From ed754ae7520573d6b2351ac5872ee1b0f1b8a905 Mon Sep 17 00:00:00 2001 From: Emagi Date: Mon, 26 May 2025 08:00:35 -0400 Subject: [PATCH] Fix AddConversationOption lua function doc --- docs/lua_api.md | 2 +- docs/lua_functions/AddConversationOption.md | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/lua_api.md b/docs/lua_api.md index b12dac2..85065ad 100644 --- a/docs/lua_api.md +++ b/docs/lua_api.md @@ -9,7 +9,7 @@ This document will detail all Lua scripting functions available within EQ2Emu. - [`AddCharacterTitle(Spawn, TitleName)`](./lua_functions/AddCharacterTitle.md) - [`AddCoin(Player, Amount)`](./lua_functions/AddCoin.md) - [`AddControlEffect(Spawn, Type, OnlyAddSpawn)`](./lua_functions/AddControlEffect.md) -- [`AddConversationOption(param1, param2, param3)`](./lua_functions/AddConversationOption.md) +- [`AddConversationOption(ConversationOption, Message, FunctionName)`](./lua_functions/AddConversationOption.md) - [`AddHate(Spawn, NPC, Amount, SendPacket)`](./lua_functions/AddHate.md) - [`AddImmunitySpell(ImmunityType, Spawn)`](./lua_functions/AddImmunitySpell.md) - [`AddItem(Spawn, ItemID, Quantity)`](./lua_functions/AddItem.md) diff --git a/docs/lua_functions/AddConversationOption.md b/docs/lua_functions/AddConversationOption.md index 7089e64..f3a9e61 100644 --- a/docs/lua_functions/AddConversationOption.md +++ b/docs/lua_functions/AddConversationOption.md @@ -1,10 +1,10 @@ -### Function: AddConversationOption(param1, param2, param3) +### Function: AddConversationOption(ConversationOption, Message, FunctionName) **Description:** -Placeholder description. +Builds a conversation option into an existing ConversationOption from CreateConversation. **Parameters:** -- `param1`: ConversationOption - Conversation Option object to apply the new text and function call. +- `ConversationOption`: ConversationOption - Conversation Option object to apply the new text and function call. - `Message`: string - String value option to display the player when StartConversation is called. - `FunctionName`: string - Function name that will be called if Player selects the option.