Cool game engine
- Rust 64.7%
- C 13.1%
- C++ 8.9%
- WGSL 6.4%
- TypeScript 1%
- Other 5.6%
Replace flat-colored billboard rectangles with procedural orb shaders. The fragment shader computes a soft circular glow from UV distance to center using smoothstep(0.15, 0.5), creating a bright core that fades to transparent at the edges. Transparent pixels are discarded to avoid depth buffer artifacts with additive blending. Matches the gnikoloff reference's particle rendering approach: smooth circular mask with radial falloff and additive accumulation. |
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| .claude | ||
| assets | ||
| examples | ||
| pkg | ||
| ref | ||
| vortex | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| CLAUDE.md | ||
| ols.json | ||