simplify and improve faction master list validation
This commit is contained in:
parent
d817080bc9
commit
e210141b8f
@ -9,34 +9,34 @@ import (
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// Stress test MasterFactionList with concurrent operations
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func TestMasterFactionListConcurrency(t *testing.T) {
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mfl := NewMasterFactionList()
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// Pre-populate with some factions
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for i := int32(1); i <= 10; i++ {
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faction := NewFaction(i, "Test Faction", "Test", "Test faction")
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mfl.AddFaction(faction)
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}
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const numGoroutines = 100
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const operationsPerGoroutine = 100
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var wg sync.WaitGroup
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t.Run("ConcurrentFactionAccess", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix of read operations
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faction := mfl.GetFaction(factionID)
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if faction == nil {
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t.Errorf("Goroutine %d: Expected faction %d to exist", goroutineID, factionID)
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}
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_ = mfl.GetFactionByName("Test Faction")
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_ = mfl.HasFaction(factionID)
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_ = mfl.GetFactionCount()
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@ -46,21 +46,21 @@ func TestMasterFactionListConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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})
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t.Run("ConcurrentRelationshipManagement", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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targetID := int32(((goroutineID+1)%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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targetID := int32(((goroutineID + 1) % 10) + 1)
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// Concurrent relationship operations
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if goroutineID%2 == 0 {
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mfl.AddHostileFaction(factionID, targetID)
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@ -72,26 +72,26 @@ func TestMasterFactionListConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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})
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t.Run("ConcurrentFactionModification", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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newFactionID := int32(1000 + goroutineID*operationsPerGoroutine + j)
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faction := NewFaction(newFactionID, "Concurrent Faction", "Test", "Concurrent test")
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err := mfl.AddFaction(faction)
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if err != nil {
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t.Errorf("Goroutine %d: Failed to add faction %d: %v", goroutineID, newFactionID, err)
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}
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// Verify it was added
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retrieved := mfl.GetFaction(newFactionID)
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if retrieved == nil {
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@ -100,7 +100,7 @@ func TestMasterFactionListConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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})
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}
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@ -108,7 +108,7 @@ func TestMasterFactionListConcurrency(t *testing.T) {
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// Stress test PlayerFaction with concurrent operations
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func TestPlayerFactionConcurrency(t *testing.T) {
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mfl := NewMasterFactionList()
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// Add test factions with proper values
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for i := int32(1); i <= 10; i++ {
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faction := NewFaction(i, "Test Faction", "Test", "Test faction")
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@ -116,24 +116,24 @@ func TestPlayerFactionConcurrency(t *testing.T) {
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faction.NegativeChange = 50
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mfl.AddFaction(faction)
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}
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pf := NewPlayerFaction(mfl)
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const numGoroutines = 100
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const operationsPerGoroutine = 100
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var wg sync.WaitGroup
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t.Run("ConcurrentFactionValueOperations", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix of faction value operations
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switch j % 4 {
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case 0:
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@ -150,27 +150,27 @@ func TestPlayerFactionConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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})
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t.Run("ConcurrentUpdateManagement", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Operations that trigger updates
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pf.IncreaseFaction(factionID, 1)
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// Check for pending updates
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_ = pf.HasPendingUpdates()
