284 lines
6.6 KiB
Markdown
284 lines
6.6 KiB
Markdown
# Packet Definition Parser
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Fast XML-like parser for binary packet structures with versioning and conditional fields.
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## Basic Syntax
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```xml
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<packet name="PacketName">
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<version number="1">
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<i32 name="player_id">
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<str16 name="player_name">
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<color name="skin_color">
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</version>
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</packet>
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```
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## Field Types
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| Type | Size | Description |
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|------|------|-------------|
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| `i8`, `i16`, `i32`, `i64` | 1-8 bytes | Unsigned integers |
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| `si8`, `si16`, `si32`, `si64` | 1-8 bytes | Signed integers |
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| `f32`, `f64`, `double` | 4-8 bytes | Floating point |
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| `str8`, `str16`, `str32` | Variable | Length-prefixed strings |
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| `char` | Fixed | Fixed-size byte array |
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| `color` | 3 bytes | RGB color (r,g,b) |
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| `equip` | 8 bytes | Equipment item |
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| `array` | Variable | Array of substructures |
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## Multiple Field Names
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```xml
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<i32 name="player_id,account_id">
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<f32 name="pos_x,pos_y,pos_z">
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```
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## Conditional Fields
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```xml
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<str16 name="guild_name" if="flag:has_guild">
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<i8 name="enhancement" if="item_type!=0">
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<color name="aura" if="special_flags&0x01">
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<str16 name="description" if="description!>0">
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```
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### Condition Types
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**Flag Conditions:**
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- `flag:name` - Flag is set
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- `!flag:name` - Flag not set
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**Variable Conditions:**
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- `var:name` - Variable exists and is non-zero
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- `!var:name` - Variable doesn't exist or is zero
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**Version Conditions:**
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- `version>=562` - Version comparisons
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- `version<1200` - Supports `>=`, `<=`, `>`, `<`
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**Value Comparisons:**
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- `field>=value` - Numeric comparisons
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- `field!=0` - Supports `>=`, `<=`, `>`, `<`, `==`, `!=`
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**String Length:**
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- `name!>5` - String longer than 5 chars
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- `name!<=100` - String 100 chars or less
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- Supports `!>`, `!<`, `!>=`, `!<=`, `!=`
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**Bitwise Operations:**
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- `field&0x01` - Bitwise AND with hex value
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**Complex Logic:**
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- `cond1,cond2` - OR logic (comma-separated)
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- `cond1&cond2` - AND logic (ampersand)
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- `version>=562&level>10` - Multiple conditions
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**Array Context:**
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- `item_type_%i!=0` - `%i` substitutes current array index
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## Groups
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Organize related fields with automatic prefixing:
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```xml
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<group name="appearance">
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<color name="skin_color,hair_color,eye_color">
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<str16 name="face_file,hair_file">
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</group>
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<!-- Creates: appearance_skin_color, appearance_hair_color, etc. -->
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```
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## Templates
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Define reusable field groups that can be injected into packets:
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```xml
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<!-- Define template -->
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<template name="position">
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<f32 name="x,y,z">
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<f32 name="heading">
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</template>
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<template name="appearance">
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<color name="skin_color,hair_color,eye_color">
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<str16 name="face_file,hair_file">
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</template>
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<!-- Use templates in packets -->
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<packet name="PlayerUpdate">
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<version number="1">
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<i32 name="player_id">
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<template use="position">
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<i8 name="level">
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<template use="appearance">
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</version>
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</packet>
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```
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Templates work with groups for prefixing:
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```xml
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<group name="current">
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<template use="position">
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</group>
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<!-- Creates: current_x, current_y, current_z, current_heading -->
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```
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## Arrays
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```xml
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<i8 name="item_count">
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<array name="items" count="var:item_count" max_size="100">
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<i32 name="item_id">
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<str16 name="item_name">
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</array>
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```
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## Advanced Field Attributes
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### Type Switching
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```xml
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<i32 name="stat_value" type2="f32" type2_if="stat_type==6">
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```
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### Oversized Fields
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```xml
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<i16 name="large_count" oversized="255">
