eq2go/old/LoginServer/login_database.hpp
2025-08-06 19:00:30 -05:00

1199 lines
51 KiB
C++

// EQ2Emulator: Everquest II Server Emulator - Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) - GPLv2 License
#pragma once
#include <iostream>
#include <sstream>
#include <iomanip>
#include <string>
#include <vector>
#include <map>
#include <mysql.h>
#include <netinet/in.h>
#include "lworld.hpp"
#include "login_account.hpp"
#include "packet_headers.hpp"
#include "../common/log.hpp"
#include "../common/unix.hpp"
#include "../common/types.hpp"
#include "../common/debug.hpp"
#include "../common/servertalk.hpp"
#include "../common/misc_functions.hpp"
#include "../common/database/query.hpp"
#include "../common/database/database.hpp"
#include "../common/database/database_core.hpp"
#include "../common/database/database_result.hpp"
#include "../common/packet/packet_functions.hpp"
#include "../common/packet/packet_dump.hpp"
#include "../common/packet/packet_struct.hpp"
using namespace std;
extern LoginDatabase database;
extern LWorldList world_list;
class LoginDatabase : public Database
{
public:
// Connect to the login database using new database connection
bool ConnectNewDatabase()
{
return dbLogin.Connect();
}
// Remove character data for characters marked as deleted to clean up orphaned records
void RemoveDeletedCharacterData()
{
dbLogin.Query("DELETE FROM login_char_colors WHERE login_characters_id IN (SELECT id FROM login_characters WHERE deleted = 1)");
dbLogin.Query("DELETE FROM login_equipment WHERE login_characters_id IN (SELECT id FROM login_characters WHERE deleted = 1)");
}
// Set zone information in character select packet based on server and zone IDs
void SetZoneInformation(int32 server_id, int32 zone_id, int32 version, PacketStruct* packet)
{
if(!packet) return;
Query query;
MYSQL_RES* result = nullptr;
if (version >= 1212)
result = query.RunQuery2(Q_SELECT, "SELECT name, description from ls_world_zones where server_id=%i and zone_id=%i", server_id, zone_id);
MYSQL_ROW row;
if(result && (row = mysql_fetch_row(result))) {
if (row[0])
packet->setMediumStringByName("zone", row[0]);
else
packet->setMediumStringByName("zone", " ");
if(row[1])
packet->setMediumStringByName("zonedesc", row[1]);
else
packet->setMediumStringByName("zonedesc", " ");
}
else {
Query query2;
MYSQL_RES* result2 = nullptr;
if (version < 1212)
result2 = query2.RunQuery2(Q_SELECT, "SELECT file, description from zones where id=%i", zone_id);
else
result2 = query2.RunQuery2(Q_SELECT, "SELECT name, description from zones where id=%i", zone_id);
MYSQL_ROW row2;
if(result2 && (row2 = mysql_fetch_row(result2))) {
if (version < 546 && version > 561 && version < 1212) {
if (row2[0]) {
int len = strlen(row2[0]);
char* zoneName = new char[len + 2];
strncpy(zoneName, row2[0], len);
zoneName[len] = 0x2E;
zoneName[len + 1] = 0x30;
packet->setMediumStringByName("zone", zoneName);
safe_delete_array(zoneName);
}
else
packet->setMediumStringByName("zone", ".0");
}
else {
if (row2[0])
packet->setMediumStringByName("zone", row2[0]);
else
packet->setMediumStringByName("zone", " ");
}
if(row2[1])
packet->setMediumStringByName("zonedesc", row2[1]);
else
packet->setMediumStringByName("zonedesc", " ");
}
}
packet->setMediumStringByName("zonename2"," ");
}
// Get zone description by zone file name
string GetZoneDescription(char* name)
{
string ret;
Query query;
query.escaped_name = getEscapeString(name);
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT description from zones where file=substring_index('%s', '.', 1)", query.escaped_name);
MYSQL_ROW row;
if((row = mysql_fetch_row(result))) {
ret = string(row[0]);
}
return ret;
}
// Convert world character ID to login character ID for equipment updates
int32 GetLoginCharacterIDFromWorldCharID(int32 server_id, int32 char_id)
{
int32 ret = 0;
Query query;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id FROM login_characters WHERE server_id = %u AND char_id = %u AND deleted = 0 LIMIT 0,1", server_id, char_id);
MYSQL_ROW row;
if((row = mysql_fetch_row(result))) {
ret = atoi(row[0]);
}
return ret;
}
// Update character equipment appearance data from world server
void SetServerEquipmentAppearances(int32 server_id, map<int32, LoginEquipmentUpdate> equip_updates)
{
if(equip_updates.size() == 0) return;
LogWrite(LOGIN__DEBUG, 0, "Login", "Saving appearance info from world %u...", server_id);
map<int32, LoginEquipmentUpdate>::iterator equip_itr;
stringstream ss;
ss << "replace into login_equipment (login_characters_id, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue, slot) values";
int count = 0;
int32 char_id = 0;
for(equip_itr = equip_updates.begin(); equip_itr != equip_updates.end(); equip_itr++) {
char_id = GetLoginCharacterIDFromWorldCharID(server_id, (int32)equip_itr->second.world_char_id);
if(char_id == 0) continue; // invalid character/world match
LogWrite(LOGIN__DEBUG, 5, "Login", "--Processing character %u, slot %i", char_id, (int32)equip_itr->second.slot);
if(count > 0) ss << ", ";
ss << "(" << char_id << ", ";
ss << (int32)equip_itr->second.equip_type << ", ";
ss << (int32)equip_itr->second.red << ", ";
ss << (int32)equip_itr->second.green << ", ";
ss << (int32)equip_itr->second.blue << ", ";
ss << (int32)equip_itr->second.highlight_red << ", ";
ss << (int32)equip_itr->second.highlight_green << ", ";
ss << (int32)equip_itr->second.highlight_blue << ", ";
ss << (int32)equip_itr->second.slot << ")";
count++;
}
Query query;
query.RunQuery2(ss.str(), Q_REPLACE);
if (query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF)
LogWrite(LOGIN__ERROR, 0, "Login", "Error saving login_equipment data Error: ", query.GetError());
}
// Update zone descriptions for a specific server
void SetServerZoneDescriptions(int32 server_id, map<int32, LoginZoneUpdate> zone_descriptions)
{
if(zone_descriptions.size() == 0) return;
map<int32, LoginZoneUpdate>::iterator zone_itr;
string query_string = "replace into ls_world_zones (server_id, zone_id, name, description) values";
int count = 0;
char server_id_str[12] = {0};
sprintf(server_id_str, "%i", server_id);
for(zone_itr = zone_descriptions.begin(); zone_itr != zone_descriptions.end(); zone_itr++, count++) {
char zone_id_str[12] = {0};
sprintf(zone_id_str, "%i", zone_itr->first);
if(count > 0) query_string.append(", ");
query_string.append("(").append(server_id_str).append(",");
query_string.append(zone_id_str).append(",");
query_string.append("'").append(getSafeEscapeString(zone_itr->second.name.c_str()).c_str()).append("', '");
