31 lines
1.0 KiB
Markdown
31 lines
1.0 KiB
Markdown
### Function: SetInfoStructSInt(spawn, field, value)
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**Description:**
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Sets the signed integer field to the value provided. See https://github.com/emagi/eq2emu/blob/main/docs/data_types/info_struct.md for field types.
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**Parameters:**
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- `spawn` (Spawn) - Spawn object representing `spawn`.
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- `field` (string) - String `field`.
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- `value` (int64) - Integer value `value`.
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**Returns:** None.
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**Example:**
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```lua
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-- From SpawnScripts/Antonica/Anguis.lua
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function spawn(NPC)
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dmgMod = math.floor(GetStr(NPC)/10)
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HPRegenMod = math.floor(GetSta(NPC)/10)
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PwRegenMod = math.floor(GetStr(NPC)/10)
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SetInfoStructUInt(NPC, "override_primary_weapon", 1)
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SetInfoStructUInt(NPC, "primary_weapon_damage_low", math.floor(205 + dmgMod))
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SetInfoStructUInt(NPC, "primary_weapon_damage_high", math.floor(355 + dmgMod))
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SetInfoStructUInt(NPC, "hp_regen_override", 1)
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SetInfoStructSInt(NPC, "hp_regen", 125 + HPRegenMod)
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SetInfoStructUInt(NPC, "pw_regen_override", 1)
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SetInfoStructSInt(NPC, "pw_regen", 75 + PwRegenMod)
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end
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```
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