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Function: InWater(Spawn)

Description: Determines if the given spawn is currently submerged in water.

Parameters:

Spawn: Spawn  The entity to check.

Returns: Boolean true if the spawn is in water; false if not.

Example:

-- Example usage (If NPC is in water make them glow) if InWater(NPC) then SpawnSet(NPC, "visual_state", 2103) else SpawnSet(NPC, "visual_state", 0) end