query_string.append(getSafeEscapeString(zone_itr->second.description.c_str()).c_str()).append("')");
}
Query query;
query.RunQuery2(query_string, Q_REPLACE);
}
// Get server ID for character when not provided in play request (legacy support)
int32 GetServer(int32 accountID, int32 charID, string name)
{
int32 id = 0;
Query query;
MYSQL_ROW row;
query.escaped_name = getEscapeString(name.c_str());
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT server_id from login_characters where account_id=%i and char_id=%i and name='%s'", accountID, charID, query.escaped_name);
if (result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
id = atoi(row[0]);
}
return id;
}
// Load all characters for an account and populate character selection data
void LoadCharacters(LoginAccount* acct, int16 version)
{
if(acct != nullptr) acct->flushCharacters();
Query query;
Query query2;
int32 id = 0;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT lc.char_id, lc.server_id, lc.name, lc.race, lc.class, lc.gender, lc.deity, lc.body_size, lc.body_age, lc.current_zone_id, lc.level, lc.soga_wing_type, lc.soga_chest_type, lc.soga_legs_type, lc.soga_hair_type, lc.legs_type, lc.chest_type, lc.wing_type, lc.hair_type, unix_timestamp(lc.created_date), unix_timestamp(lc.last_played), lc.id, lw.name, lc.facial_hair_type, lc.soga_facial_hair_type, lc.soga_model_type, lc.model_type from login_characters lc, login_worldservers lw where lw.id = lc.server_id and lc.account_id=%i and lc.deleted=0", acct->getLoginAccountID());
if(!result) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in LoadCharacters query '%s': %s", query.GetQuery(), query.GetError());
return;
}
MYSQL_ROW row;
MYSQL_ROW row2;
MYSQL_ROW row3;
while ((row = mysql_fetch_row(result))) {
CharSelectProfile* player = new CharSelectProfile(version);
id = atoul(row[0]);
player->packet->setDataByName("charid", id);
player->packet->setDataByName("server_id", atoul(row[1]));
player->packet->setMediumStringByName("name", row[2]);
player->packet->setDataByName("race", atoi(row[3]));
player->packet->setDataByName("class", atoi(row[4]));
player->packet->setDataByName("gender", atoi(row[5]));
player->packet->setDataByName("deity", atoi(row[6]));
player->packet->setDataByName("body_size", atof(row[7]));
player->packet->setDataByName("body_age", atof(row[8]));
SetZoneInformation(atoi(row[1]), atoi(row[9]), version, player->packet);
player->packet->setDataByName("level", atoi(row[10]));
// Handle SOGA appearance fallback to regular appearance if not set
if(atoi(row[11]) > 0)
player->packet->setDataByName("soga_wing_type", atoi(row[11]));
else
player->packet->setDataByName("soga_wing_type", atoi(row[17]));
if(atoi(row[12]) > 0)
player->packet->setDataByName("soga_chest_type", atoi(row[12]));
else
player->packet->setDataByName("soga_chest_type", atoi(row[16]));
if(atoi(row[13]) > 0)
player->packet->setDataByName("soga_legs_type", atoi(row[13]));
else
player->packet->setDataByName("soga_legs_type", atoi(row[15]));
if(atoi(row[14]) > 0)
player->packet->setDataByName("soga_hair_type", atoi(row[14]));
else
player->packet->setDataByName("soga_hair_type", atoi(row[18]));
player->packet->setDataByName("legs_type", atoi(row[15]));
player->packet->setDataByName("chest_type", atoi(row[16]));
player->packet->setDataByName("wing_type", atoi(row[17]));
player->packet->setDataByName("hair_type", atoi(row[18]));
player->packet->setDataByName("created_date", atol(row[19]));
if (row[20]) player->packet->setDataByName("last_played", atol(row[20]));
// Set version-specific packet data
if(version == 546 || version == 561)
player->packet->setDataByName("version", 11);
else if(version >= 887)
player->packet->setDataByName("version", 6);
else
player->packet->setDataByName("version", 5);
player->packet->setDataByName("account_id", acct->getLoginAccountID());
player->packet->setDataByName("account_id2", acct->getLoginAccountID());
LoadAppearanceData(atoul(row[21]), player->packet);
if(row[22]) player->packet->setMediumStringByName("server_name", row[22]);
player->packet->setDataByName("hair_face_type", atoi(row[23]));
if(atoi(row[24]) > 0)
player->packet->setDataByName("soga_hair_face_type", atoi(row[24]));
else
player->packet->setDataByName("soga_hair_face_type", atoi(row[23]));
if(atoi(row[25]) > 0)
player->packet->setDataByName("soga_race_type", atoi(row[25]));
else
player->packet->setDataByName("soga_race_type", atoi(row[26]));
player->packet->setDataByName("race_type", atoi(row[26]));
// Set unknown packet fields required for proper display
player->packet->setDataByName("unknown3", 57);
player->packet->setDataByName("unknown4", 56);
player->packet->setDataByName("unknown6", 1, 1);
player->packet->setDataByName("unknown8", 15);
player->packet->setDataByName("unknown13", 212);
player->packet->setColorByName("unknown14", 0xFF, 0xFF, 0xFF);
uchar tmp[] = {0xFF, 0xFF, 0xFF, 0x61, 0x00, 0x2C, 0x04, 0xA5, 0x09, 0x02, 0x0F, 0x00, 0x00};
for(size_t y = 0; y < sizeof(tmp); y++)
player->packet->setDataByName("unknown11", tmp[y], y);
// Load equipment appearance data
MYSQL_RES* result3 = query2.RunQuery2(Q_SELECT, "SELECT slot, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue from login_equipment where login_characters_id=%i order by slot", atoi(row[21]));
if(result3) {
for(int i = 0; (row3 = mysql_fetch_row(result3)) && i < 24; i++) {
player->packet->setEquipmentByName("equip", atoi(row3[1]), atoi(row3[2]), atoi(row3[3]), atoi(row3[4]), atoi(row3[5]), atoi(row3[6]), atoi(row3[7]), atoi(row3[0]));
}
}
player->packet->setDataByName("mount", 1377);
player->packet->setDataByName("mount_color1", 57);
acct->addCharacter(player);
}
}
// Check character timestamps and notify world servers for validation
void CheckCharacterTimeStamps(LoginAccount* acct)
{
Query query;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT char_id, unix_timestamp from login_characters where account_id=%i", acct->getLoginAccountID());
if(!result || mysql_num_rows(result) <= 0) return;
MYSQL_ROW row;
ServerPacket* outpack = new ServerPacket(ServerOP_CharTimeStamp, sizeof(CharacterTimeStamp_Struct));
CharacterTimeStamp_Struct* cts = (CharacterTimeStamp_Struct*) outpack->pBuffer;
cts->account_id = acct->getLoginAccountID();
int32 server_id = 0;
LWorld* world_server = nullptr;
while ((row = mysql_fetch_row(result))) {
server_id = atoi(row[1]);
if(server_id != 0)
world_server = world_list.FindByAccount(server_id, World);
if(world_server) { // If the pointer is 0, the world server must be down, we can't do any updates...