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_ = pf.GetPendingUpdates()
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// Occasionally clear updates
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if j%10 == 0 {
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pf.ClearPendingUpdates()
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@ -178,22 +178,22 @@ func TestPlayerFactionConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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})
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t.Run("ConcurrentPacketGeneration", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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// Trigger faction updates
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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pf.IncreaseFaction(factionID, 1)
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// Generate packets concurrently
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_, err := pf.FactionUpdate(int16(goroutineID % 10))
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if err != nil {
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@ -202,7 +202,7 @@ func TestPlayerFactionConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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})
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}
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@ -210,22 +210,22 @@ func TestPlayerFactionConcurrency(t *testing.T) {
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// Stress test Manager with concurrent operations
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func TestManagerConcurrency(t *testing.T) {
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manager := NewManager(nil, nil) // No database or logger for testing
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const numGoroutines = 100
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const operationsPerGoroutine = 100
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var wg sync.WaitGroup
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t.Run("ConcurrentStatisticsOperations", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix of statistics operations
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switch j % 4 {
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case 0:
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@ -240,56 +240,56 @@ func TestManagerConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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// Verify statistics consistency
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stats := manager.GetStatistics()
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totalChanges := stats["total_faction_changes"].(int64)
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increases := stats["faction_increases"].(int64)
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decreases := stats["faction_decreases"].(int64)
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if totalChanges != increases+decreases {
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t.Errorf("Statistics inconsistency: total %d != increases %d + decreases %d",
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t.Errorf("Statistics inconsistency: total %d != increases %d + decreases %d",
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totalChanges, increases, decreases)
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}
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})
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t.Run("ConcurrentFactionManagement", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32(2000 + goroutineID*operationsPerGoroutine + j)
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faction := NewFaction(factionID, "Manager Test", "Test", "Manager test")
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// Add faction
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err := manager.AddFaction(faction)
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if err != nil {
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t.Errorf("Goroutine %d: Failed to add faction %d: %v", goroutineID, factionID, err)
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continue
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}
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// Read operations
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_ = manager.GetFaction(factionID)
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_ = manager.GetFactionByName("Manager Test")
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}
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}(i)
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}
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wg.Wait()
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})
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t.Run("ConcurrentPlayerFactionCreation", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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// Create player factions concurrently
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pf := manager.CreatePlayerFaction()
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@ -299,14 +299,14 @@ func TestManagerConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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// Check statistics
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stats := manager.GetStatistics()
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expectedPlayers := int64(numGoroutines * operationsPerGoroutine)
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actualPlayers := stats["players_with_factions"].(int64)
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if actualPlayers != expectedPlayers {
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t.Errorf("Expected %d players with factions, got %d", expectedPlayers, actualPlayers)
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}
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@ -316,26 +316,26 @@ func TestManagerConcurrency(t *testing.T) {
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// Stress test EntityFactionAdapter with concurrent operations
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func TestEntityFactionAdapterConcurrency(t *testing.T) {
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manager := NewManager(nil, nil)