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<i32 name="huge_value" oversized="65535">
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```
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### Field Modifiers
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```xml
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<i8 name="data_array" size="10" default="5">
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<str16 name="optional_text" optional="true">
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<i32 name="hidden_field" add_to_struct="false" add_type="i16">
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```
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## Complete Attribute Reference
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| Attribute | Description | Example |
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|-----------|-------------|---------|
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| `name` | Field name(s), comma-separated | `"id,account_id"` |
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| `use` | Template name to inject | `"position"` |
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| `if` | Conditional parsing expression | `"flag:has_guild"` |
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| `size` | Fixed array size for `char` type | `"10"` |
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| `count` | Array size variable | `"var:item_count"` |
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| `substruct` | Reference to substruct | `"ItemInfo"` |
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| `oversized` | Threshold for oversized handling | `"255"` |
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| `type2` | Alternative field type | `"f32"` |
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| `type2_if` | Condition for using type2 | `"stat_type!=6"` |
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| `default` | Default value for initialization | `"0"` |
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| `max_size` | Maximum array size limit | `"100"` |
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| `optional` | Field is optional | `"true"` |
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| `add_to_struct` | Include in packet structure | `"false"` |
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| `add_type` | Type when adding to packet | `"i16"` |
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## Reusable Substructs
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```xml
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<substruct name="ItemInfo">
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<i32 name="item_id">
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<str16 name="item_name">
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<i8 name="rarity">
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</substruct>
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<packet name="Inventory">
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<version number="1">
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<i8 name="count">
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<array name="items" count="var:count" substruct="ItemInfo">
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</version>
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</packet>
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```
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## Multiple Versions
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```xml
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<packet name="PlayerInfo">
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<version number="1">
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<i32 name="id">
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<str16 name="name">
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</version>
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<version number="562">
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<i32 name="id">
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<str16 name="name">
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<color name="skin_color">
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</version>
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</packet>
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```
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## Comments
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```xml
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<!-- This is a comment -->
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<packet name="Test"> <!-- Inline comment -->
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<version number="1">
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<i32 name="id"> <!-- Field comment -->
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</version>
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</packet>
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```
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## Usage
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```go
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import "eq2emu/internal/parser"
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// Parse PML content
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packets, err := parser.Parse(pmlContent)
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if err != nil {
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log.Fatal(err)
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}
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// Get packet definition
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packet := packets["PacketName"]
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// Parse binary data with version and flags
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result, err := packet.Parse(data, version, flags)
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if err != nil {
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log.Fatal(err)
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}
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// Access parsed fields
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playerID := result["player_id"].(uint32)
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playerName := result["player_name"].(common.EQ2String16).Data
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```
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## Complete Example
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```xml
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<!-- Define reusable templates -->
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<template name="position">
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<f32 name="x,y,z">
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<f32 name="heading">
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</template>
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<template name="appearance">
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<color name="skin_color,hair_color,eye_color">
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<str16 name="face_file,hair_file">
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</template>
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<substruct name="StatBonus">
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<i8 name="stat_type">
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<i32 name="base_value" type2="f32" type2_if="stat_type==6">
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<i16 name="bonus_value" if="stat_type!=6">
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</substruct>
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<packet name="PlayerStats">
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<version number="562">
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<i32 name="player_id,account_id">
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<str16 name="player_name">
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<i8 name="level,race,class">
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<template use="position">
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<template use="appearance" if="version>=562">
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<str16 name="guild_name" if="flag:has_guild">
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<i32 name="guild_id" if="flag:has_guild&level>=10">
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<i8 name="stat_count">
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<array name="stats" count="var:stat_count" max_size="50" substruct="StatBonus">
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<i32 name="special_flags">
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<str16 name="special_ability" if="special_flags&0x01">
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<color name="aura_color" if="special_flags&0x02">
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<str16 name="description" if="description!>0">
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</version>
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</packet>
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``` |