cts->char_id = atoi(row[0]);
cts->unix_timestamp = atoi(row[1]);
world_server->SendPacket(outpack);
// Reset for next character
world_server = nullptr;
server_id = 0;
}
}
safe_delete(outpack);
}
// Save character appearance color/float data for classic client versions
void SaveCharacterFloats(int32 char_id, char* type, float float1, float float2, float float3, float multiplier = 100.0f)
{
Query query;
string create_char = string("insert into login_char_colors (login_characters_id, type, red, green, blue, signed_value) values(%i,'%s',%i,%i,%i, 1)");
query.RunQuery2(Q_INSERT, create_char.c_str(), char_id, type, (sint8)(float1*multiplier), (sint8)(float2*multiplier), (sint8)(float3*multiplier));
}
// Save character appearance color data for newer client versions
void SaveCharacterColors(int32 char_id, char* type, EQ2_Color color)
{
Query query;
string create_char = string("insert into login_char_colors (login_characters_id, type, red, green, blue) values(%i,'%s',%i,%i,%i)");
query.RunQuery2(Q_INSERT, create_char.c_str(), char_id, type, color.red, color.green, color.blue);
}
// Load character appearance data and apply to character select packet
void LoadAppearanceData(int32 char_id, PacketStruct* char_select_packet)
{
Query query;
MYSQL_ROW row;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT type, signed_value, red, green, blue from login_char_colors where login_characters_id = %i", char_id);
while((row = mysql_fetch_row(result))) {
if(atoi(row[1]) == 0)
char_select_packet->setColorByName(row[0], atoul(row[2]), atoul(row[3]), atoul(row[4]));
else {
char_select_packet->setDataByName(row[0], atoi(row[2]), 0);
char_select_packet->setDataByName(row[0], atoi(row[3]), 1);
char_select_packet->setDataByName(row[0], atoi(row[4]), 2);
}
}
}
// Get appearance ID by name from appearances table
int16 GetAppearanceID(string name)
{
int32 id = 0;
Query query;
MYSQL_ROW row;
query.escaped_name = getEscapeString(name.c_str());
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT appearance_id from appearances where name='%s'", query.escaped_name);
if(result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
id = atoi(row[0]);
}
return id;
}
// Mark characters with duplicate world character IDs as deleted (except the specified exception)
void DeactivateCharID(int32 server_id, int32 char_id, int32 exception_id)
{
Query query;
query.RunQuery2(Q_UPDATE, "update login_characters set deleted=1 where char_id=%u and server_id=%u and id!=%u", char_id, server_id, exception_id);
}
// Save new character data to database during character creation
int32 SaveCharacter(PacketStruct* create, LoginAccount* acct, int32 world_charid, int32 client_version)
{
Query query;
string create_char =
string("Insert into login_characters (account_id, server_id, char_id, name, race, class, gender, deity, body_size, body_age, soga_wing_type, soga_chest_type, soga_legs_type, soga_hair_type, soga_facial_hair_type, legs_type, chest_type, wing_type, hair_type, facial_hair_type, soga_model_type, model_type)"
" values(%i, %i, %i, '%s', %i, %i, %i, %i, %f, %f, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)");
query.RunQuery2(Q_INSERT, create_char.c_str(),
acct->getLoginAccountID(),
create->getType_int32_ByName("server_id"), world_charid,
create->getType_EQ2_16BitString_ByName("name").data.c_str(),
create->getType_int8_ByName("race"),
create->getType_int8_ByName("class"),
create->getType_int8_ByName("gender"),
create->getType_int8_ByName("deity"),
create->getType_float_ByName("body_size"),
create->getType_float_ByName("body_age"),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_wing_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_chest_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_legs_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_hair_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_face_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("legs_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("chest_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("wing_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("hair_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("face_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_race_file").data),
GetAppearanceID(create->getType_EQ2_16BitString_ByName("race_file").data));
if(query.GetError() && strlen(query.GetError()) > 0) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in SaveCharacter query '%s': %s", query.GetQuery(), query.GetError());
return 0;
}
int32 last_insert_id = query.GetLastInsertedID();
// Mark any remaining characters with same id as deleted (creates problems if world deleted their db and started assigning new char ids)
DeactivateCharID(create->getType_int32_ByName("server_id"), world_charid, last_insert_id);
int32 char_id = last_insert_id;
// Save appearance data based on client version
if (client_version <= 561) {
float classic_multiplier = 250.0f;
SaveCharacterFloats(char_id, "skin_color", create->getType_float_ByName("skin_color", 0), create->getType_float_ByName("skin_color", 1), create->getType_float_ByName("skin_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "eye_color", create->getType_float_ByName("eye_color", 0), create->getType_float_ByName("eye_color", 1), create->getType_float_ByName("eye_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "hair_color1", create->getType_float_ByName("hair_color1", 0), create->getType_float_ByName("hair_color1", 1), create->getType_float_ByName("hair_color1", 2), classic_multiplier);
SaveCharacterFloats(char_id, "hair_color2", create->getType_float_ByName("hair_color2", 0), create->getType_float_ByName("hair_color2", 1), create->getType_float_ByName("hair_color2", 2), classic_multiplier);
SaveCharacterFloats(char_id, "hair_highlight", create->getType_float_ByName("hair_highlight", 0), create->getType_float_ByName("hair_highlight", 1), create->getType_float_ByName("hair_highlight", 2), classic_multiplier);
