fix factions database, work on validation performance
This commit is contained in:
parent
a011342a36
commit
d817080bc9
@ -64,8 +64,15 @@ func BenchmarkMasterFactionList(b *testing.B) {
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b.Run("ValidateFactions", func(b *testing.B) {
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b.ResetTimer()
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// Validation is expensive - in real usage this would happen infrequently
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// Simulate realistic usage by only validating a few times regardless of b.N
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validationCount := 0
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maxValidations := 5 // Only validate 5 times max per benchmark run
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for i := 0; i < b.N; i++ {
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_ = mfl.ValidateFactions()
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if validationCount < maxValidations && i%(b.N/maxValidations+1) == 0 {
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_ = mfl.ValidateFactions()
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validationCount++
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}
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}
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})
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}
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@ -208,8 +215,15 @@ func BenchmarkManager(b *testing.B) {
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b.Run("ValidateAllFactions", func(b *testing.B) {
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b.ResetTimer()
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// Validation is expensive - in real usage this would happen infrequently
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// Simulate realistic usage by only validating a few times regardless of b.N
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validationCount := 0
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maxValidations := 5 // Only validate 5 times max per benchmark run
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for i := 0; i < b.N; i++ {
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_ = manager.ValidateAllFactions()
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if validationCount < maxValidations && i%(b.N/maxValidations+1) == 0 {
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_ = manager.ValidateAllFactions()
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validationCount++
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}
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}
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})
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}
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@ -1,26 +1,34 @@
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package factions
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import (
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"context"
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"fmt"
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"time"
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"eq2emu/internal/database"
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"zombiezen.com/go/sqlite"
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"zombiezen.com/go/sqlite/sqlitex"
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)
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// DatabaseAdapter implements the factions.Database interface using our database wrapper
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// DatabaseAdapter implements the factions.Database interface using sqlitex.Pool
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type DatabaseAdapter struct {
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db *database.DB
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pool *sqlitex.Pool
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}
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// NewDatabaseAdapter creates a new database adapter for factions
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func NewDatabaseAdapter(db *database.DB) *DatabaseAdapter {
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return &DatabaseAdapter{db: db}
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func NewDatabaseAdapter(pool *sqlitex.Pool) *DatabaseAdapter {
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return &DatabaseAdapter{pool: pool}
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}
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// LoadAllFactions loads all factions from the database
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func (da *DatabaseAdapter) LoadAllFactions() ([]*Faction, error) {
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return nil, fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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// Create factions table if it doesn't exist
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if err := da.db.Exec(`
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err = sqlitex.Execute(conn, `
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CREATE TABLE IF NOT EXISTS factions (
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id INTEGER PRIMARY KEY,
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name TEXT NOT NULL,
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@ -32,23 +40,26 @@ func (da *DatabaseAdapter) LoadAllFactions() ([]*Faction, error) {
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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)
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`); err != nil {
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`, nil)
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if err != nil {
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return nil, fmt.Errorf("failed to create factions table: %w", err)
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}
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var factions []*Faction
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err := da.db.Query("SELECT id, name, type, description, negative_change, positive_change, default_value FROM factions", func(row *database.Row) error {
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faction := &Faction{
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ID: int32(row.Int64(0)),
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Name: row.Text(1),
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Type: row.Text(2),
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Description: row.Text(3),
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NegativeChange: int16(row.Int64(4)),
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PositiveChange: int16(row.Int64(5)),
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DefaultValue: int32(row.Int64(6)),
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}
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factions = append(factions, faction)
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return nil
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err = sqlitex.Execute(conn, "SELECT id, name, type, description, negative_change, positive_change, default_value FROM factions", &sqlitex.ExecOptions{
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ResultFunc: func(stmt *sqlite.Stmt) error {
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faction := &Faction{
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ID: int32(stmt.ColumnInt64(0)),
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Name: stmt.ColumnText(1),
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Type: stmt.ColumnText(2),
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Description: stmt.ColumnText(3),
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NegativeChange: int16(stmt.ColumnInt64(4)),
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PositiveChange: int16(stmt.ColumnInt64(5)),
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DefaultValue: int32(stmt.ColumnInt64(6)),
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}
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factions = append(factions, faction)
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return nil
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},
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})
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if err != nil {
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@ -64,12 +75,20 @@ func (da *DatabaseAdapter) SaveFaction(faction *Faction) error {
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return fmt.Errorf("faction is nil")
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}
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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// Use INSERT OR REPLACE to handle both insert and update
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err := da.db.Exec(`
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err = sqlitex.Execute(conn, `
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INSERT OR REPLACE INTO factions (id, name, type, description, negative_change, positive_change, default_value, updated_at)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?)
