30 lines
894 B
Markdown
30 lines
894 B
Markdown
### Function: GiveLoot(entity, player, coins, item_id)
|
|
|
|
**Description:**
|
|
Give the specified Player coin and item_id (multiple can be provided comma delimited) as pending loot for their inventory.
|
|
|
|
**Parameters:**
|
|
- `entity` (int32) - Integer value `entity`.
|
|
- `player` (Spawn) - Spawn object representing `player`.
|
|
- `coins` (int32) - Integer value `coins`.
|
|
- `item_id` (int32) - Integer value `item_id`.
|
|
|
|
**Returns:** None.
|
|
|
|
**Example:**
|
|
|
|
```lua
|
|
-- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua
|
|
function CurrentStep(Quest, QuestGiver, Player)
|
|
if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then
|
|
i = 1
|
|
spawns = GetSpawnListBySpawnID(Player, 270010)
|
|
repeat
|
|
spawn = GetSpawnFromList(spawns, i-1)
|
|
if spawn then
|
|
ChangeHandIcon(spawn, 1)
|
|
AddPrimaryEntityCommand(nil, spawn)
|
|
SpawnSet(NPC, "targetable", 1, true, true)
|
|
end
|
|
```
|