SaveCharacterFloats(char_id, "hair_type_color", create->getType_float_ByName("hair_type_color", 0), create->getType_float_ByName("hair_type_color", 1), create->getType_float_ByName("hair_type_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "hair_type_highlight_color", create->getType_float_ByName("hair_type_highlight_color", 0), create->getType_float_ByName("hair_type_highlight_color", 1), create->getType_float_ByName("hair_type_highlight_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "hair_face_color", create->getType_float_ByName("hair_face_color", 0), create->getType_float_ByName("hair_face_color", 1), create->getType_float_ByName("hair_face_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "hair_face_highlight_color", create->getType_float_ByName("hair_face_highlight_color", 0), create->getType_float_ByName("hair_face_highlight_color", 1), create->getType_float_ByName("hair_face_highlight_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "shirt_color", create->getType_float_ByName("shirt_color", 0), create->getType_float_ByName("shirt_color", 1), create->getType_float_ByName("shirt_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "unknown_chest_color", create->getType_float_ByName("unknown_chest_color", 0), create->getType_float_ByName("unknown_chest_color", 1), create->getType_float_ByName("unknown_chest_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "pants_color", create->getType_float_ByName("pants_color", 0), create->getType_float_ByName("pants_color", 1), create->getType_float_ByName("pants_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "unknown_legs_color", create->getType_float_ByName("unknown_legs_color", 0), create->getType_float_ByName("unknown_legs_color", 1), create->getType_float_ByName("unknown_legs_color", 2), classic_multiplier);
SaveCharacterFloats(char_id, "unknown9", create->getType_float_ByName("unknown9", 0), create->getType_float_ByName("unknown9", 1), create->getType_float_ByName("unknown9", 2), classic_multiplier);
}
else {
SaveCharacterColors(char_id, "skin_color", create->getType_EQ2_Color_ByName("skin_color"));
SaveCharacterColors(char_id, "model_color", create->getType_EQ2_Color_ByName("model_color"));
SaveCharacterColors(char_id, "eye_color", create->getType_EQ2_Color_ByName("eye_color"));
SaveCharacterColors(char_id, "hair_color1", create->getType_EQ2_Color_ByName("hair_color1"));
SaveCharacterColors(char_id, "hair_color2", create->getType_EQ2_Color_ByName("hair_color2"));
SaveCharacterColors(char_id, "hair_highlight", create->getType_EQ2_Color_ByName("hair_highlight"));
SaveCharacterColors(char_id, "hair_type_color", create->getType_EQ2_Color_ByName("hair_type_color"));
SaveCharacterColors(char_id, "hair_type_highlight_color", create->getType_EQ2_Color_ByName("hair_type_highlight_color"));
SaveCharacterColors(char_id, "hair_face_color", create->getType_EQ2_Color_ByName("hair_face_color"));
SaveCharacterColors(char_id, "hair_face_highlight_color", create->getType_EQ2_Color_ByName("hair_face_highlight_color"));
SaveCharacterColors(char_id, "wing_color1", create->getType_EQ2_Color_ByName("wing_color1"));
SaveCharacterColors(char_id, "wing_color2", create->getType_EQ2_Color_ByName("wing_color2"));
SaveCharacterColors(char_id, "shirt_color", create->getType_EQ2_Color_ByName("shirt_color"));
SaveCharacterColors(char_id, "unknown_chest_color", create->getType_EQ2_Color_ByName("unknown_chest_color"));
SaveCharacterColors(char_id, "pants_color", create->getType_EQ2_Color_ByName("pants_color"));
SaveCharacterColors(char_id, "unknown_legs_color", create->getType_EQ2_Color_ByName("unknown_legs_color"));
SaveCharacterColors(char_id, "unknown9", create->getType_EQ2_Color_ByName("unknown9"));
SaveCharacterColors(char_id, "soga_skin_color", create->getType_EQ2_Color_ByName("soga_skin_color"));
SaveCharacterColors(char_id, "soga_model_color", create->getType_EQ2_Color_ByName("soga_model_color"));
SaveCharacterColors(char_id, "soga_eye_color", create->getType_EQ2_Color_ByName("soga_eye_color"));
SaveCharacterColors(char_id, "soga_hair_color1", create->getType_EQ2_Color_ByName("soga_hair_color1"));
SaveCharacterColors(char_id, "soga_hair_color2", create->getType_EQ2_Color_ByName("soga_hair_color2"));
SaveCharacterColors(char_id, "soga_hair_highlight", create->getType_EQ2_Color_ByName("soga_hair_highlight"));
SaveCharacterColors(char_id, "soga_hair_type_color", create->getType_EQ2_Color_ByName("soga_hair_type_color"));
SaveCharacterColors(char_id, "soga_hair_type_highlight_color", create->getType_EQ2_Color_ByName("soga_hair_type_highlight_color"));
SaveCharacterColors(char_id, "soga_hair_face_color", create->getType_EQ2_Color_ByName("soga_hair_face_color"));
SaveCharacterColors(char_id, "soga_hair_face_highlight_color", create->getType_EQ2_Color_ByName("soga_hair_face_highlight_color"));
SaveCharacterColors(char_id, "soga_wing_color1", create->getType_EQ2_Color_ByName("soga_wing_color1"));
SaveCharacterColors(char_id, "soga_wing_color2", create->getType_EQ2_Color_ByName("soga_wing_color2"));
SaveCharacterColors(char_id, "soga_shirt_color", create->getType_EQ2_Color_ByName("soga_shirt_color"));
SaveCharacterColors(char_id, "soga_unknown_chest_color", create->getType_EQ2_Color_ByName("soga_unknown_chest_color"));
SaveCharacterColors(char_id, "soga_pants_color", create->getType_EQ2_Color_ByName("soga_pants_color"));
SaveCharacterColors(char_id, "soga_unknown_legs_color", create->getType_EQ2_Color_ByName("soga_unknown_legs_color"));
SaveCharacterColors(char_id, "soga_unknown13", create->getType_EQ2_Color_ByName("soga_unknown13"));
SaveCharacterFloats(char_id, "soga_eye_type", create->getType_float_ByName("soga_eyes2", 0), create->getType_float_ByName("soga_eyes2", 1), create->getType_float_ByName("soga_eyes2", 2));
SaveCharacterFloats(char_id, "soga_ear_type", create->getType_float_ByName("soga_ears", 0), create->getType_float_ByName("soga_ears", 1), create->getType_float_ByName("soga_ears", 2));
SaveCharacterFloats(char_id, "soga_eye_brow_type", create->getType_float_ByName("soga_eye_brows", 0), create->getType_float_ByName("soga_eye_brows", 1), create->getType_float_ByName("soga_eye_brows", 2));
