### Function: GiveLoot(entity, player, coins, item_id) **Description:** Give the specified Player coin and item_id (multiple can be provided comma delimited) as pending loot for their inventory. **Parameters:** - `entity` (int32) - Integer value `entity`. - `player` (Spawn) - Spawn object representing `player`. - `coins` (int32) - Integer value `coins`. - `item_id` (int32) - Integer value `item_id`. **Returns:** None. **Example:** ```lua -- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua function CurrentStep(Quest, QuestGiver, Player) if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then i = 1 spawns = GetSpawnListBySpawnID(Player, 270010) repeat spawn = GetSpawnFromList(spawns, i-1) if spawn then ChangeHandIcon(spawn, 1) AddPrimaryEntityCommand(nil, spawn) SpawnSet(NPC, "targetable", 1, true, true) end ```