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EQ2Emu/docs/lua_functions/HasCompletedQuest.md
2025-05-27 09:56:36 -04:00

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### Function: HasCompletedQuest(player, quest_id)
**Description:**
Return's true if the player has completed the quest with quest_id.
**Parameters:**
- `player` (Spawn) - Spawn object representing `player`.
- `quest_id` (uint32) - Integer value `quest_id`.
**Returns:** True if the quest_id matches a completed quest for the Player, otherwise false.
**Example:**
```lua
-- From ItemScripts/abixieeye.lua
function examined(Item, Player)
local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept")
if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then
OfferQuest(nil, Player, LoreAndLegendBixie)
else
conversation = CreateConversation()
if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then
AddConversationOption(conversation, "Begin to study...", "Step_Complete")
end
```