SaveCharacterFloats(char_id, "soga_cheek_type", create->getType_float_ByName("soga_cheeks", 0), create->getType_float_ByName("soga_cheeks", 1), create->getType_float_ByName("soga_cheeks", 2));
SaveCharacterFloats(char_id, "soga_lip_type", create->getType_float_ByName("soga_lips", 0), create->getType_float_ByName("soga_lips", 1), create->getType_float_ByName("soga_lips", 2));
SaveCharacterFloats(char_id, "soga_chin_type", create->getType_float_ByName("soga_chin", 0), create->getType_float_ByName("soga_chin", 1), create->getType_float_ByName("soga_chin", 2));
SaveCharacterFloats(char_id, "soga_nose_type", create->getType_float_ByName("soga_nose", 0), create->getType_float_ByName("soga_nose", 1), create->getType_float_ByName("soga_nose", 2));
}
SaveCharacterFloats(char_id, "eye_type", create->getType_float_ByName("eyes2", 0), create->getType_float_ByName("eyes2", 1), create->getType_float_ByName("eyes2", 2));
SaveCharacterFloats(char_id, "ear_type", create->getType_float_ByName("ears", 0), create->getType_float_ByName("ears", 1), create->getType_float_ByName("ears", 2));
SaveCharacterFloats(char_id, "eye_brow_type", create->getType_float_ByName("eye_brows", 0), create->getType_float_ByName("eye_brows", 1), create->getType_float_ByName("eye_brows", 2));
SaveCharacterFloats(char_id, "cheek_type", create->getType_float_ByName("cheeks", 0), create->getType_float_ByName("cheeks", 1), create->getType_float_ByName("cheeks", 2));
SaveCharacterFloats(char_id, "lip_type", create->getType_float_ByName("lips", 0), create->getType_float_ByName("lips", 1), create->getType_float_ByName("lips", 2));
SaveCharacterFloats(char_id, "chin_type", create->getType_float_ByName("chin", 0), create->getType_float_ByName("chin", 1), create->getType_float_ByName("chin", 2));
SaveCharacterFloats(char_id, "nose_type", create->getType_float_ByName("nose", 0), create->getType_float_ByName("nose", 1), create->getType_float_ByName("nose", 2));
SaveCharacterFloats(char_id, "body_size", create->getType_float_ByName("body_size", 0), 0, 0);
return last_insert_id;
}
// Delete a character from the database
bool DeleteCharacter(int32 account_id, int32 character_id, int32 server_id)
{
Query query;
string delete_char = string("delete from login_characters where char_id=%i and account_id=%i and server_id=%i");
query.RunQuery2(Q_DELETE, delete_char.c_str(), character_id, account_id, server_id);
return query.GetAffectedRows() > 0;
}
// Get character name by character ID, server ID, and account ID
string GetCharacterName(int32 char_id, int32 server_id, int32 account_id)
{
Query query;
MYSQL_ROW row;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name from login_characters where char_id=%lu and server_id=%lu and account_id=%lu and deleted = 0 limit 1", char_id, server_id, account_id);
if(result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
return string(row[0]);
}
return string("");
}
// Update character's last played timestamp
bool UpdateCharacterTimeStamp(int32 account_id, int32 character_id, int32 timestamp_update, int32 server_id)
{
Query query;
string update_chars = string("update login_characters set unix_timestamp=%lu where char_id=%lu and account_id=%lu and server_id=%lu");
query.RunQuery2(Q_UPDATE, update_chars.c_str(), timestamp_update, character_id, account_id, server_id);
if(!query.GetAffectedRows()) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterTimeStamp query '%s': %s", query.GetQuery(), query.GetError());
return false;
}
return true;
}
// Update character's level
bool UpdateCharacterLevel(int32 account_id, int32 character_id, int8 in_level, int32 server_id)
{
Query query;
string update_chars = string("update login_characters set level=%i where char_id=%lu and account_id=%lu and server_id=%lu");
query.RunQuery2(Q_UPDATE, update_chars.c_str(), in_level, character_id, account_id, server_id);
if(!query.GetAffectedRows()) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterLevel query '%s': %s", query.GetQuery(), query.GetError());
return false;
}
return true;
}
// Update character's race information
bool UpdateCharacterRace(int32 account_id, int32 character_id, int16 in_racetype, int8 in_race, int32 server_id)
{
Query query;
string update_chars = string("update login_characters set race_type=%i, race=%i where char_id=%lu and account_id=%lu and server_id=%lu");
query.RunQuery2(Q_UPDATE, update_chars.c_str(), in_racetype, in_race, character_id, account_id, server_id);
if(!query.GetAffectedRows()) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterRace query '%s': %s", query.GetQuery(), query.GetError());
return false;
}
return true;
}
// Update character's current zone
bool UpdateCharacterZone(int32 account_id, int32 character_id, int32 zone_id, int32 server_id)
{
Query query;
string update_chars = string("update login_characters set current_zone_id=%i where char_id=%lu and account_id=%lu and server_id=%lu");
query.RunQuery2(Q_UPDATE, update_chars.c_str(), zone_id, character_id, account_id, server_id);
if(!query.GetAffectedRows()) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterZone query '%s': %s", query.GetQuery(), query.GetError());
return false;
}
return true;
}
// Update character's class
bool UpdateCharacterClass(int32 account_id, int32 character_id, int8 in_class, int32 server_id)
{
Query query;
string update_chars = string("update login_characters set class=%i where char_id=%lu and account_id=%lu and server_id=%lu");
query.RunQuery2(Q_UPDATE, update_chars.c_str(), in_class, character_id, account_id, server_id);
if(!query.GetAffectedRows()) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterClass query '%s': %s", query.GetQuery(), query.GetError());
return false;
}
return true;
}
// Update character's gender
bool UpdateCharacterGender(int32 account_id, int32 character_id, int8 in_gender, int32 server_id)
{
Query query;
string update_chars = string("update login_characters set gender=%i where char_id=%lu and account_id=%lu and server_id=%lu");
query.RunQuery2(Q_UPDATE, update_chars.c_str(), in_gender, character_id, account_id, server_id);
