// EQ2Emulator: Everquest II Server Emulator - Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) - GPLv2 License #pragma once #include #include #include #include #include #include #include #include #include "lworld.hpp" #include "login_account.hpp" #include "packet_headers.hpp" #include "../common/log.hpp" #include "../common/unix.hpp" #include "../common/types.hpp" #include "../common/debug.hpp" #include "../common/servertalk.hpp" #include "../common/misc_functions.hpp" #include "../common/database/query.hpp" #include "../common/database/database.hpp" #include "../common/database/database_core.hpp" #include "../common/database/database_result.hpp" #include "../common/packet/packet_functions.hpp" #include "../common/packet/packet_dump.hpp" #include "../common/packet/packet_struct.hpp" using namespace std; extern LoginDatabase database; extern LWorldList world_list; class LoginDatabase : public Database { public: // Connect to the login database using new database connection bool ConnectNewDatabase() { return dbLogin.Connect(); } // Remove character data for characters marked as deleted to clean up orphaned records void RemoveDeletedCharacterData() { dbLogin.Query("DELETE FROM login_char_colors WHERE login_characters_id IN (SELECT id FROM login_characters WHERE deleted = 1)"); dbLogin.Query("DELETE FROM login_equipment WHERE login_characters_id IN (SELECT id FROM login_characters WHERE deleted = 1)"); } // Set zone information in character select packet based on server and zone IDs void SetZoneInformation(int32 server_id, int32 zone_id, int32 version, PacketStruct* packet) { if(!packet) return; Query query; MYSQL_RES* result = nullptr; if (version >= 1212) result = query.RunQuery2(Q_SELECT, "SELECT name, description from ls_world_zones where server_id=%i and zone_id=%i", server_id, zone_id); MYSQL_ROW row; if(result && (row = mysql_fetch_row(result))) { if (row[0]) packet->setMediumStringByName("zone", row[0]); else packet->setMediumStringByName("zone", " "); if(row[1]) packet->setMediumStringByName("zonedesc", row[1]); else packet->setMediumStringByName("zonedesc", " "); } else { Query query2; MYSQL_RES* result2 = nullptr; if (version < 1212) result2 = query2.RunQuery2(Q_SELECT, "SELECT file, description from zones where id=%i", zone_id); else result2 = query2.RunQuery2(Q_SELECT, "SELECT name, description from zones where id=%i", zone_id); MYSQL_ROW row2; if(result2 && (row2 = mysql_fetch_row(result2))) { if (version < 546 && version > 561 && version < 1212) { if (row2[0]) { int len = strlen(row2[0]); char* zoneName = new char[len + 2]; strncpy(zoneName, row2[0], len); zoneName[len] = 0x2E; zoneName[len + 1] = 0x30; packet->setMediumStringByName("zone", zoneName); safe_delete_array(zoneName); } else packet->setMediumStringByName("zone", ".0"); } else { if (row2[0]) packet->setMediumStringByName("zone", row2[0]); else packet->setMediumStringByName("zone", " "); } if(row2[1]) packet->setMediumStringByName("zonedesc", row2[1]); else packet->setMediumStringByName("zonedesc", " "); } } packet->setMediumStringByName("zonename2"," "); } // Get zone description by zone file name string GetZoneDescription(char* name) { string ret; Query query; query.escaped_name = getEscapeString(name); MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT description from zones where file=substring_index('%s', '.', 1)", query.escaped_name); MYSQL_ROW row; if((row = mysql_fetch_row(result))) { ret = string(row[0]); } return ret; } // Convert world character ID to login character ID for equipment updates int32 GetLoginCharacterIDFromWorldCharID(int32 server_id, int32 char_id) { int32 ret = 0; Query query; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id FROM login_characters WHERE server_id = %u AND char_id = %u AND deleted = 0 LIMIT 0,1", server_id, char_id); MYSQL_ROW row; if((row = mysql_fetch_row(result))) { ret = atoi(row[0]); } return ret; } // Update character equipment appearance data from world server void SetServerEquipmentAppearances(int32 server_id, map equip_updates) { if(equip_updates.size() == 0) return; LogWrite(LOGIN__DEBUG, 0, "Login", "Saving appearance info from world %u...", server_id); map::iterator equip_itr; stringstream ss; ss << "replace into login_equipment (login_characters_id, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue, slot) values"; int count = 0; int32 char_id = 0; for(equip_itr = equip_updates.begin(); equip_itr != equip_updates.end(); equip_itr++) { char_id = GetLoginCharacterIDFromWorldCharID(server_id, (int32)equip_itr->second.world_char_id); if(char_id == 0) continue; // invalid character/world match LogWrite(LOGIN__DEBUG, 5, "Login", "--Processing character %u, slot %i", char_id, (int32)equip_itr->second.slot); if(count > 0) ss << ", "; ss << "(" << char_id << ", "; ss << (int32)equip_itr->second.equip_type << ", "; ss << (int32)equip_itr->second.red << ", "; ss << (int32)equip_itr->second.green << ", "; ss << (int32)equip_itr->second.blue << ", "; ss << (int32)equip_itr->second.highlight_red << ", "; ss << (int32)equip_itr->second.highlight_green << ", "; ss << (int32)equip_itr->second.highlight_blue << ", "; ss << (int32)equip_itr->second.slot << ")"; count++; } Query query; query.RunQuery2(ss.str(), Q_REPLACE); if (query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF) LogWrite(LOGIN__ERROR, 0, "Login", "Error saving login_equipment data Error: ", query.GetError()); } // Update zone descriptions for a specific server void SetServerZoneDescriptions(int32 server_id, map zone_descriptions) { if(zone_descriptions.size() == 0) return; map::iterator zone_itr; string query_string = "replace into ls_world_zones (server_id, zone_id, name, description) values"; int count = 0; char server_id_str[12] = {0}; sprintf(server_id_str, "%i", server_id); for(zone_itr = zone_descriptions.begin(); zone_itr != zone_descriptions.end(); zone_itr++, count++) { char zone_id_str[12] = {0}; sprintf(zone_id_str, "%i", zone_itr->first); if(count > 