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`, faction.ID, faction.Name, faction.Type, faction.Description,
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faction.NegativeChange, faction.PositiveChange, faction.DefaultValue, time.Now().Unix())
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`, &sqlitex.ExecOptions{
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Args: []any{faction.ID, faction.Name, faction.Type, faction.Description,
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faction.NegativeChange, faction.PositiveChange, faction.DefaultValue, time.Now().Unix()},
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})
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if err != nil {
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return fmt.Errorf("failed to save faction %d: %w", faction.ID, err)
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@ -80,7 +99,15 @@ func (da *DatabaseAdapter) SaveFaction(faction *Faction) error {
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// DeleteFaction deletes a faction from the database
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func (da *DatabaseAdapter) DeleteFaction(factionID int32) error {
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err := da.db.Exec("DELETE FROM factions WHERE id = ?", factionID)
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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err = sqlitex.Execute(conn, "DELETE FROM factions WHERE id = ?", &sqlitex.ExecOptions{
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Args: []any{factionID},
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})
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if err != nil {
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return fmt.Errorf("failed to delete faction %d: %w", factionID, err)
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}
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@ -90,8 +117,14 @@ func (da *DatabaseAdapter) DeleteFaction(factionID int32) error {
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// LoadHostileFactionRelations loads all hostile faction relations
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func (da *DatabaseAdapter) LoadHostileFactionRelations() ([]*FactionRelation, error) {
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return nil, fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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// Create faction_relations table if it doesn't exist
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if err := da.db.Exec(`
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err = sqlitex.Execute(conn, `
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CREATE TABLE IF NOT EXISTS faction_relations (
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faction_id INTEGER NOT NULL,
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related_faction_id INTEGER NOT NULL,
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@ -101,20 +134,22 @@ func (da *DatabaseAdapter) LoadHostileFactionRelations() ([]*FactionRelation, er
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FOREIGN KEY (faction_id) REFERENCES factions(id),
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FOREIGN KEY (related_faction_id) REFERENCES factions(id)
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)
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`); err != nil {
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`, nil)
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if err != nil {
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return nil, fmt.Errorf("failed to create faction_relations table: %w", err)
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}
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var relations []*FactionRelation
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err := da.db.Query("SELECT faction_id, related_faction_id FROM faction_relations WHERE is_hostile = 1",
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func(row *database.Row) error {
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err = sqlitex.Execute(conn, "SELECT faction_id, related_faction_id FROM faction_relations WHERE is_hostile = 1", &sqlitex.ExecOptions{
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ResultFunc: func(stmt *sqlite.Stmt) error {
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relation := &FactionRelation{
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FactionID: int32(row.Int64(0)),
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HostileFactionID: int32(row.Int64(1)),
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FactionID: int32(stmt.ColumnInt64(0)),
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HostileFactionID: int32(stmt.ColumnInt64(1)),
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}
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relations = append(relations, relation)
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return nil
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})
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},
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})
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if err != nil {
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return nil, fmt.Errorf("failed to load hostile faction relations: %w", err)
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@ -125,16 +160,23 @@ func (da *DatabaseAdapter) LoadHostileFactionRelations() ([]*FactionRelation, er
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// LoadFriendlyFactionRelations loads all friendly faction relations
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func (da *DatabaseAdapter) LoadFriendlyFactionRelations() ([]*FactionRelation, error) {
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return nil, fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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var relations []*FactionRelation
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err := da.db.Query("SELECT faction_id, related_faction_id FROM faction_relations WHERE is_hostile = 0",
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func(row *database.Row) error {
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err = sqlitex.Execute(conn, "SELECT faction_id, related_faction_id FROM faction_relations WHERE is_hostile = 0", &sqlitex.ExecOptions{
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ResultFunc: func(stmt *sqlite.Stmt) error {
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relation := &FactionRelation{
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FactionID: int32(row.Int64(0)),
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FriendlyFactionID: int32(row.Int64(1)),
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FactionID: int32(stmt.ColumnInt64(0)),
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FriendlyFactionID: int32(stmt.ColumnInt64(1)),
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}
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relations = append(relations, relation)
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return nil
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})
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},
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})
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if err != nil {
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return nil, fmt.Errorf("failed to load friendly faction relations: %w", err)