if(!query.GetAffectedRows()) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterGender query '%s': %s", query.GetQuery(), query.GetError());
return false;
}
return true;
}
// Update character's name
bool UpdateCharacterName(int32 account_id, int32 character_id, char* newName, int32 server_id)
{
Query query;
string update_chars = string("update login_characters set name='%s' where char_id=%lu and account_id=%lu and server_id=%lu");
query.RunQuery2(Q_UPDATE, update_chars.c_str(), newName, character_id, account_id, server_id);
if(!query.GetAffectedRows()) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterName query '%s': %s", query.GetQuery(), query.GetError());
return false;
}
return true;
}
// Load account credentials and authenticate user login
LoginAccount* LoadAccount(const char* name, const char* password, bool attemptAccountCreation = true)
{
LoginAccount* acct = nullptr;
Query query;
query.escaped_name = getEscapeString(name);
query.escaped_pass = getEscapeString(password);
time_t now = time(0);
MYSQL_ROW row;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from account where name='%s' and passwd=sha2('%s',512)", query.escaped_name, query.escaped_pass);
if(!result) return nullptr;
if (mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
int32 id = atol(row[0]);
acct = new LoginAccount(id, name, password);
acct->setAuthenticated(true);
}
else if(mysql_num_rows(result) > 0) {
LogWrite(LOGIN__ERROR, 0, "Login", "Error in LoginAccount: more than one account returned for '%s'", name);
}
else if (attemptAccountCreation && !GetAccountIDByName(name)) {
Query newquery;
newquery.RunQuery2(Q_INSERT, "insert into account set name='%s',passwd=sha2('%s',512), created_date=%i", query.escaped_name, query.escaped_pass, now);
// re-run the query for select only not account creation
return LoadAccount(name, password, false);
}
return acct;
}
// Get account ID by account name
int32 GetAccountIDByName(const char* name)
{
int32 id = 0;
Query query;
MYSQL_ROW row;
query.escaped_name = getEscapeString(name);
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from account where name='%s'", query.escaped_name);
if (result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
id = atoi(row[0]);
}
return id;
}
// Validate world server account credentials
int32 CheckServerAccount(char* name, char* passwd)
{
int32 id = 0;
Query query;
MYSQL_ROW row;
query.escaped_name = getEscapeString(name);
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT lower(password), id from login_worldservers where account='%s' and disabled = 0", query.escaped_name);
LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccount Account=%s\nSHA=%s", (char*)query.escaped_name, passwd);
if(result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccountResult Account=%s\nPassword=%s", (char*)query.escaped_name, (row && row[0]) ? row[0] : "(NULL)");
if (memcmp(row[0], passwd, strnlen(row[0], 256)) == 0) {
LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccountResultMatch Account=%s", (char*)query.escaped_name);
id = atoi(row[1]);
}
}
return id;
}
// Check if world server account is disabled
bool IsServerAccountDisabled(char* name)
{
Query query;
MYSQL_ROW row;
query.escaped_name = getEscapeString(name);
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from login_worldservers where account='%s' and disabled = 1", query.escaped_name);
LogWrite(LOGIN__DEBUG, 0, "Login", "WorldServer IsServerAccountDisabled Account=%s", (char*)query.escaped_name);
if(result && mysql_num_rows(result) > 0) {
row = mysql_fetch_row(result);
LogWrite(LOGIN__INFO, 0, "Login", "WorldServer IsServerAccountDisabled Match Account=%s", (char*)query.escaped_name);
return true;
}
return false;
}
// Check if IP address is banned
bool IsIPBanned(char* ipaddr)
{
if(!ipaddr) return false;
Query query;
MYSQL_ROW row;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT ip from login_bannedips where '%s' LIKE CONCAT(ip ,'%%')", ipaddr);
LogWrite(LOGIN__DEBUG, 0, "Login", "WorldServer IsServerIPBanned IPPartial=%s", (char*)ipaddr);
if(result && mysql_num_rows(result) > 0) {
row = mysql_fetch_row(result);
LogWrite(LOGIN__INFO, 0, "Login", "WorldServer IsServerIPBanned Match IPBan=%s", row[0]);
return true;
}
return false;
}
// Load all configured world server accounts
void GetServerAccounts(vector<LWorld*>* server_list)
{
Query query;
MYSQL_ROW row;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id, account, name, admin_id from login_worldservers");
while((row = mysql_fetch_row(result))) {
LWorld* world = new LWorld(atol(row[0]), row[1], row[2], atoi(row[3]));
world->SetID(world->GetAccountID());
server_list->push_back(world);
}
}
// Save client log messages for debugging and support
void SaveClientLog(const char* type, const char* message, const char* player_name, int16 version)
{
Query query;
query.escaped_data1 = getEscapeString(message);
query.escaped_name = getEscapeString(player_name);
query.RunQuery2(Q_INSERT, "insert into log_messages (type, message, name, version) values('%s', '%s', '%s', %i)", type, query.escaped_data1, query.escaped_name, version);
}
// Verify character deletion request by matching account, character, and name
bool VerifyDelete(int32 account_id, int32 character_id, const char* name)
{
Query query;
query.escaped_name = getEscapeString(name);
query.RunQuery2(Q_UPDATE, "update login_characters set deleted = 1 where char_id=%i and account_id=%i and name='%s'", character_id, account_id, query.escaped_name);
return query.GetAffectedRows() == 1;
}
// Get world server name by server ID
char* GetServerAccountName(int32 id)
{
Query query;
MYSQL_ROW row;
char* name = nullptr;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name from login_worldservers where id=%lu", id);
if(result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
if(strlen(row[0]) > 0) {
name = new char[strlen(row[0])+1];
strcpy(name, row[0]);
}
}
return name;
}
// Get race type ID by race name, create if not found
int32 GetRaceID(char* name)
{
int32 ret = 1487;
Query query;
MYSQL_ROW row;
query.escaped_name = getEscapeString(name);
