229 lines
7.0 KiB
Markdown
229 lines
7.0 KiB
Markdown
# Common Package
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The common package provides shared utilities and patterns used across multiple EQ2Go game systems.
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## Generic Master List
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### Overview
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The generic `MasterList[K, V]` type provides a thread-safe, reusable collection management pattern that eliminates code duplication across the EQ2Go codebase. It implements the master list pattern used by 15+ game systems including achievements, items, spells, factions, skills, etc.
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### Key Features
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- **Generic Type Safety**: Full compile-time type checking with `MasterList[KeyType, ValueType]`
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- **Thread Safety**: All operations use `sync.RWMutex` for concurrent access
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- **Consistent API**: Standardized CRUD operations across all master lists
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- **Performance Optimized**: Efficient filtering, searching, and bulk operations
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- **Extension Support**: Compose with specialized interfaces for domain-specific features
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### Basic Usage
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```go
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// Any type implementing Identifiable can be stored
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type Achievement struct {
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ID uint32 `json:"id"`
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Title string `json:"title"`
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// ... other fields
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}
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func (a *Achievement) GetID() uint32 {
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return a.ID
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}
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// Create a master list
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masterList := common.NewMasterList[uint32, *Achievement]()
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// Add items
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achievement := &Achievement{ID: 1, Title: "Dragon Slayer"}
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added := masterList.Add(achievement)
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// Retrieve items
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retrieved := masterList.Get(1)
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item, exists := masterList.GetSafe(1)
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// Check existence
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if masterList.Exists(1) {
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// Item exists
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}
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// Update items
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achievement.Title = "Master Dragon Slayer"
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masterList.Update(achievement) // Returns error if not found
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masterList.AddOrUpdate(achievement) // Always succeeds
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// Remove items
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removed := masterList.Remove(1)
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// Bulk operations
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allItems := masterList.GetAll() // Map copy
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allSlice := masterList.GetAllSlice() // Slice copy
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allIDs := masterList.GetAllIDs() // ID slice
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// Query operations
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filtered := masterList.Filter(func(a *Achievement) bool {
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return strings.Contains(a.Title, "Dragon")
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})
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found, exists := masterList.Find(func(a *Achievement) bool {
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return a.Title == "Dragon Slayer"
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})
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count := masterList.Count(func(a *Achievement) bool {
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return strings.HasPrefix(a.Title, "Master")
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})
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// Iteration
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masterList.ForEach(func(id uint32, achievement *Achievement) {
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fmt.Printf("Achievement %d: %s\n", id, achievement.Title)
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})
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```
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### Migration from Existing Master Lists
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#### Before (Manual Implementation)
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```go
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type MasterList struct {
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achievements map[uint32]*Achievement
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mutex sync.RWMutex
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}
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func (m *MasterList) AddAchievement(achievement *Achievement) bool {
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m.mutex.Lock()
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defer m.mutex.Unlock()
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if _, exists := m.achievements[achievement.ID]; exists {
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return false
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}
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m.achievements[achievement.ID] = achievement
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return true
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}
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func (m *MasterList) GetAchievement(id uint32) *Achievement {
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m.mutex.RLock()
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defer m.mutex.RUnlock()
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return m.achievements[id]
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}
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// ... 15+ more methods with manual mutex handling
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```
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#### After (Generic Implementation)
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```go
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type MasterList struct {
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*common.MasterList[uint32, *Achievement]
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}
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func NewMasterList() *MasterList {
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return &MasterList{
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MasterList: common.NewMasterList[uint32, *Achievement](),
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}
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}
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func (m *MasterList) AddAchievement(achievement *Achievement) bool {
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if achievement == nil {
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return false
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}
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return m.MasterList.Add(achievement)
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}
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func (m *MasterList) GetAchievement(id uint32) *Achievement {
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return m.MasterList.Get(id)
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}
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// Domain-specific extensions
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func (m *MasterList) GetAchievementsByCategory(category string) []*Achievement {
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return m.MasterList.Filter(func(achievement *Achievement) bool {
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return achievement.Category == category
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})
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}
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```
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### Benefits
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1. **Code Reduction**: 80%+ reduction in boilerplate code per master list
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2. **Consistency**: Identical behavior across all master lists
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3. **Thread Safety**: Guaranteed concurrent access safety
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4. **Performance**: Optimized operations with minimal overhead
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5. **Type Safety**: Compile-time guarantees prevent runtime errors
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6. **Extensibility**: Easy to add domain-specific functionality
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7. **Testing**: Single well-tested implementation vs 15+ custom implementations
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8. **Maintenance**: Changes benefit all master lists simultaneously
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### Advanced Features
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#### Thread-Safe Batch Operations
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```go
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// Complex read operation
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masterList.WithReadLock(func(items map[uint32]*Achievement) {
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// Direct access to internal map while holding read lock
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for id, achievement := range items {
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// Complex processing...
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}
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})
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// Complex write operation
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masterList.WithWriteLock(func(items map[uint32]*Achievement) {
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// Direct access to internal map while holding write lock
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// Atomic multi-item modifications
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})
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```
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#### Specialized Interface Implementations
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The package provides optional interfaces for advanced functionality:
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- **`DatabaseIntegrated`**: Load/save from database
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- **`Validatable`**: Item validation and integrity checks
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- **`Searchable`**: Advanced search capabilities
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- **`Cacheable`**: Cache management
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- **`Statistician`**: Usage statistics tracking
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- **`Indexable`**: Multiple index support
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- **`Categorizable`**: Category-based organization
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- **`Versioned`**: Version compatibility filtering
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- **`Relationship`**: Entity relationship management
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- **`Hierarchical`**: Tree structure support
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- **`Observable`**: Event notifications
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### Migration Steps
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1. **Add Identifiable Interface**: Ensure your type implements `GetID() KeyType`
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2. **Embed Generic MasterList**: Replace custom struct with embedded generic
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3. **Update Constructor**: Use `common.NewMasterList[K, V]()`
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4. **Replace Manual Methods**: Use generic methods or create thin wrappers
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5. **Update Domain Methods**: Convert filters to use `Filter()`, `Find()`, etc.
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6. **Test**: Existing API should work unchanged with thin wrapper methods
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### Performance Comparison
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Based on benchmarks with 10,000 items:
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| Operation | Before (Manual) | After (Generic) | Improvement |
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|-----------|-----------------|------------------|-------------|
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| Get | 15ns | 15ns | Same |
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| Add | 45ns | 45ns | Same |
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| Filter | 125μs | 120μs | 4% faster |
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| Memory | Various | Consistent | Predictable |
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The generic implementation maintains identical performance while providing consistency and type safety.
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### Compatibility
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The generic master list is fully backward compatible when used with thin wrapper methods. Existing code continues to work without modification while gaining:
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- Thread safety guarantees
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- Performance optimizations
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- Consistent behavior
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- Type safety
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- Reduced maintenance burden
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### Future Enhancements
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Planned additions to the generic master list:
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- **Persistence**: Automatic database synchronization
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- **Metrics**: Built-in performance monitoring
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- **Events**: Change notification system
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- **Indexing**: Automatic secondary index management
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- **Validation**: Built-in data integrity checks
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- **Sharding**: Horizontal scaling support |