18 lines
570 B
Markdown
18 lines
570 B
Markdown
### Function: EnableGameEvent(player, event_name, enabled)
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**Description:**
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Triggers a game event on the Player's interface/UI, all behavior depends on the event_name. The `event_name` options are defined in https://github.com/emagi/eq2emu/blob/main/docs/data_types/game_events.md
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**Parameters:**
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- `player` (Spawn) - Spawn object representing `player`.
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- `event_name` (string) - String `event_name`.
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- `enabled` (uint8) - Integer value `enabled`.
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**Returns:** None.
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**Example:**
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```lua
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EnableGameEvent(Player, "UI_SCREENSHOT", 1) -- client takes a screenshot
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```
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