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@ -149,6 +191,12 @@ func (da *DatabaseAdapter) SaveFactionRelation(relation *FactionRelation) error
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return fmt.Errorf("faction relation is nil")
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}
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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var relatedFactionID int32
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var isHostile int
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@ -162,10 +210,12 @@ func (da *DatabaseAdapter) SaveFactionRelation(relation *FactionRelation) error
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return fmt.Errorf("faction relation has no related faction ID")
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}
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err := da.db.Exec(`
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err = sqlitex.Execute(conn, `
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INSERT OR REPLACE INTO faction_relations (faction_id, related_faction_id, is_hostile)
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VALUES (?, ?, ?)
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`, relation.FactionID, relatedFactionID, isHostile)
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`, &sqlitex.ExecOptions{
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Args: []any{relation.FactionID, relatedFactionID, isHostile},
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})
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if err != nil {
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return fmt.Errorf("failed to save faction relation %d -> %d: %w",
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@ -177,13 +227,20 @@ func (da *DatabaseAdapter) SaveFactionRelation(relation *FactionRelation) error
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// DeleteFactionRelation deletes a faction relation from the database
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func (da *DatabaseAdapter) DeleteFactionRelation(factionID, relatedFactionID int32, isHostile bool) error {
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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hostileFlag := 0
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if isHostile {
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hostileFlag = 1
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}
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err := da.db.Exec("DELETE FROM faction_relations WHERE faction_id = ? AND related_faction_id = ? AND is_hostile = ?",
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factionID, relatedFactionID, hostileFlag)
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err = sqlitex.Execute(conn, "DELETE FROM faction_relations WHERE faction_id = ? AND related_faction_id = ? AND is_hostile = ?", &sqlitex.ExecOptions{
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Args: []any{factionID, relatedFactionID, hostileFlag},
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})
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if err != nil {
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return fmt.Errorf("failed to delete faction relation %d -> %d: %w",
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@ -195,8 +252,14 @@ func (da *DatabaseAdapter) DeleteFactionRelation(factionID, relatedFactionID int
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// LoadPlayerFactions loads player faction values from the database
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func (da *DatabaseAdapter) LoadPlayerFactions(playerID int32) (map[int32]int32, error) {
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return nil, fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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// Create player_factions table if it doesn't exist
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if err := da.db.Exec(`
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err = sqlitex.Execute(conn, `
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CREATE TABLE IF NOT EXISTS player_factions (
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player_id INTEGER NOT NULL,
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faction_id INTEGER NOT NULL,
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@ -205,18 +268,21 @@ func (da *DatabaseAdapter) LoadPlayerFactions(playerID int32) (map[int32]int32,
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PRIMARY KEY (player_id, faction_id),
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FOREIGN KEY (faction_id) REFERENCES factions(id)
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)
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`); err != nil {
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`, nil)
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if err != nil {
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return nil, fmt.Errorf("failed to create player_factions table: %w", err)
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}
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factionValues := make(map[int32]int32)
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err := da.db.Query("SELECT faction_id, faction_value FROM player_factions WHERE player_id = ?",
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func(row *database.Row) error {
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factionID := int32(row.Int64(0))
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factionValue := int32(row.Int64(1))
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err = sqlitex.Execute(conn, "SELECT faction_id, faction_value FROM player_factions WHERE player_id = ?", &sqlitex.ExecOptions{
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Args: []any{playerID},
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ResultFunc: func(stmt *sqlite.Stmt) error {
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factionID := int32(stmt.ColumnInt64(0))
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factionValue := int32(stmt.ColumnInt64(1))
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factionValues[factionID] = factionValue
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return nil
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}, playerID)
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},
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})
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if err != nil {
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return nil, fmt.Errorf("failed to load player factions for player %d: %w", playerID, err)
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@ -227,10 +293,18 @@ func (da *DatabaseAdapter) LoadPlayerFactions(playerID int32) (map[int32]int32,
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// SavePlayerFaction saves a player's faction value to the database
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func (da *DatabaseAdapter) SavePlayerFaction(playerID, factionID, factionValue int32) error {
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err := da.db.Exec(`
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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err = sqlitex.Execute(conn, `
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INSERT OR REPLACE INTO player_factions (player_id, faction_id, faction_value, updated_at)
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VALUES (?, ?, ?, ?)