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// Mock entity
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entity := &mockEntity{id: 123, name: "Test Entity", dbID: 456}
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adapter := NewEntityFactionAdapter(entity, manager, nil)
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const numGoroutines = 100
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const operationsPerGoroutine = 100
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var wg sync.WaitGroup
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t.Run("ConcurrentFactionIDOperations", func(t *testing.T) {
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix of faction ID operations
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switch j % 3 {
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case 0:
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@ -349,43 +349,43 @@ func TestEntityFactionAdapterConcurrency(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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})
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t.Run("ConcurrentRelationshipChecks", func(t *testing.T) {
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// Set up some factions first
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for i := int32(1); i <= 10; i++ {
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faction := NewFaction(i, "Test Faction", "Test", "Test faction")
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manager.AddFaction(faction)
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}
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// Set up relationships
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mfl := manager.GetMasterFactionList()
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mfl.AddHostileFaction(1, 2)
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mfl.AddFriendlyFaction(1, 3)
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adapter.SetFactionID(1)
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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otherFactionID := int32((goroutineID%10) + 1)
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otherFactionID := int32((goroutineID % 10) + 1)
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// Concurrent relationship checks
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_ = adapter.IsHostileToFaction(otherFactionID)
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_ = adapter.IsFriendlyToFaction(otherFactionID)
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// Validation
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_ = adapter.ValidateFaction()
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}
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}(i)
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}
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wg.Wait()
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})
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}
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@ -413,20 +413,20 @@ func (e *mockEntity) GetDatabaseID() int32 {
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func TestDeadlockPrevention(t *testing.T) {
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mfl := NewMasterFactionList()
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manager := NewManager(nil, nil)
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// Add test factions
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for i := int32(1); i <= 10; i++ {
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faction := NewFaction(i, "Test Faction", "Test", "Test faction")
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manager.AddFaction(faction)
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}
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const numGoroutines = 50
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var wg sync.WaitGroup
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// Test potential deadlock scenarios
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t.Run("MixedOperations", func(t *testing.T) {
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done := make(chan bool, 1)
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// Set a timeout to detect deadlocks
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go func() {
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time.Sleep(10 * time.Second)
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@ -435,19 +435,18 @@ func TestDeadlockPrevention(t *testing.T) {
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return
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default:
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t.Error("Potential deadlock detected - test timed out")
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t.FailNow()
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}
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}()
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < 100; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix operations that could potentially deadlock
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switch j % 6 {
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case 0:
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@ -473,7 +472,7 @@ func TestDeadlockPrevention(t *testing.T) {
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}
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}(i)
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}
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wg.Wait()
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done <- true
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})
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@ -484,42 +483,42 @@ func TestRaceConditions(t *testing.T) {
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if testing.Short() {
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t.Skip("Skipping race condition test in short mode")
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}
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// This test is designed to be run with: go test -race
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mfl := NewMasterFactionList()
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manager := NewManager(nil, nil)
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// Rapid concurrent operations to trigger race conditions
