57 lines
2.3 KiB
Markdown
57 lines
2.3 KiB
Markdown
# File: `Achievements.h`
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## Classes
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- `AchievementRewards`
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- `AchievementRequirements`
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- `AchievementUpdateItems`
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- `Achievement`
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- `AchievementUpdate`
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- `MasterAchievementList`
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- `PlayerAchievementList`
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- `PlayerAchievementUpdateList`
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## Functions
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- `void SetID(int32 id) {this->id = id;}`
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- `void SetTitle(const char *title) {strncpy(this->title, title, sizeof(this->title));}`
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- `void SetUncompletedText(const char *uncompleted_text) {strncpy(this->uncompleted_text, uncompleted_text, sizeof(this->uncompleted_text));}`
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- `void SetCompletedText(const char *completed_text) {strncpy(this->completed_text, completed_text, sizeof(this->completed_text));}`
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- `void SetCategory(const char *category) {strncpy(this->category, category, sizeof(this->category));}`
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- `void SetExpansion(const char *expansion) {strncpy(this->expansion, expansion, sizeof(this->expansion));}`
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- `void SetIcon(int16 icon) {this->icon = icon;}`
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- `void SetPointValue(int32 point_value) {this->point_value = point_value;}`
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- `void SetQtyReq(int32 qty_req) {this->qty_req = qty_req;}`
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- `void SetHide(bool hide) {this->hide = hide;}`
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- `void SetUnknown3a(int32 unknown3a) {this->unknown3a = unknown3a;}`
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- `void SetUnknown3b(int32 unknown3b) {this->unknown3b = unknown3b;}`
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- `void AddAchievementRequirement(struct AchievementRequirements *requirements);`
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- `void AddAchievementReward(struct AchievementRewards *reward);`
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- `int32 GetID() {return id;}`
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- `int16 GetIcon() {return icon;}`
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- `int32 GetPointValue() {return point_value;}`
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- `int32 GetQtyReq() {return qty_req;}`
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- `bool GetHide() {return hide;}`
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- `int32 GetUnknown3a() {return unknown3a;}`
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- `int32 GetUnknown3b() {return unknown3b;}`
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- `void SetID(int32 id) {this->id = id;}`
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- `void SetCompletedDate(int32 completed_date) {this->completed_date = completed_date;}`
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- `void AddAchievementUpdateItems(struct AchievementUpdateItems *update_items);`
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- `int32 GetID() {return id;}`
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- `int32 GetCompletedDate() {return completed_date;}`
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- `bool AddAchievement(Achievement *achievement);`
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- `void ClearAchievements();`
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- `int32 Size();`
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- `void CreateMasterAchievementListPacket();`
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- `bool AddAchievement(Achievement *achievement);`
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- `void ClearAchievements();`
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- `int32 Size();`
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- `bool AddAchievementUpdate(AchievementUpdate *achievement_update);`
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- `void ClearAchievementUpdates();`
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- `int32 Size();`
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## Notable Comments
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- /*
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- */
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