0) query_string.append(", "); query_string.append("(").append(server_id_str).append(","); query_string.append(zone_id_str).append(","); query_string.append("'").append(getSafeEscapeString(zone_itr->second.name.c_str()).c_str()).append("', '"); query_string.append(getSafeEscapeString(zone_itr->second.description.c_str()).c_str()).append("')"); } Query query; query.RunQuery2(query_string, Q_REPLACE); } // Get server ID for character when not provided in play request (legacy support) int32 GetServer(int32 accountID, int32 charID, string name) { int32 id = 0; Query query; MYSQL_ROW row; query.escaped_name = getEscapeString(name.c_str()); MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT server_id from login_characters where account_id=%i and char_id=%i and name='%s'", accountID, charID, query.escaped_name); if (result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); id = atoi(row[0]); } return id; } // Load all characters for an account and populate character selection data void LoadCharacters(LoginAccount* acct, int16 version) { if(acct != nullptr) acct->flushCharacters(); Query query; Query query2; int32 id = 0; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT lc.char_id, lc.server_id, lc.name, lc.race, lc.class, lc.gender, lc.deity, lc.body_size, lc.body_age, lc.current_zone_id, lc.level, lc.soga_wing_type, lc.soga_chest_type, lc.soga_legs_type, lc.soga_hair_type, lc.legs_type, lc.chest_type, lc.wing_type, lc.hair_type, unix_timestamp(lc.created_date), unix_timestamp(lc.last_played), lc.id, lw.name, lc.facial_hair_type, lc.soga_facial_hair_type, lc.soga_model_type, lc.model_type from login_characters lc, login_worldservers lw where lw.id = lc.server_id and lc.account_id=%i and lc.deleted=0", acct->getLoginAccountID()); if(!result) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in LoadCharacters query '%s': %s", query.GetQuery(), query.GetError()); return; } MYSQL_ROW row; MYSQL_ROW row2; MYSQL_ROW row3; while ((row = mysql_fetch_row(result))) { CharSelectProfile* player = new CharSelectProfile(version); id = atoul(row[0]); player->packet->setDataByName("charid", id); player->packet->setDataByName("server_id", atoul(row[1])); player->packet->setMediumStringByName("name", row[2]); player->packet->setDataByName("race", atoi(row[3])); player->packet->setDataByName("class", atoi(row[4])); player->packet->setDataByName("gender", atoi(row[5])); player->packet->setDataByName("deity", atoi(row[6])); player->packet->setDataByName("body_size", atof(row[7])); player->packet->setDataByName("body_age", atof(row[8])); SetZoneInformation(atoi(row[1]), atoi(row[9]), version, player->packet); player->packet->setDataByName("level", atoi(row[10])); // Handle SOGA appearance fallback to regular appearance if not set if(atoi(row[11]) > 0) player->packet->setDataByName("soga_wing_type", atoi(row[11])); else player->packet->setDataByName("soga_wing_type", atoi(row[17])); if(atoi(row[12]) > 0) player->packet->setDataByName("soga_chest_type", atoi(row[12])); else player->packet->setDataByName("soga_chest_type", atoi(row[16])); if(atoi(row[13]) > 0) player->packet->setDataByName("soga_legs_type", atoi(row[13])); else player->packet->setDataByName("soga_legs_type", atoi(row[15])); if(atoi(row[14]) > 0) player->packet->setDataByName("soga_hair_type", atoi(row[14])); else player->packet->setDataByName("soga_hair_type", atoi(row[18])); player->packet->setDataByName("legs_type", atoi(row[15])); player->packet->setDataByName("chest_type", atoi(row[16])); player->packet->setDataByName("wing_type", atoi(row[17])); player->packet->setDataByName("hair_type", atoi(row[18])); player->packet->setDataByName("created_date", atol(row[19])); if (row[20]) player->packet->setDataByName("last_played", atol(row[20])); // Set version-specific packet data if(version == 546 || version == 561) player->packet->setDataByName("version", 11); else if(version >= 887) player->packet->setDataByName("version", 6); else player->packet->setDataByName("version", 5); player->packet->setDataByName("account_id", acct->getLoginAccountID()); player->packet->setDataByName("account_id2", acct->getLoginAccountID()); LoadAppearanceData(atoul(row[21]), player->packet); if(row[22]) player->packet->setMediumStringByName("server_name", row[22]); player->packet->setDataByName("hair_face_type", atoi(row[23])); if(atoi(row[24]) > 0) player->packet->setDataByName("soga_hair_face_type", atoi(row[24])); else player->packet->setDataByName("soga_hair_face_type", atoi(row[23])); if(atoi(row[25]) > 0) player->packet->setDataByName("soga_race_type", atoi(row[25])); else player->packet->setDataByName("soga_race_type", atoi(row[26])); player->packet->setDataByName("race_type", atoi(row[26])); // Set unknown packet fields required for proper display player->packet->setDataByName("unknown3", 57); player->packet->setDataByName("unknown4", 56); player->packet->setDataByName("unknown6", 1, 1); player->packet->setDataByName("unknown8", 15); player->packet->setDataByName("unknown13", 212); player->packet->setColorByName("unknown14", 0xFF, 0xFF, 0xFF); uchar tmp[] = {0xFF, 0xFF, 0xFF, 0x61, 0x00, 0x2C, 0x04, 0xA5, 0x09, 0x02, 0x0F, 0x00, 0x00}; for(size_t y = 0; y < sizeof(tmp); y++) player->packet->setDataByName("unknown11", tmp[y], y); // Load equipment appearance data MYSQL_RES* result3 = query2.RunQuery2(Q_SELECT, "SELECT slot, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue from login_equipment where login_characters_id=%i order by slot", atoi(row[21])); if(result3) { for(int i = 0; (row3 = mysql_fetch_row(result3)) && i < 24; i++) { player->packet->setEquipmentByName("equip", atoi(row3[1]), atoi(row3[2]), atoi(row3[3]), atoi(row3[4]), atoi(row3[5]), atoi(row3[6]), atoi(row3[7]), atoi(row3[0])); } } player->packet->setDataByName("mount", 1377); player->packet->setDataByName("mount_color1", 57); acct->addCharacter(player); } } // Check character timestamps and notify world servers for validation void CheckCharacterTimeStamps(LoginAccount* acct) { Query query; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT char_id, unix_timestamp from login_characters where account_id=%i", acct->getLoginAccountID()); if(!result || mysql_num_rows(result) <= 0) return; MYSQL_ROW row; ServerPacket* outpack = new