395 B
395 B
Function: InWater(Spawn)
Description: Determines if the given spawn is currently submerged in water.
Parameters:
Spawn: Spawn – The entity to check.
Returns: Boolean – true if the spawn is in water; false if not.
Example:
-- Example usage (If NPC is in water make them glow) if InWater(NPC) then SpawnSet(NPC, "visual_state", 2103) else SpawnSet(NPC, "visual_state", 0) end