27 lines
925 B
Markdown
27 lines
925 B
Markdown
### Function: HasCompletedQuest(player, quest_id)
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**Description:**
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Return's true if the player has completed the quest with quest_id.
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**Parameters:**
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- `player` (Spawn) - Spawn object representing `player`.
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- `quest_id` (uint32) - Integer value `quest_id`.
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**Returns:** True if the quest_id matches a completed quest for the Player, otherwise false.
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**Example:**
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```lua
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-- From ItemScripts/abixieeye.lua
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function examined(Item, Player)
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local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept")
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if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then
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OfferQuest(nil, Player, LoreAndLegendBixie)
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else
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conversation = CreateConversation()
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if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then
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AddConversationOption(conversation, "Begin to study...", "Step_Complete")
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end
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```
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