simplify and improve faction master list validation

This commit is contained in:
Sky Johnson 2025-08-02 12:18:01 -05:00
parent d817080bc9
commit e210141b8f
3 changed files with 135 additions and 143 deletions

View File

@ -435,7 +435,6 @@ func TestDeadlockPrevention(t *testing.T) {
return
default:
t.Error("Potential deadlock detected - test timed out")
t.FailNow()
}
}()

View File

@ -393,7 +393,7 @@ func (m *Manager) handleInfoCommand(args []string) (string, error) {
return fmt.Sprintf("Faction '%s' not found.", args[0]), nil
}
result := fmt.Sprintf("Faction Information:\n")
result := "Faction Information:\n"
result += fmt.Sprintf("ID: %d\n", faction.ID)
result += fmt.Sprintf("Name: %s\n", faction.Name)
result += fmt.Sprintf("Type: %s\n", faction.Type)

View File

@ -317,30 +317,30 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
mfl.mutex.RLock()
defer mfl.mutex.RUnlock()
// Pre-allocate slice with reasonable capacity to avoid repeated allocations
issues := make([]string, 0, 10)
// Single pass through globalFactionList - check faction validity and build seen set
seenInGlobal := make(map[int32]bool, len(mfl.globalFactionList))
for id, faction := range mfl.globalFactionList {
seenInGlobal[id] = true
seenIDs := make(map[int32]*Faction, len(mfl.globalFactionList))
seenNames := make(map[string]*Faction, len(mfl.factionNameList))
// Pass 1: Validate globalFactionList and build seenID map
for id, faction := range mfl.globalFactionList {
if faction == nil {
issues = append(issues, fmt.Sprintf("Faction ID %d is nil", id))
continue
}
// Combine multiple faction checks in one pass (inlined IsValid())
if faction.ID <= 0 || len(faction.Name) == 0 {
issues = append(issues, fmt.Sprintf("Faction ID %d is invalid", id))
if faction.ID <= 0 || faction.Name == "" {
issues = append(issues, fmt.Sprintf("Faction ID %d is invalid or unnamed", id))
}
if faction.ID != id {
issues = append(issues, fmt.Sprintf("Faction ID mismatch: map key %d != faction ID %d", id, faction.ID))
}
seenIDs[id] = faction
}
// Single pass through factionNameList
// Pass 2: Validate factionNameList and build seenName map
for name, faction := range mfl.factionNameList {
if faction == nil {
issues = append(issues, fmt.Sprintf("Faction name '%s' maps to nil", name))
@ -351,36 +351,29 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
issues = append(issues, fmt.Sprintf("Faction name mismatch: map key '%s' != faction name '%s'", name, faction.Name))
}
// Use the pre-built set instead of map lookup
if !seenInGlobal[faction.ID] {
if _, ok := seenIDs[faction.ID]; !ok {
issues = append(issues, fmt.Sprintf("Faction '%s' (ID %d) exists in name map but not in ID map", name, faction.ID))
}
seenNames[name] = faction
}
// Check relationship consistency - use the pre-built set for faster lookups
for factionID, hostiles := range mfl.hostileFactions {
if !seenInGlobal[factionID] {
issues = append(issues, fmt.Sprintf("Hostile relationship defined for non-existent faction %d", factionID))
// Pass 3: Validate relationships using prebuilt seenIDs
validateRelations := func(relations map[int32][]int32, relType string) {
for sourceID, targets := range relations {
if _, ok := seenIDs[sourceID]; !ok {
issues = append(issues, fmt.Sprintf("%s relationship defined for non-existent faction %d", relType, sourceID))
}
for _, targetID := range targets {
if _, ok := seenIDs[targetID]; !ok {
issues = append(issues, fmt.Sprintf("Faction %d has %s relationship with non-existent faction %d", sourceID, relType, targetID))
}
for _, hostileID := range hostiles {
if !seenInGlobal[hostileID] {
issues = append(issues, fmt.Sprintf("Faction %d has hostile relationship with non-existent faction %d", factionID, hostileID))
}
}
}
for factionID, friendlies := range mfl.friendlyFactions {
if !seenInGlobal[factionID] {
issues = append(issues, fmt.Sprintf("Friendly relationship defined for non-existent faction %d", factionID))
}
for _, friendlyID := range friendlies {
if !seenInGlobal[friendlyID] {
issues = append(issues, fmt.Sprintf("Faction %d has friendly relationship with non-existent faction %d", factionID, friendlyID))
}
}
}
validateRelations(mfl.hostileFactions, "Hostile")
validateRelations(mfl.friendlyFactions, "Friendly")
return issues
}