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const numGoroutines = 200
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const operationsPerGoroutine = 50
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var wg sync.WaitGroup
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wg.Add(numGoroutines)
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for i := 0; i < numGoroutines; i++ {
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go func(goroutineID int) {
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%20) + 1)
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factionID := int32((goroutineID % 20) + 1)
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// Rapid-fire operations
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faction := NewFaction(factionID, "Race Test", "Test", "Race test")
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mfl.AddFaction(faction)
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_ = mfl.GetFaction(factionID)
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mfl.AddHostileFaction(factionID, factionID+1)
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_ = mfl.GetHostileFactions(factionID)
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manager.AddFaction(faction)
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manager.RecordFactionIncrease(factionID)
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_ = manager.GetStatistics()
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pf := manager.CreatePlayerFaction()
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pf.IncreaseFaction(factionID, 1)
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_ = pf.GetFactionValue(factionID)
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}
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}(i)
|
||||
}
|
||||
|
||||
|
||||
wg.Wait()
|
||||
}
|
||||
}
|
||||
|
@ -393,7 +393,7 @@ func (m *Manager) handleInfoCommand(args []string) (string, error) {
|
||||
return fmt.Sprintf("Faction '%s' not found.", args[0]), nil
|
||||
}
|
||||
|
||||
result := fmt.Sprintf("Faction Information:\n")
|
||||
result := "Faction Information:\n"
|
||||
result += fmt.Sprintf("ID: %d\n", faction.ID)
|
||||
result += fmt.Sprintf("Name: %s\n", faction.Name)
|
||||
result += fmt.Sprintf("Type: %s\n", faction.Type)
|
||||
|
@ -317,30 +317,30 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
|
||||
mfl.mutex.RLock()
|
||||
defer mfl.mutex.RUnlock()
|
||||
|
||||
// Pre-allocate slice with reasonable capacity to avoid repeated allocations
|
||||
issues := make([]string, 0, 10)
|
||||
|
||||
// Single pass through globalFactionList - check faction validity and build seen set
|
||||
seenInGlobal := make(map[int32]bool, len(mfl.globalFactionList))
|
||||
for id, faction := range mfl.globalFactionList {
|
||||
seenInGlobal[id] = true
|
||||
seenIDs := make(map[int32]*Faction, len(mfl.globalFactionList))
|
||||
seenNames := make(map[string]*Faction, len(mfl.factionNameList))
|
||||
|
||||
// Pass 1: Validate globalFactionList and build seenID map
|
||||
for id, faction := range mfl.globalFactionList {
|
||||
if faction == nil {
|
||||
issues = append(issues, fmt.Sprintf("Faction ID %d is nil", id))
|
||||
continue
|
||||
}
|
||||
|
||||
// Combine multiple faction checks in one pass (inlined IsValid())
|
||||
if faction.ID <= 0 || len(faction.Name) == 0 {
|
||||
issues = append(issues, fmt.Sprintf("Faction ID %d is invalid", id))
|
||||
if faction.ID <= 0 || faction.Name == "" {
|
||||
issues = append(issues, fmt.Sprintf("Faction ID %d is invalid or unnamed", id))
|
||||
}
|
||||
|
||||
if faction.ID != id {
|
||||
issues = append(issues, fmt.Sprintf("Faction ID mismatch: map key %d != faction ID %d", id, faction.ID))
|
||||
}
|
||||
|
||||
seenIDs[id] = faction
|
||||
}
|
||||
|
||||
// Single pass through factionNameList
|
||||
// Pass 2: Validate factionNameList and build seenName map
|
||||
for name, faction := range mfl.factionNameList {
|
||||
if faction == nil {
|
||||
issues = append(issues, fmt.Sprintf("Faction name '%s' maps to nil", name))
|
||||
@ -351,36 +351,29 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
|
||||
issues = append(issues, fmt.Sprintf("Faction name mismatch: map key '%s' != faction name '%s'", name, faction.Name))
|
||||
}
|
||||
|
||||
// Use the pre-built set instead of map lookup
|
||||
if !seenInGlobal[faction.ID] {
|
||||
if _, ok := seenIDs[faction.ID]; !ok {
|
||||
issues = append(issues, fmt.Sprintf("Faction '%s' (ID %d) exists in name map but not in ID map", name, faction.ID))
|
||||
}
|
||||
|
||||
seenNames[name] = faction
|
||||
}
|
||||
|
||||
// Check relationship consistency - use the pre-built set for faster lookups
|
||||
for factionID, hostiles := range mfl.hostileFactions {
|
||||
if !seenInGlobal[factionID] {
|
||||
issues = append(issues, fmt.Sprintf("Hostile relationship defined for non-existent faction %d", factionID))
|
||||
}
|
||||
|
||||
for _, hostileID := range hostiles {
|
||||
if !seenInGlobal[hostileID] {
|
||||
issues = append(issues, fmt.Sprintf("Faction %d has hostile relationship with non-existent faction %d", factionID, hostileID))
|
||||
// Pass 3: Validate relationships using prebuilt seenIDs
|
||||
validateRelations := func(relations map[int32][]int32, relType string) {
|
||||
for sourceID, targets := range relations {
|
||||
if _, ok := seenIDs[sourceID]; !ok {
|
||||
issues = append(issues, fmt.Sprintf("%s relationship defined for non-existent faction %d", relType, sourceID))
|
||||
}
|
||||
for _, targetID := range targets {
|
||||
if _, ok := seenIDs[targetID]; !ok {
|
||||
issues = append(issues, fmt.Sprintf("Faction %d has %s relationship with non-existent faction %d", sourceID, relType, targetID))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for factionID, friendlies := range mfl.friendlyFactions {
|
||||
if !seenInGlobal[factionID] {
|
||||
issues = append(issues, fmt.Sprintf("Friendly relationship defined for non-existent faction %d", factionID))
|
||||
}
|
||||
|
||||
for _, friendlyID := range friendlies {
|
||||
if !seenInGlobal[friendlyID] {
|
||||
issues = append(issues, fmt.Sprintf("Faction %d has friendly relationship with non-existent faction %d", factionID, friendlyID))
|
||||
}
|
||||
}
|
||||
}
|
||||
validateRelations(mfl.hostileFactions, "Hostile")
|
||||
validateRelations(mfl.friendlyFactions, "Friendly")
|
||||
|
||||
return issues
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user