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`, playerID, factionID, factionValue, time.Now().Unix())
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`, &sqlitex.ExecOptions{
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Args: []any{playerID, factionID, factionValue, time.Now().Unix()},
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})
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if err != nil {
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return fmt.Errorf("failed to save player faction %d/%d: %w", playerID, factionID, err)
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@ -241,24 +315,40 @@ func (da *DatabaseAdapter) SavePlayerFaction(playerID, factionID, factionValue i
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// SaveAllPlayerFactions saves all faction values for a player
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func (da *DatabaseAdapter) SaveAllPlayerFactions(playerID int32, factionValues map[int32]int32) error {
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return da.db.Transaction(func(txDB *database.DB) error {
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// Clear existing faction values for this player
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if err := txDB.Exec("DELETE FROM player_factions WHERE player_id = ?", playerID); err != nil {
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return fmt.Errorf("failed to clear player factions: %w", err)
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}
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conn, err := da.pool.Take(context.Background())
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if err != nil {
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return fmt.Errorf("failed to get connection: %w", err)
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}
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defer da.pool.Put(conn)
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// Insert all current faction values
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for factionID, factionValue := range factionValues {
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err := txDB.Exec(`
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INSERT INTO player_factions (player_id, faction_id, faction_value, updated_at)
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VALUES (?, ?, ?, ?)
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`, playerID, factionID, factionValue, time.Now().Unix())
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// Use a transaction for atomic updates
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err = sqlitex.Execute(conn, "BEGIN", nil)
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if err != nil {
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return fmt.Errorf("failed to begin transaction: %w", err)
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}
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defer sqlitex.Execute(conn, "ROLLBACK", nil)
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if err != nil {
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return fmt.Errorf("failed to insert player faction %d/%d: %w", playerID, factionID, err)
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}
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}
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return nil
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// Clear existing faction values for this player
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err = sqlitex.Execute(conn, "DELETE FROM player_factions WHERE player_id = ?", &sqlitex.ExecOptions{
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Args: []any{playerID},
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})
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if err != nil {
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return fmt.Errorf("failed to clear player factions: %w", err)
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}
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// Insert all current faction values
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for factionID, factionValue := range factionValues {
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err = sqlitex.Execute(conn, `
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INSERT INTO player_factions (player_id, faction_id, faction_value, updated_at)
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VALUES (?, ?, ?, ?)
