOption(ConversationOption, Message, FunctionName)
**Description:**
Placeholder description.
Builds a conversation option into an existing ConversationOption from CreateConversation.
**Parameters:**
- `param1`: ConversationOption - Conversation Option object to apply the new text and function call.
- `ConversationOption`: ConversationOption - Conversation Option object to apply the new text and function call.
- `Message`: string - String value option to display the player when StartConversation is called.
- `FunctionName`: string - Function name that will be called if Player selects the option.