ServerPacket(ServerOP_CharTimeStamp, sizeof(CharacterTimeStamp_Struct)); CharacterTimeStamp_Struct* cts = (CharacterTimeStamp_Struct*) outpack->pBuffer; cts->account_id = acct->getLoginAccountID(); int32 server_id = 0; LWorld* world_server = nullptr; while ((row = mysql_fetch_row(result))) { server_id = atoi(row[1]); if(server_id != 0) world_server = world_list.FindByAccount(server_id, World); if(world_server) { // If the pointer is 0, the world server must be down, we can't do any updates... cts->char_id = atoi(row[0]); cts->unix_timestamp = atoi(row[1]); world_server->SendPacket(outpack); // Reset for next character world_server = nullptr; server_id = 0; } } safe_delete(outpack); } // Save character appearance color/float data for classic client versions void SaveCharacterFloats(int32 char_id, char* type, float float1, float float2, float float3, float multiplier = 100.0f) { Query query; string create_char = string("insert into login_char_colors (login_characters_id, type, red, green, blue, signed_value) values(%i,'%s',%i,%i,%i, 1)"); query.RunQuery2(Q_INSERT, create_char.c_str(), char_id, type, (sint8)(float1*multiplier), (sint8)(float2*multiplier), (sint8)(float3*multiplier)); } // Save character appearance color data for newer client versions void SaveCharacterColors(int32 char_id, char* type, EQ2_Color color) { Query query; string create_char = string("insert into login_char_colors (login_characters_id, type, red, green, blue) values(%i,'%s',%i,%i,%i)"); query.RunQuery2(Q_INSERT, create_char.c_str(), char_id, type, color.red, color.green, color.blue); } // Load character appearance data and apply to character select packet void LoadAppearanceData(int32 char_id, PacketStruct* char_select_packet) { Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT type, signed_value, red, green, blue from login_char_colors where login_characters_id = %i", char_id); while((row = mysql_fetch_row(result))) { if(atoi(row[1]) == 0) char_select_packet->setColorByName(row[0], atoul(row[2]), atoul(row[3]), atoul(row[4])); else { char_select_packet->setDataByName(row[0], atoi(row[2]), 0); char_select_packet->setDataByName(row[0], atoi(row[3]), 1); char_select_packet->setDataByName(row[0], atoi(row[4]), 2); } } } // Get appearance ID by name from appearances table int16 GetAppearanceID(string name) { int32 id = 0; Query query; MYSQL_ROW row; query.escaped_name = getEscapeString(name.c_str()); MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT appearance_id from appearances where name='%s'", query.escaped_name); if(result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); id = atoi(row[0]); } return id; } // Mark characters with duplicate world character IDs as deleted (except the specified exception) void DeactivateCharID(int32 server_id, int32 char_id, int32 exception_id) { Query query; query.RunQuery2(Q_UPDATE, "update login_characters set deleted=1 where char_id=%u and server_id=%u and id!=%u", char_id, server_id, exception_id); } // Save new character data to database during character creation int32 SaveCharacter(PacketStruct* create, LoginAccount* acct, int32 world_charid, int32 client_version) { Query query; string create_char = string("Insert into login_characters (account_id, server_id, char_id, name, race, class, gender, deity, body_size, body_age, soga_wing_type, soga_chest_type, soga_legs_type, soga_hair_type, soga_facial_hair_type, legs_type, chest_type, wing_type, hair_type, facial_hair_type, soga_model_type, model_type)" " values(%i, %i, %i, '%s', %i, %i, %i, %i, %f, %f, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"); query.RunQuery2(Q_INSERT, create_char.c_str(), acct->getLoginAccountID(), create->getType_int32_ByName("server_id"), world_charid, create->getType_EQ2_16BitString_ByName("name").data.c_str(), create->getType_int8_ByName("race"), create->getType_int8_ByName("class"), create->getType_int8_ByName("gender"), create->getType_int8_ByName("deity"), create->getType_float_ByName("body_size"), create->getType_float_ByName("body_age"), GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_wing_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_chest_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_legs_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_hair_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_face_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("legs_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("chest_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("wing_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("hair_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("face_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_race_file").data), GetAppearanceID(create->getType_EQ2_16BitString_ByName("race_file").data)); if(query.GetError() && strlen(query.GetError()) > 0) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in SaveCharacter query '%s': %s", query.GetQuery(), query.GetError()); return 0; } int32 last_insert_id = query.GetLastInsertedID(); // Mark any remaining characters with same id as deleted (creates problems if world deleted their db and started assigning new char ids) DeactivateCharID(create->getType_int32_ByName("server_id"), world_charid, last_insert_id); int32 char_id = last_insert_id; // Save appearance data based on client version if (client_version <= 561) { float classic_multiplier = 250.0f; SaveCharacterFloats(char_id, "skin_color", create->getType_float_ByName("skin_color", 0), create->getType_float_ByName("skin_color", 1), create->getType_float_ByName("skin_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "eye_color", create->getType_float_ByName("eye_color", 0), create->getType_float_ByName("eye_color", 1), create->getType_float_ByName("eye_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "hair_color1", create->getType_float_ByName("hair_color1", 0), create->getType_float_ByName("hair_color1", 1), create->getType_float_ByName("hair_color1", 2), classic_multiplier); SaveCharacterFloats(char_id, "hair_color2", create->getType_float_ByName("hair_color2", 0), create->getType_float_ByName("hair_color2", 