# File: `Achievements.h` ## Classes - `AchievementRewards` - `AchievementRequirements` - `AchievementUpdateItems` - `Achievement` - `AchievementUpdate` - `MasterAchievementList` - `PlayerAchievementList` - `PlayerAchievementUpdateList` ## Functions - `void SetID(int32 id) {this->id = id;}` - `void SetTitle(const char *title) {strncpy(this->title, title, sizeof(this->title));}` - `void SetUncompletedText(const char *uncompleted_text) {strncpy(this->uncompleted_text, uncompleted_text, sizeof(this->uncompleted_text));}` - `void SetCompletedText(const char *completed_text) {strncpy(this->completed_text, completed_text, sizeof(this->completed_text));}` - `void SetCategory(const char *category) {strncpy(this->category, category, sizeof(this->category));}` - `void SetExpansion(const char *expansion) {strncpy(this->expansion, expansion, sizeof(this->expansion));}` - `void SetIcon(int16 icon) {this->icon = icon;}` - `void SetPointValue(int32 point_value) {this->point_value = point_value;}` - `void SetQtyReq(int32 qty_req) {this->qty_req = qty_req;}` - `void SetHide(bool hide) {this->hide = hide;}` - `void SetUnknown3a(int32 unknown3a) {this->unknown3a = unknown3a;}` - `void SetUnknown3b(int32 unknown3b) {this->unknown3b = unknown3b;}` - `void AddAchievementRequirement(struct AchievementRequirements *requirements);` - `void AddAchievementReward(struct AchievementRewards *reward);` - `int32 GetID() {return id;}` - `int16 GetIcon() {return icon;}` - `int32 GetPointValue() {return point_value;}` - `int32 GetQtyReq() {return qty_req;}` - `bool GetHide() {return hide;}` - `int32 GetUnknown3a() {return unknown3a;}` - `int32 GetUnknown3b() {return unknown3b;}` - `void SetID(int32 id) {this->id = id;}` - `void SetCompletedDate(int32 completed_date) {this->completed_date = completed_date;}` - `void AddAchievementUpdateItems(struct AchievementUpdateItems *update_items);` - `int32 GetID() {return id;}` - `int32 GetCompletedDate() {return completed_date;}` - `bool AddAchievement(Achievement *achievement);` - `void ClearAchievements();` - `int32 Size();` - `void CreateMasterAchievementListPacket();` - `bool AddAchievement(Achievement *achievement);` - `void ClearAchievements();` - `int32 Size();` - `bool AddAchievementUpdate(AchievementUpdate *achievement_update);` - `void ClearAchievementUpdates();` - `int32 Size();` ## Notable Comments - /* - */