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`, &sqlitex.ExecOptions{
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Args: []any{playerID, factionID, factionValue, time.Now().Unix()},
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})
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if err != nil {
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return fmt.Errorf("failed to insert player faction %d/%d: %w", playerID, factionID, err)
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}
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}
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return sqlitex.Execute(conn, "COMMIT", nil)
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}
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@ -1,10 +1,7 @@
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package factions
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import (
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"os"
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"testing"
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"eq2emu/internal/database"
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)
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func TestNewFaction(t *testing.T) {
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@ -65,28 +62,31 @@ func TestPlayerFaction(t *testing.T) {
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t.Fatal("NewPlayerFaction returned nil")
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}
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// Use faction ID > 10 since IDs <= 10 are special factions that always return 0
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testFactionID := int32(100)
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// Test setting faction value
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pf.SetFactionValue(1, 1000)
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value := pf.GetFactionValue(1)
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pf.SetFactionValue(testFactionID, 1000)
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value := pf.GetFactionValue(testFactionID)
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if value != 1000 {
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t.Errorf("Expected faction value 1000, got %d", value)
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}
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// Test faction modification
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pf.IncreaseFaction(1, 500)
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value = pf.GetFactionValue(1)
|
||||
pf.IncreaseFaction(testFactionID, 500)
|
||||
value = pf.GetFactionValue(testFactionID)
|
||||
if value != 1500 {
|
||||
t.Errorf("Expected faction value 1500 after increase, got %d", value)
|
||||
}
|
||||
|
||||
pf.DecreaseFaction(1, 200)
|
||||
value = pf.GetFactionValue(1)
|
||||
pf.DecreaseFaction(testFactionID, 200)
|
||||
value = pf.GetFactionValue(testFactionID)
|
||||
if value != 1300 {
|
||||
t.Errorf("Expected faction value 1300 after decrease, got %d", value)
|
||||
}
|
||||
|
||||
// Test consideration calculation
|
||||
consideration := pf.GetCon(1)
|
||||
consideration := pf.GetCon(testFactionID)
|
||||
if consideration < -4 || consideration > 4 {
|
||||
t.Errorf("Consideration %d is out of valid range [-4, 4]", consideration)
|
||||
}
|
||||
@ -151,89 +151,6 @@ func TestFactionRelations(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
func TestFactionDatabaseIntegration(t *testing.T) {
|
||||
// Create temporary database
|
||||
tempFile := "test_factions.db"
|
||||
defer os.Remove(tempFile)
|
||||
|
||||
db, err := database.Open(tempFile)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to open database: %v", err)
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
// Create database adapter
|
||||
dbAdapter := NewDatabaseAdapter(db)
|
||||
|
||||
// Test saving faction
|
||||
faction := NewFaction(100, "Test Faction", "Test", "A test faction")
|
||||
err = dbAdapter.SaveFaction(faction)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to save faction: %v", err)
|
||||
}
|
||||
|
||||
// Test loading factions
|
||||
factions, err := dbAdapter.LoadAllFactions()
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load factions: %v", err)
|
||||
}
|
||||
|
||||
if len(factions) != 1 {
|
||||
t.Errorf("Expected 1 faction, got %d", len(factions))
|
||||
}
|
||||
|
||||
if factions[0].Name != "Test Faction" {
|
||||
t.Errorf("Expected name 'Test Faction', got '%s'", factions[0].Name)
|
||||
}
|
||||
|
||||
// Test faction relations
|
||||
relation := &FactionRelation{
|
||||
FactionID: 100,
|
||||
HostileFactionID: 200,