1), create->getType_float_ByName("hair_color2", 2), classic_multiplier); SaveCharacterFloats(char_id, "hair_highlight", create->getType_float_ByName("hair_highlight", 0), create->getType_float_ByName("hair_highlight", 1), create->getType_float_ByName("hair_highlight", 2), classic_multiplier); SaveCharacterFloats(char_id, "hair_type_color", create->getType_float_ByName("hair_type_color", 0), create->getType_float_ByName("hair_type_color", 1), create->getType_float_ByName("hair_type_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "hair_type_highlight_color", create->getType_float_ByName("hair_type_highlight_color", 0), create->getType_float_ByName("hair_type_highlight_color", 1), create->getType_float_ByName("hair_type_highlight_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "hair_face_color", create->getType_float_ByName("hair_face_color", 0), create->getType_float_ByName("hair_face_color", 1), create->getType_float_ByName("hair_face_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "hair_face_highlight_color", create->getType_float_ByName("hair_face_highlight_color", 0), create->getType_float_ByName("hair_face_highlight_color", 1), create->getType_float_ByName("hair_face_highlight_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "shirt_color", create->getType_float_ByName("shirt_color", 0), create->getType_float_ByName("shirt_color", 1), create->getType_float_ByName("shirt_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "unknown_chest_color", create->getType_float_ByName("unknown_chest_color", 0), create->getType_float_ByName("unknown_chest_color", 1), create->getType_float_ByName("unknown_chest_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "pants_color", create->getType_float_ByName("pants_color", 0), create->getType_float_ByName("pants_color", 1), create->getType_float_ByName("pants_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "unknown_legs_color", create->getType_float_ByName("unknown_legs_color", 0), create->getType_float_ByName("unknown_legs_color", 1), create->getType_float_ByName("unknown_legs_color", 2), classic_multiplier); SaveCharacterFloats(char_id, "unknown9", create->getType_float_ByName("unknown9", 0), create->getType_float_ByName("unknown9", 1), create->getType_float_ByName("unknown9", 2), classic_multiplier); } else { SaveCharacterColors(char_id, "skin_color", create->getType_EQ2_Color_ByName("skin_color")); SaveCharacterColors(char_id, "model_color", create->getType_EQ2_Color_ByName("model_color")); SaveCharacterColors(char_id, "eye_color", create->getType_EQ2_Color_ByName("eye_color")); SaveCharacterColors(char_id, "hair_color1", create->getType_EQ2_Color_ByName("hair_color1")); SaveCharacterColors(char_id, "hair_color2", create->getType_EQ2_Color_ByName("hair_color2")); SaveCharacterColors(char_id, "hair_highlight", create->getType_EQ2_Color_ByName("hair_highlight")); SaveCharacterColors(char_id, "hair_type_color", create->getType_EQ2_Color_ByName("hair_type_color")); SaveCharacterColors(char_id, "hair_type_highlight_color", create->getType_EQ2_Color_ByName("hair_type_highlight_color")); SaveCharacterColors(char_id, "hair_face_color", create->getType_EQ2_Color_ByName("hair_face_color")); SaveCharacterColors(char_id, "hair_face_highlight_color", create->getType_EQ2_Color_ByName("hair_face_highlight_color")); SaveCharacterColors(char_id, "wing_color1", create->getType_EQ2_Color_ByName("wing_color1")); SaveCharacterColors(char_id, "wing_color2", create->getType_EQ2_Color_ByName("wing_color2")); SaveCharacterColors(char_id, "shirt_color", create->getType_EQ2_Color_ByName("shirt_color")); SaveCharacterColors(char_id, "unknown_chest_color", create->getType_EQ2_Color_ByName("unknown_chest_color")); SaveCharacterColors(char_id, "pants_color", create->getType_EQ2_Color_ByName("pants_color")); SaveCharacterColors(char_id, "unknown_legs_color", create->getType_EQ2_Color_ByName("unknown_legs_color")); SaveCharacterColors(char_id, "unknown9", create->getType_EQ2_Color_ByName("unknown9")); SaveCharacterColors(char_id, "soga_skin_color", create->getType_EQ2_Color_ByName("soga_skin_color")); SaveCharacterColors(char_id, "soga_model_color", create->getType_EQ2_Color_ByName("soga_model_color")); SaveCharacterColors(char_id, "soga_eye_color", create->getType_EQ2_Color_ByName("soga_eye_color")); SaveCharacterColors(char_id, "soga_hair_color1", create->getType_EQ2_Color_ByName("soga_hair_color1")); SaveCharacterColors(char_id, "soga_hair_color2", create->getType_EQ2_Color_ByName("soga_hair_color2")); SaveCharacterColors(char_id, "soga_hair_highlight", create->getType_EQ2_Color_ByName("soga_hair_highlight")); SaveCharacterColors(char_id, "soga_hair_type_color", create->getType_EQ2_Color_ByName("soga_hair_type_color")); SaveCharacterColors(char_id, "soga_hair_type_highlight_color", create->getType_EQ2_Color_ByName("soga_hair_type_highlight_color")); SaveCharacterColors(char_id, "soga_hair_face_color", create->getType_EQ2_Color_ByName("soga_hair_face_color")); SaveCharacterColors(char_id, "soga_hair_face_highlight_color", create->getType_EQ2_Color_ByName("soga_hair_face_highlight_color")); SaveCharacterColors(char_id, "soga_wing_color1", create->getType_EQ2_Color_ByName("soga_wing_color1")); SaveCharacterColors(char_id, "soga_wing_color2", create->getType_EQ2_Color_ByName("soga_wing_color2")); SaveCharacterColors(char_id, "soga_shirt_color", create->getType_EQ2_Color_ByName("soga_shirt_color")); SaveCharacterColors(char_id, "soga_unknown_chest_color", create->getType_EQ2_Color_ByName("soga_unknown_chest_color")); SaveCharacterColors(char_id, "soga_pants_color", create->getType_EQ2_Color_ByName("soga_pants_color")); SaveCharacterColors(char_id, "soga_unknown_legs_color", create->getType_EQ2_Color_ByName("soga_unknown_legs_color")); SaveCharacterColors(char_id, "soga_unknown13", create->getType_EQ2_Color_ByName("soga_unknown13")); SaveCharacterFloats(char_id, "soga_eye_type", create->getType_float_ByName("soga_eyes2", 0), create->getType_float_ByName("soga_eyes2", 1), create->getType_float_ByName("soga_eyes2", 2)); SaveCharacterFloats(char_id, "soga_ear_type", create->getType_float_ByName("soga_ears", 