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EQ2Emu/docs/lua_functions/KillSpawn.md
2025-05-27 09:56:36 -04:00

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### Function: KillSpawn(dead, killer)
**Description:**
Trigger's the dead spawn to be killed. The killer field is optional, but updates that the killer targetted the dead spawn.
**Parameters:**
- `dead` (Spawn) - Spawn object representing `dead`.
- `killer` (Spawn) - Spawn object representing `killer`.
**Returns:** None.
**Example:**
```lua
-- From RegionScripts/exp04_dun_chardok/char_p10_crossbridge_pit01_region.lua
function EnterRegion(Zone, Spawn, RegionType)
-- RegionType 2 is 'lava' or 'death' regions, RegionType 1 is water
local invul = IsInvulnerable(Spawn)
if invul == true then
return 0
end
if RegionType == 2 then
KillSpawn(Spawn, null, 1)
end
end
```