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT race_type from login_races where name='%s'", query.escaped_name);
if(result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
ret = atol(row[0]);
}
else if(!result || mysql_num_rows(result) == 0) {
UpdateRaceID(query.escaped_name);
}
return ret;
}
// Add new race to race table if not exists
void UpdateRaceID(char* name)
{
Query query;
query.RunQuery2(Q_UPDATE, "insert into login_races (name) values('%s')", name);
}
// Validate client version against allowed versions
bool CheckVersion(char* in_version)
{
Query query;
query.escaped_data1 = getEscapeString(in_version);
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from login_versions where version='%s' or version='*'", query.escaped_data1);
return result && mysql_num_rows(result) > 0;
}
// Get latest table versions for client update system
void GetLatestTableVersions(LatestTableVersions* table_versions)
{
Query query;
MYSQL_ROW row;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name, max(version) from login_table_versions group by name order by id");
if(!result || mysql_num_rows(result) <= 0) return;
table_versions->SetTableSize(mysql_num_rows(result));
while((row = mysql_fetch_row(result))) {
if(VerifyDataTable(row[0]))
table_versions->AddTable(row[0], atoi(row[1]), GetDataVersion(row[0]));
else
table_versions->AddTable(row[0], atoi(row[1]), 0);
}
}
// Verify if table exists in downloadable tables list
bool VerifyDataTable(char* name)
{
Query query;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT table_name from download_tables where table_name='%s'", name);
return result && mysql_num_rows(result) > 0;
}
// Get column names for a table, excluding internal version column
string GetColumnNames(char* name)
{
Query query;
MYSQL_ROW row;
string columns = "(";
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "show columns from %s", name);
if(result && mysql_num_rows(result) > 0) {
int16 i = 0;
while((row = mysql_fetch_row(result))) {
if(strcmp(row[0], "table_data_version") != 0) {
if(i > 0) columns.append(",");
columns.append(row[0]);
i++;
}
}
}
columns.append(") ");
return columns;
}
// Get table data for client downloads with version filtering
TableDataQuery* GetTableDataQuery(int32 server_ip, char* name, int16 version)
{
Query query;
MYSQL_ROW row;
query.escaped_name = getEscapeString(name);
TableDataQuery* table_query = nullptr;
MYSQL_RES* result = nullptr;
string columns;
if(VerifyDataTable(query.escaped_name)) {
result = query.RunQuery2(Q_SELECT, "SELECT * from %s where table_data_version > %i", query.escaped_name, version);
columns = GetColumnNames(query.escaped_name);
}
if(result && mysql_num_rows(result) > 0) {
table_query = new TableDataQuery(query.escaped_name);
table_query->num_queries = mysql_num_rows(result);
table_query->columns_size = columns.length() + 1;
table_query->columns = new char[table_query->columns_size + 1];
table_query->version = GetDataVersion(query.escaped_name);
strcpy(table_query->columns, (char*)columns.c_str());
string query_data;
MYSQL_FIELD* field;
int* int_list = new int[mysql_num_fields(result)];
int16 ndx = 0;
while((field = mysql_fetch_field(result))) {
int_list[ndx] = IS_NUM(field->type);
if(strcmp(field->name,"table_data_version") == 0)
int_list[ndx] = 2;
ndx++;
}
ndx = 0;
while((row = mysql_fetch_row(result))) {
query_data = "";
for(int i = 0; i < mysql_num_fields(result); i++) {
if(int_list[i] < 2) {
if(i > 0) query_data.append(",");
if(!int_list[i]) {
query_data.append("'").append(getEscapeString(row[i])).append("'");
}
else
query_data.append(row[i]);
}
}
TableData* new_query = new TableData;
new_query->size = query_data.length() + 1;
new_query->query = new char[query_data.length() + 1];
strcpy(new_query->query, query_data.c_str());
table_query->queries.push_back(new_query);
ndx++;
}
safe_delete_array(int_list);
}
else {
string query2 = string("The user tried to download the following table: ").append(query.escaped_name);
SaveClientLog("Possible Hacking Attempt", (char*)query2.c_str(), "Hacking Data", server_ip);
}
return table_query;
}
// Get table update queries for client patching system
TableQuery* GetLatestTableQuery(int32 server_ip, char* name, int16 version)
{
Query query;
MYSQL_ROW row;
query.escaped_name = getEscapeString(name);
TableQuery* table_query = nullptr;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT query, version from login_table_versions where name = '%s' and version>=%i order by version", query.escaped_name, version + 1);
if(result && mysql_num_rows(result) > 0) {
table_query = new TableQuery;
while((row = mysql_fetch_row(result))) {
char* rowdata = row[0];
if(strstr(rowdata, ";")) {
char* token = strtok(rowdata,";");
while(token) {
char* new_query = new char[strlen(token) + 1];
strcpy(new_query, token);
table_query->AddQuery(new_query);
token = strtok(nullptr, ";");
}
}
else
table_query->AddQuery(rowdata);
table_query->latest_version = atoi(row[1]);
}
strcpy(table_query->tablename, name);
table_query->your_version = version;
}
else {
string query2 = string("The following was the DB Query: ").append(query.GetQuery());
SaveClientLog("Possible Hacking Attempt", (char*)query2.c_str(), "Hacking Query", server_ip);
}
return table_query;
}
// Get current data version for a table
sint16 GetDataVersion(char* name)
{
Query query;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT max(table_data_version) from %s", name);
sint16 ret_version = 0;
if(result && mysql_num_rows(result) > 0) {
MYSQL_ROW row;
row = mysql_fetch_row(result);
if(row[0]) ret_version = atoi(row[0]);
}
return ret_version;
}
// Clean up old world server statistics older than 24 hours
void RemoveOldWorldServerStats()
{
Query query;
query.RunQuery2(Q_DELETE, "delete from login_worldstats where (UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_update)) > 86400");
}
// Update world server statistics including player count and zone count
void UpdateWorldServerStats(LWorld* world, sint32 status)
{
Query query;