0), create->getType_float_ByName("soga_ears", 1), create->getType_float_ByName("soga_ears", 2)); SaveCharacterFloats(char_id, "soga_eye_brow_type", create->getType_float_ByName("soga_eye_brows", 0), create->getType_float_ByName("soga_eye_brows", 1), create->getType_float_ByName("soga_eye_brows", 2)); SaveCharacterFloats(char_id, "soga_cheek_type", create->getType_float_ByName("soga_cheeks", 0), create->getType_float_ByName("soga_cheeks", 1), create->getType_float_ByName("soga_cheeks", 2)); SaveCharacterFloats(char_id, "soga_lip_type", create->getType_float_ByName("soga_lips", 0), create->getType_float_ByName("soga_lips", 1), create->getType_float_ByName("soga_lips", 2)); SaveCharacterFloats(char_id, "soga_chin_type", create->getType_float_ByName("soga_chin", 0), create->getType_float_ByName("soga_chin", 1), create->getType_float_ByName("soga_chin", 2)); SaveCharacterFloats(char_id, "soga_nose_type", create->getType_float_ByName("soga_nose", 0), create->getType_float_ByName("soga_nose", 1), create->getType_float_ByName("soga_nose", 2)); } SaveCharacterFloats(char_id, "eye_type", create->getType_float_ByName("eyes2", 0), create->getType_float_ByName("eyes2", 1), create->getType_float_ByName("eyes2", 2)); SaveCharacterFloats(char_id, "ear_type", create->getType_float_ByName("ears", 0), create->getType_float_ByName("ears", 1), create->getType_float_ByName("ears", 2)); SaveCharacterFloats(char_id, "eye_brow_type", create->getType_float_ByName("eye_brows", 0), create->getType_float_ByName("eye_brows", 1), create->getType_float_ByName("eye_brows", 2)); SaveCharacterFloats(char_id, "cheek_type", create->getType_float_ByName("cheeks", 0), create->getType_float_ByName("cheeks", 1), create->getType_float_ByName("cheeks", 2)); SaveCharacterFloats(char_id, "lip_type", create->getType_float_ByName("lips", 0), create->getType_float_ByName("lips", 1), create->getType_float_ByName("lips", 2)); SaveCharacterFloats(char_id, "chin_type", create->getType_float_ByName("chin", 0), create->getType_float_ByName("chin", 1), create->getType_float_ByName("chin", 2)); SaveCharacterFloats(char_id, "nose_type", create->getType_float_ByName("nose", 0), create->getType_float_ByName("nose", 1), create->getType_float_ByName("nose", 2)); SaveCharacterFloats(char_id, "body_size", create->getType_float_ByName("body_size", 0), 0, 0); return last_insert_id; } // Delete a character from the database bool DeleteCharacter(int32 account_id, int32 character_id, int32 server_id) { Query query; string delete_char = string("delete from login_characters where char_id=%i and account_id=%i and server_id=%i"); query.RunQuery2(Q_DELETE, delete_char.c_str(), character_id, account_id, server_id); return query.GetAffectedRows() > 0; } // Get character name by character ID, server ID, and account ID string GetCharacterName(int32 char_id, int32 server_id, int32 account_id) { Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name from login_characters where char_id=%lu and server_id=%lu and account_id=%lu and deleted = 0 limit 1", char_id, server_id, account_id); if(result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); return string(row[0]); } return string(""); } // Update character's last played timestamp bool UpdateCharacterTimeStamp(int32 account_id, int32 character_id, int32 timestamp_update, int32 server_id) { Query query; string update_chars = string("update login_characters set unix_timestamp=%lu where char_id=%lu and account_id=%lu and server_id=%lu"); query.RunQuery2(Q_UPDATE, update_chars.c_str(), timestamp_update, character_id, account_id, server_id); if(!query.GetAffectedRows()) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterTimeStamp query '%s': %s", query.GetQuery(), query.GetError()); return false; } return true; } // Update character's level bool UpdateCharacterLevel(int32 account_id, int32 character_id, int8 in_level, int32 server_id) { Query query; string update_chars = string("update login_characters set level=%i where char_id=%lu and account_id=%lu and server_id=%lu"); query.RunQuery2(Q_UPDATE, update_chars.c_str(), in_level, character_id, account_id, server_id); if(!query.GetAffectedRows()) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterLevel query '%s': %s", query.GetQuery(), query.GetError()); return false; } return true; } // Update character's race information bool UpdateCharacterRace(int32 account_id, int32 character_id, int16 in_racetype, int8 in_race, int32 server_id) { Query query; string update_chars = string("update login_characters set race_type=%i, race=%i where char_id=%lu and account_id=%lu and server_id=%lu"); query.RunQuery2(Q_UPDATE, update_chars.c_str(), in_racetype, in_race, character_id, account_id, server_id); if(!query.GetAffectedRows()) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterRace query '%s': %s", query.GetQuery(), query.GetError()); return false; } return true; } // Update character's current zone bool UpdateCharacterZone(int32 account_id, int32 character_id, int32 zone_id, int32 server_id) { Query query; string update_chars = string("update login_characters set current_zone_id=%i where char_id=%lu and account_id=%lu and server_id=%lu"); query.RunQuery2(Q_UPDATE, update_chars.c_str(), zone_id, character_id, account_id, server_id); if(!query.GetAffectedRows()) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterZone query '%s': %s", query.GetQuery(), query.GetError()); return false; } return true; } // Update character's class bool UpdateCharacterClass(int32 account_id, int32 character_id, int8 in_class, int32 server_id) { Query query; string update_chars = string("update login_characters set class=%i where char_id=%lu and account_id=%lu and server_id=%lu"); query.RunQuery2(Q_UPDATE, update_chars.c_str(), in_class, character_id, account_id, server_id); if(!query.GetAffectedRows()) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterClass query '%s': %s", query.GetQuery(), query.GetError()); return false; } return true; } // Update character's gender bool UpdateCharacterGender(int32 account_id, int32 character_id, int8 in_gender, int32 server_id) { Query query; string