Function: InWater(Spawn) Description: Determines if the given spawn is currently submerged in water. Parameters: Spawn: Spawn – The entity to check. Returns: Boolean – true if the spawn is in water; false if not. Example: -- Example usage (If NPC is in water make them glow) if InWater(NPC) then SpawnSet(NPC, "visual_state", 2103) else SpawnSet(NPC, "visual_state", 0) end