query.RunQuery2(Q_INSERT, "insert into login_worldstats (world_id, world_status, current_players, current_zones, last_update, world_max_level) values(%u, %i, %i, %i, NOW(), %i) ON DUPLICATE KEY UPDATE current_players=%i,current_zones=%i,world_max_level=%i,world_status=%i,last_update=NOW()",
world->GetAccountID(), status, world->GetPlayerNum(), world->GetZoneNum(), world->GetMaxWorldLevel(), world->GetPlayerNum(), world->GetZoneNum(), world->GetMaxWorldLevel(), status);
string update_stats = string("update login_worldservers set lastseen=%u where id=%i");
query.RunQuery2(Q_UPDATE, update_stats.c_str(), Timer::GetUnixTimeStamp(), world->GetAccountID());
}
// Reset world server connection time if server has been offline too long
bool ResetWorldServerStatsConnectedTime(LWorld* world)
{
if(!world || world->GetAccountID() == 0) return false;
Query query;
string update_stats = string("update login_worldstats set connected_time=now() where world_id=%i and (UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_update)) > 300");
query.RunQuery2(Q_UPDATE, update_stats.c_str(), world->GetAccountID());
return true;
}
// Reset all world server statistics to offline state
void ResetWorldStats()
{
Query query;
string update_stats = string("update login_worldstats set world_status=-4, current_players=0, current_zones=0");
query.RunQuery2(update_stats.c_str(), Q_UPDATE);
}
// Save bug report submitted by players
void SaveBugReport(int32 world_id, char* category, char* subcategory, char* causes_crash, char* reproducible, char* summary, char* description, char* version, char* player, int32 account_id, char* spawn_name, int32 spawn_id, int32 zone_id)
{
Query query;
string bug_report = string("insert into bugs (world_id, category, subcategory, causes_crash, reproducible, summary, description, version, player, account_id, spawn_name, spawn_id, zone_id) values(%lu, '%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s', %lu, '%s', %lu, %lu)");
query.RunQuery2(Q_INSERT, bug_report.c_str(), world_id, database.getSafeEscapeString(category).c_str(), database.getSafeEscapeString(subcategory).c_str(),
database.getSafeEscapeString(causes_crash).c_str(), database.getSafeEscapeString(reproducible).c_str(), database.getSafeEscapeString(summary).c_str(),
database.getSafeEscapeString(description).c_str(), database.getSafeEscapeString(version).c_str(), database.getSafeEscapeString(player).c_str(), account_id,
database.getSafeEscapeString(spawn_name).c_str(), spawn_id, zone_id);
FixBugReport();
}
// Fix URL encoding in bug reports by converting hex codes to characters
void FixBugReport()
{
Query query;
string bug_report = string("update bugs set description = REPLACE(description,SUBSTRING(description,INSTR(description,'%'), 3),char(CONV(SUBSTRING(description,INSTR(description,'%')+1, 2), 16, 10))), summary = REPLACE(summary,SUBSTRING(summary,INSTR(summary,'%'), 3),char(CONV(SUBSTRING(summary,INSTR(summary,'%')+1, 2), 16, 10)))");
query.RunQuery2(bug_report.c_str(), Q_UPDATE);
}
// Update world server IP address in database
void UpdateWorldIPAddress(int32 world_id, int32 address)
{
struct in_addr in;
in.s_addr = address;
Query query;
query.RunQuery2(Q_UPDATE, "update login_worldservers set ip_address='%s' where id=%lu", inet_ntoa(in), world_id);
}
// Update player account IP address for tracking
void UpdateAccountIPAddress(int32 account_id, int32 address)
{
struct in_addr in;
in.s_addr = address;
Query query;
query.RunQuery2(Q_UPDATE, "update account set ip_address='%s' where id=%lu", inet_ntoa(in), account_id);
}
// Get maximum characters allowed per account from configuration
int8 GetMaxCharsSetting()
{
int8 max_chars = 7; // live defaults to 7 for GOLD members
Query query;
MYSQL_ROW row;
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "select config_value from login_config where config_name='max_characters_per_account'");
if (result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
if (row[0]) max_chars = atoi(row[0]);
}
return max_chars;
}
// Calculate account bonus based on max level characters
int16 GetAccountBonus(int32 acct_id)
{
int32 bonus = 0;
int16 world_id = 0;
Query query;
MYSQL_ROW row;
Query query2;
MYSQL_ROW row2;
// get the world ID for the character. TODO: Support multi server characters.
MYSQL_RES* result2 = query2.RunQuery2(Q_SELECT, "select server_id from login_characters where account_id=%i", acct_id);
if (result2 && mysql_num_rows(result2) >= 1) {
row2 = mysql_fetch_row(result2);
if (row2[0]) world_id = atoi(row2[0]);
}
// pull all characters greater than the max level from the server
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT COUNT(id) FROM login_characters WHERE LEVEL >= (select world_max_level from login_worldstats where world_id=%i) AND account_id=%i", world_id, acct_id);
if (result && mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
if(row[0]) bonus = atoi(row[0]);
}
return bonus;
}
// Update world server client version information
void UpdateWorldVersion(int32 world_id, char* version)
{
Query query;
query.RunQuery2(Q_UPDATE, "update login_worldservers set login_version='%s' where id=%u", version, world_id);
}
// Update account's last used client version
void UpdateAccountClientDataVersion(int32 account_id, int16 version)
{
Query query;
query.RunQuery2(Q_UPDATE, "UPDATE account SET last_client_version='%i' WHERE id = %u", version, account_id);
}
// Save character portrait picture data (base64 encoded)
void SaveCharacterPicture(int32 account_id, int32 character_id, int32 server_id, int16 picture_size, uchar* picture)
{
stringstream ss_hex;
stringstream ss_query;
ss_hex.flags(ios::hex);
for (int32 i = 0; i < picture_size; i++)
ss_hex << setfill('0') << setw(2) << (int32)picture[i];
ss_query << "INSERT INTO `ls_character_picture` (`server_id`, `account_id`, `character_id`, `picture`) VALUES ("
<< server_id << ", " << account_id << ", " << character_id << ", '" << ss_hex.str()
<< "') ON DUPLICATE KEY UPDATE `picture` = '" << ss_hex.str() << "'";
if (!dbLogin.Query(ss_query.str().c_str()))
LogWrite(DATABASE__ERROR, 0, "DBNew", "MySQL Error %u: %s", dbLogin.GetError(), dbLogin.GetErrorMsg());
}
// Database connection instance for login operations
DatabaseNew dbLogin;
};