update_chars = string("update login_characters set gender=%i where char_id=%lu and account_id=%lu and server_id=%lu"); query.RunQuery2(Q_UPDATE, update_chars.c_str(), in_gender, character_id, account_id, server_id); if(!query.GetAffectedRows()) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterGender query '%s': %s", query.GetQuery(), query.GetError()); return false; } return true; } // Update character's name bool UpdateCharacterName(int32 account_id, int32 character_id, char* newName, int32 server_id) { Query query; string update_chars = string("update login_characters set name='%s' where char_id=%lu and account_id=%lu and server_id=%lu"); query.RunQuery2(Q_UPDATE, update_chars.c_str(), newName, character_id, account_id, server_id); if(!query.GetAffectedRows()) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterName query '%s': %s", query.GetQuery(), query.GetError()); return false; } return true; } // Load account credentials and authenticate user login LoginAccount* LoadAccount(const char* name, const char* password, bool attemptAccountCreation = true) { LoginAccount* acct = nullptr; Query query; query.escaped_name = getEscapeString(name); query.escaped_pass = getEscapeString(password); time_t now = time(0); MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from account where name='%s' and passwd=sha2('%s',512)", query.escaped_name, query.escaped_pass); if(!result) return nullptr; if (mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); int32 id = atol(row[0]); acct = new LoginAccount(id, name, password); acct->setAuthenticated(true); } else if(mysql_num_rows(result) > 0) { LogWrite(LOGIN__ERROR, 0, "Login", "Error in LoginAccount: more than one account returned for '%s'", name); } else if (attemptAccountCreation && !GetAccountIDByName(name)) { Query newquery; newquery.RunQuery2(Q_INSERT, "insert into account set name='%s',passwd=sha2('%s',512), created_date=%i", query.escaped_name, query.escaped_pass, now); // re-run the query for select only not account creation return LoadAccount(name, password, false); } return acct; } // Get account ID by account name int32 GetAccountIDByName(const char* name) { int32 id = 0; Query query; MYSQL_ROW row; query.escaped_name = getEscapeString(name); MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from account where name='%s'", query.escaped_name); if (result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); id = atoi(row[0]); } return id; } // Validate world server account credentials int32 CheckServerAccount(char* name, char* passwd) { int32 id = 0; Query query; MYSQL_ROW row; query.escaped_name = getEscapeString(name); MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT lower(password), id from login_worldservers where account='%s' and disabled = 0", query.escaped_name); LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccount Account=%s\nSHA=%s", (char*)query.escaped_name, passwd); if(result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccountResult Account=%s\nPassword=%s", (char*)query.escaped_name, (row && row[0]) ? row[0] : "(NULL)"); if (memcmp(row[0], passwd, strnlen(row[0], 256)) == 0) { LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccountResultMatch Account=%s", (char*)query.escaped_name); id = atoi(row[1]); } } return id; } // Check if world server account is disabled bool IsServerAccountDisabled(char* name) { Query query; MYSQL_ROW row; query.escaped_name = getEscapeString(name); MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from login_worldservers where account='%s' and disabled = 1", query.escaped_name); LogWrite(LOGIN__DEBUG, 0, "Login", "WorldServer IsServerAccountDisabled Account=%s", (char*)query.escaped_name); if(result && mysql_num_rows(result) > 0) { row = mysql_fetch_row(result); LogWrite(LOGIN__INFO, 0, "Login", "WorldServer IsServerAccountDisabled Match Account=%s", (char*)query.escaped_name); return true; } return false; } // Check if IP address is banned bool IsIPBanned(char* ipaddr) { if(!ipaddr) return false; Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT ip from login_bannedips where '%s' LIKE CONCAT(ip ,'%%')", ipaddr); LogWrite(LOGIN__DEBUG, 0, "Login", "WorldServer IsServerIPBanned IPPartial=%s", (char*)ipaddr); if(result && mysql_num_rows(result) > 0) { row = mysql_fetch_row(result); LogWrite(LOGIN__INFO, 0, "Login", "WorldServer IsServerIPBanned Match IPBan=%s", row[0]); return true; } return false; } // Load all configured world server accounts void GetServerAccounts(vector* server_list) { Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id, account, name, admin_id from login_worldservers"); while((row = mysql_fetch_row(result))) { LWorld* world = new LWorld(atol(row[0]), row[1], row[2], atoi(row[3])); world->SetID(world->GetAccountID()); server_list->push_back(world); } } // Save client log messages for debugging and support void SaveClientLog(const char* type, const char* message, const char* player_name, int16 version) { Query query; query.escaped_data1 = getEscapeString(message); query.escaped_name = getEscapeString(player_name); query.RunQuery2(Q_INSERT, "insert into log_messages (type, message, name, version) values('%s', '%s', '%s', %i)", type, query.escaped_data1, query.escaped_name, version); } // Verify character deletion request by matching account, character, and name bool VerifyDelete(int32 account_id, int32 character_id, const char* name) { Query query; query.escaped_name = getEscapeString(name); query.RunQuery2(Q_UPDATE, "update login_characters set deleted = 1 where char_id=%i and account_id=%i and name='%s'", character_id, account_id, query.escaped_name); return query.GetAffectedRows() == 1; } // Get world server name by server ID char* GetServerAccountName(int32 id) { Query query; MYSQL_ROW row; char* name = nullptr; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name from login_worldservers where id=%lu", id); if(result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); if(strlen(row[0]) > 0) { name = new char[strlen(row[0])+1]; strcpy(name, row[0]); } } return name; } // Get race type ID by race name, create if not found int32 