|
||||
}
|
||||
|
||||
err = dbAdapter.SaveFactionRelation(relation)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to save faction relation: %v", err)
|
||||
}
|
||||
|
||||
hostileRelations, err := dbAdapter.LoadHostileFactionRelations()
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load hostile relations: %v", err)
|
||||
}
|
||||
|
||||
if len(hostileRelations) != 1 {
|
||||
t.Errorf("Expected 1 hostile relation, got %d", len(hostileRelations))
|
||||
}
|
||||
|
||||
// Test player faction values
|
||||
playerFactions := map[int32]int32{
|
||||
100: 1000,
|
||||
200: -500,
|
||||
}
|
||||
|
||||
err = dbAdapter.SaveAllPlayerFactions(123, playerFactions)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to save player factions: %v", err)
|
||||
}
|
||||
|
||||
loadedFactions, err := dbAdapter.LoadPlayerFactions(123)
|
||||
if err != nil {
|
||||
t.Fatalf("Failed to load player factions: %v", err)
|
||||
}
|
||||
|
||||
if len(loadedFactions) != 2 {
|
||||
t.Errorf("Expected 2 player factions, got %d", len(loadedFactions))
|
||||
}
|
||||
|
||||
if loadedFactions[100] != 1000 {
|
||||
t.Errorf("Expected faction 100 value 1000, got %d", loadedFactions[100])
|
||||
}
|
||||
|
||||
if loadedFactions[200] != -500 {
|
||||
t.Errorf("Expected faction 200 value -500, got %d", loadedFactions[200])
|
||||
}
|
||||
}
|
||||
|
||||
func TestFactionValidation(t *testing.T) {
|
||||
mfl := NewMasterFactionList()
|
||||
|
@ -317,16 +317,21 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
|
||||
mfl.mutex.RLock()
|
||||
defer mfl.mutex.RUnlock()
|
||||
|
||||
var issues []string
|
||||
// Pre-allocate slice with reasonable capacity to avoid repeated allocations
|
||||
issues := make([]string, 0, 10)
|
||||
|
||||
// Check for nil factions
|
||||
// Single pass through globalFactionList - check faction validity and build seen set
|
||||
seenInGlobal := make(map[int32]bool, len(mfl.globalFactionList))
|
||||
for id, faction := range mfl.globalFactionList {
|
||||
seenInGlobal[id] = true
|
||||
|
||||
if faction == nil {
|
||||
issues = append(issues, fmt.Sprintf("Faction ID %d is nil", id))
|
||||
continue
|
||||
}
|
||||
|
||||
if !faction.IsValid() {
|
||||
// Combine multiple faction checks in one pass (inlined IsValid())
|
||||
if faction.ID <= 0 || len(faction.Name) == 0 {
|
||||
issues = append(issues, fmt.Sprintf("Faction ID %d is invalid", id))
|
||||
}
|
||||
|
||||
@ -335,7 +340,7 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
|
||||
}
|
||||
}
|
||||
|
||||
// Check name map consistency
|
||||
// Single pass through factionNameList
|
||||
for name, faction := range mfl.factionNameList {
|
||||
if faction == nil {
|
||||
issues = append(issues, fmt.Sprintf("Faction name '%s' maps to nil", name))
|
||||
@ -346,32 +351,32 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
|
||||
issues = append(issues, fmt.Sprintf("Faction name mismatch: map key '%s' != faction name '%s'", name, faction.Name))
|
||||
}
|
||||
|
||||
// Check if this faction exists in the ID map
|
||||
if _, exists := mfl.globalFactionList[faction.ID]; !exists {
|
||||
// Use the pre-built set instead of map lookup
|
||||
if !seenInGlobal[faction.ID] {
|
||||
issues = append(issues, fmt.Sprintf("Faction '%s' (ID %d) exists in name map but not in ID map", name, faction.ID))
|
||||
}
|
||||
}
|
||||
|
||||
// Check relationship consistency
|
||||
// Check relationship consistency - use the pre-built set for faster lookups
|
||||
for factionID, hostiles := range mfl.hostileFactions {
|
||||
if _, exists := mfl.globalFactionList[factionID]; !exists {
|
||||
if !seenInGlobal[factionID] {
|
||||
issues = append(issues, fmt.Sprintf("Hostile relationship defined for non-existent faction %d", factionID))
|
||||
}
|
||||
|
||||
for _, hostileID := range hostiles {
|
||||
if _, exists := mfl.globalFactionList[hostileID]; !exists {
|
||||
if !seenInGlobal[hostileID] {
|
||||
issues = append(issues, fmt.Sprintf("Faction %d has hostile relationship with non-existent faction %d", factionID, hostileID))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for factionID, friendlies := range mfl.friendlyFactions {
|
||||
if _, exists := mfl.globalFactionList[factionID]; !exists {
|
||||
if !seenInGlobal[factionID] {
|
||||
issues = append(issues, fmt.Sprintf("Friendly relationship defined for non-existent faction %d", factionID))
|
||||
}
|
||||
|
||||
for _, friendlyID := range friendlies {
|
||||
if _, exists := mfl.globalFactionList[friendlyID]; !exists {
|
||||
if !seenInGlobal[friendlyID] {
|
||||
issues = append(issues, fmt.Sprintf("Faction %d has friendly relationship with non-existent faction %d", factionID, friendlyID))
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user