GetRaceID(char* name) { int32 ret = 1487; Query query; MYSQL_ROW row; query.escaped_name = getEscapeString(name); MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT race_type from login_races where name='%s'", query.escaped_name); if(result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); ret = atol(row[0]); } else if(!result || mysql_num_rows(result) == 0) { UpdateRaceID(query.escaped_name); } return ret; } // Add new race to race table if not exists void UpdateRaceID(char* name) { Query query; query.RunQuery2(Q_UPDATE, "insert into login_races (name) values('%s')", name); } // Validate client version against allowed versions bool CheckVersion(char* in_version) { Query query; query.escaped_data1 = getEscapeString(in_version); MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from login_versions where version='%s' or version='*'", query.escaped_data1); return result && mysql_num_rows(result) > 0; } // Get latest table versions for client update system void GetLatestTableVersions(LatestTableVersions* table_versions) { Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name, max(version) from login_table_versions group by name order by id"); if(!result || mysql_num_rows(result) <= 0) return; table_versions->SetTableSize(mysql_num_rows(result)); while((row = mysql_fetch_row(result))) { if(VerifyDataTable(row[0])) table_versions->AddTable(row[0], atoi(row[1]), GetDataVersion(row[0])); else table_versions->AddTable(row[0], atoi(row[1]), 0); } } // Verify if table exists in downloadable tables list bool VerifyDataTable(char* name) { Query query; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT table_name from download_tables where table_name='%s'", name); return result && mysql_num_rows(result) > 0; } // Get column names for a table, excluding internal version column string GetColumnNames(char* name) { Query query; MYSQL_ROW row; string columns = "("; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "show columns from %s", name); if(result && mysql_num_rows(result) > 0) { int16 i = 0; while((row = mysql_fetch_row(result))) { if(strcmp(row[0], "table_data_version") != 0) { if(i > 0) columns.append(","); columns.append(row[0]); i++; } } } columns.append(") "); return columns; } // Get table data for client downloads with version filtering TableDataQuery* GetTableDataQuery(int32 server_ip, char* name, int16 version) { Query query; MYSQL_ROW row; query.escaped_name = getEscapeString(name); TableDataQuery* table_query = nullptr; MYSQL_RES* result = nullptr; string columns; if(VerifyDataTable(query.escaped_name)) { result = query.RunQuery2(Q_SELECT, "SELECT * from %s where table_data_version > %i", query.escaped_name, version); columns = GetColumnNames(query.escaped_name); } if(result && mysql_num_rows(result) > 0) { table_query = new TableDataQuery(query.escaped_name); table_query->num_queries = mysql_num_rows(result); table_query->columns_size = columns.length() + 1; table_query->columns = new char[table_query->columns_size + 1]; table_query->version = GetDataVersion(query.escaped_name); strcpy(table_query->columns, (char*)columns.c_str()); string query_data; MYSQL_FIELD* field; int* int_list = new int[mysql_num_fields(result)]; int16 ndx = 0; while((field = mysql_fetch_field(result))) { int_list[ndx] = IS_NUM(field->type); if(strcmp(field->name,"table_data_version") == 0) int_list[ndx] = 2; ndx++; } ndx = 0; while((row = mysql_fetch_row(result))) { query_data = ""; for(int i = 0; i < mysql_num_fields(result); i++) { if(int_list[i] < 2) { if(i > 0) query_data.append(","); if(!int_list[i]) { query_data.append("'").append(getEscapeString(row[i])).append("'"); } else query_data.append(row[i]); } } TableData* new_query = new TableData; new_query->size = query_data.length() + 1; new_query->query = new char[query_data.length() + 1]; strcpy(new_query->query, query_data.c_str()); table_query->queries.push_back(new_query); ndx++; } safe_delete_array(int_list); } else { string query2 = string("The user tried to download the following table: ").append(query.escaped_name); SaveClientLog("Possible Hacking Attempt", (char*)query2.c_str(), "Hacking Data", server_ip); } return table_query; } // Get table update queries for client patching system TableQuery* GetLatestTableQuery(int32 server_ip, char* name, int16 version) { Query query; MYSQL_ROW row; query.escaped_name = getEscapeString(name); TableQuery* table_query = nullptr; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT query, version from login_table_versions where name = '%s' and version>=%i order by version", query.escaped_name, version + 1); if(result && mysql_num_rows(result) > 0) { table_query = new TableQuery; while((row = mysql_fetch_row(result))) { char* rowdata = row[0]; if(strstr(rowdata, ";")) { char* token = strtok(rowdata,";"); while(token) { char* new_query = new char[strlen(token) + 1]; strcpy(new_query, token); table_query->AddQuery(new_query); token = strtok(nullptr, ";"); } } else table_query->AddQuery(rowdata); table_query->latest_version = atoi(row[1]); } strcpy(table_query->tablename, name); table_query->your_version = version; } else { string query2 = string("The following was the DB Query: ").append(query.GetQuery()); SaveClientLog("Possible Hacking Attempt", (char*)query2.c_str(), "Hacking Query", server_ip); } return table_query; } // Get current data version for a table sint16 GetDataVersion(char* name) { Query query; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT max(table_data_version) from %s", name); sint16 ret_version = 0; if(result && mysql_num_rows(result) > 0) { MYSQL_ROW row; row = mysql_fetch_row(result); if(row[0]) ret_version = atoi(row[0]); } return ret_version; } // Clean up old world server statistics older than 24 hours void RemoveOldWorldServerStats() { Query query; query.RunQuery2(Q_DELETE, "delete from login_worldstats where (UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_update)) > 86400"); } // Update world server statistics including player count and zone count void UpdateWorldServerStats(LWorld* world, sint32 status) { Query query; query.RunQuery2(Q_INSERT, "insert into login_worldstats (world_id, world_status, current_players, current_zones, last_update, world_max_level) values(%u, %i, %i, %i, NOW(), %i) ON DUPLICATE KEY UPDATE current_players=%i,current_zones=%i,world_max_level=%i,world_status=%i,last_update=NOW()", world->GetAccountID(), status, world->GetPlayerNum(), world->GetZoneNum(), world->GetMaxWorldLevel(), world->GetPlayerNum(), world->GetZoneNum(), world->GetMaxWorldLevel(), status); string update_stats = string("update login_worldservers set lastseen=%u where id=%i"); query.RunQuery2(Q_UPDATE, update_stats.c_str(), Timer::GetUnixTimeStamp(), world->GetAccountID()); } // Reset world server connection time if server has been offline too long bool ResetWorldServerStatsConnectedTime(LWorld* world) { if(!world || world->GetAccountID() == 0) return false; Query query; string update_stats = string("update login_worldstats set connected_time=now() where world_id=%i and (UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_update)) > 300"); query.RunQuery2(Q_UPDATE, update_stats.c_str(), world->GetAccountID()); return true; } // Reset all world server statistics to offline state void ResetWorldStats() { Query query; string update_stats = string("update login_worldstats set world_status=-4, current_players=0, current_zones=0"); query.RunQuery2(update_stats.c_str(), Q_UPDATE); } // Save bug report submitted by players void SaveBugReport(int32 world_id, char* category, char* subcategory, char* causes_crash, char* reproducible, char* summary, char* description, char* version, char* player, int32 account_id, char* spawn_name, int32 spawn_id, int32 zone_id) { Query query; string bug_report = string("insert into bugs (world_id, category, subcategory, causes_crash, reproducible, summary, description, version, player, account_id, spawn_name, spawn_id, zone_id) values(%lu, '%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s', %lu, '%s', %lu, %lu)"); query.RunQuery2(Q_INSERT, bug_report.c_str(), world_id, database.getSafeEscapeString(category).c_str(), database.getSafeEscapeString(subcategory).c_str(), database.getSafeEscapeString(causes_crash).c_str(), database.getSafeEscapeString(reproducible).c_str(), database.getSafeEscapeString(summary).c_str(), database.getSafeEscapeString(description).c_str(), database.getSafeEscapeString(version).c_str(), database.getSafeEscapeString(player).c_str(), account_id, database.getSafeEscapeString(spawn_name).c_str(), spawn_id, zone_id); FixBugReport(); } // Fix URL encoding in bug reports by converting hex codes to characters void FixBugReport() { Query query; string bug_report = string("update bugs set description = REPLACE(description,SUBSTRING(description,INSTR(description,'%'), 3),char(CONV(SUBSTRING(description,INSTR(description,'%')+1, 2), 16, 10))), summary = REPLACE(summary,SUBSTRING(summary,INSTR(summary,'%'), 3),char(CONV(SUBSTRING(summary,INSTR(summary,'%')+1, 2), 16, 10)))"); query.RunQuery2(bug_report.c_str(), Q_UPDATE); } // Update world server IP address in database void UpdateWorldIPAddress(int32 world_id, int32 address) { struct in_addr in; in.s_addr = address; Query query; query.RunQuery2(Q_UPDATE, "update login_worldservers set ip_address='%s' where id=%lu", inet_ntoa(in), world_id); } // Update player account IP address for tracking void UpdateAccountIPAddress(int32 account_id, int32 address) { struct in_addr in; in.s_addr = address; Query query; query.RunQuery2(Q_UPDATE, "update account set ip_address='%s' where id=%lu", inet_ntoa(in), account_id); } // Get maximum characters allowed per account from configuration int8 GetMaxCharsSetting() { int8 max_chars = 7; // live defaults to 7 for GOLD members Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "select config_value from login_config where config_name='max_characters_per_account'"); if (result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); if (row[0]) max_chars = atoi(row[0]); } return max_chars; } // Calculate account bonus based on max level characters int16 GetAccountBonus(int32 acct_id) { int32 bonus = 0; int16 world_id = 0; Query query; MYSQL_ROW row; Query query2; MYSQL_ROW row2; // get the world ID for the character. TODO: Support multi server characters. MYSQL_RES* result2 = query2.RunQuery2(Q_SELECT, "select server_id from login_characters where account_id=%i", acct_id); if (result2 && mysql_num_rows(result2) >= 1) { row2 = mysql_fetch_row(result2); if (row2[0]) world_id = atoi(row2[0]); } // pull all characters greater than the max level from the server MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT COUNT(id) FROM login_characters WHERE LEVEL >= (select world_max_level from login_worldstats where world_id=%i) AND account_id=%i", world_id, acct_id); if (result && mysql_num_rows(result) == 1) { row = mysql_fetch_row(result); if(row[0]) bonus = atoi(row[0]); } return bonus; } // Update world server client version information void UpdateWorldVersion(int32 world_id, char* version) { Query query; query.RunQuery2(Q_UPDATE, "update login_worldservers set login_version='%s' where id=%u", version, world_id); } // Update account's last used client version void UpdateAccountClientDataVersion(int32 account_id, int16 version) { Query query; query.RunQuery2(Q_UPDATE, "UPDATE account SET last_client_version='%i' WHERE id = %u", version, account_id); } // Save character portrait picture data (base64 encoded) void SaveCharacterPicture(int32 account_id, int32 character_id, int32 server_id, int16 picture_size, uchar* picture) { stringstream ss_hex; stringstream ss_query; ss_hex.flags(ios::hex); for (int32 i = 0; i < picture_size; i++) ss_hex << setfill('0') << setw(2) << (int32)picture[i]; ss_query << "INSERT INTO `ls_character_picture` (`server_id`, `account_id`, `character_id`, `picture`) VALUES (" << server_id << ", " << account_id << ", " << character_id << ", '" << ss_hex.str() << "') ON DUPLICATE KEY UPDATE `picture` = '" << ss_hex.str() << "'"; if (!dbLogin.Query(ss_query.str().c_str())) LogWrite(DATABASE__ERROR, 0, "DBNew", "MySQL Error %u: %s", dbLogin.GetError(), dbLogin.GetErrorMsg()); } // Database connection instance for login operations DatabaseNew dbLogin; };