simplify and improve faction master list validation
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d817080bc9
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@ -29,7 +29,7 @@ func TestMasterFactionListConcurrency(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix of read operations
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// Mix of read operations
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faction := mfl.GetFaction(factionID)
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faction := mfl.GetFaction(factionID)
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@ -58,8 +58,8 @@ func TestMasterFactionListConcurrency(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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targetID := int32(((goroutineID+1)%10) + 1)
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targetID := int32(((goroutineID + 1) % 10) + 1)
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// Concurrent relationship operations
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// Concurrent relationship operations
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if goroutineID%2 == 0 {
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if goroutineID%2 == 0 {
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@ -132,7 +132,7 @@ func TestPlayerFactionConcurrency(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix of faction value operations
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// Mix of faction value operations
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switch j % 4 {
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switch j % 4 {
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@ -162,7 +162,7 @@ func TestPlayerFactionConcurrency(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Operations that trigger updates
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// Operations that trigger updates
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pf.IncreaseFaction(factionID, 1)
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pf.IncreaseFaction(factionID, 1)
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@ -191,7 +191,7 @@ func TestPlayerFactionConcurrency(t *testing.T) {
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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// Trigger faction updates
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// Trigger faction updates
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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pf.IncreaseFaction(factionID, 1)
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pf.IncreaseFaction(factionID, 1)
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// Generate packets concurrently
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// Generate packets concurrently
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@ -224,7 +224,7 @@ func TestManagerConcurrency(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix of statistics operations
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// Mix of statistics operations
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switch j % 4 {
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switch j % 4 {
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@ -334,7 +334,7 @@ func TestEntityFactionAdapterConcurrency(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix of faction ID operations
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// Mix of faction ID operations
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switch j % 3 {
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switch j % 3 {
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@ -374,7 +374,7 @@ func TestEntityFactionAdapterConcurrency(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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otherFactionID := int32((goroutineID%10) + 1)
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otherFactionID := int32((goroutineID % 10) + 1)
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// Concurrent relationship checks
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// Concurrent relationship checks
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_ = adapter.IsHostileToFaction(otherFactionID)
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_ = adapter.IsHostileToFaction(otherFactionID)
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@ -435,7 +435,6 @@ func TestDeadlockPrevention(t *testing.T) {
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return
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return
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default:
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default:
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t.Error("Potential deadlock detected - test timed out")
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t.Error("Potential deadlock detected - test timed out")
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t.FailNow()
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}
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}
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}()
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}()
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@ -446,7 +445,7 @@ func TestDeadlockPrevention(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < 100; j++ {
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for j := 0; j < 100; j++ {
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factionID := int32((goroutineID%10) + 1)
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factionID := int32((goroutineID % 10) + 1)
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// Mix operations that could potentially deadlock
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// Mix operations that could potentially deadlock
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switch j % 6 {
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switch j % 6 {
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@ -501,7 +500,7 @@ func TestRaceConditions(t *testing.T) {
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defer wg.Done()
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defer wg.Done()
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for j := 0; j < operationsPerGoroutine; j++ {
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for j := 0; j < operationsPerGoroutine; j++ {
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factionID := int32((goroutineID%20) + 1)
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factionID := int32((goroutineID % 20) + 1)
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// Rapid-fire operations
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// Rapid-fire operations
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faction := NewFaction(factionID, "Race Test", "Test", "Race test")
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faction := NewFaction(factionID, "Race Test", "Test", "Race test")
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@ -393,7 +393,7 @@ func (m *Manager) handleInfoCommand(args []string) (string, error) {
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return fmt.Sprintf("Faction '%s' not found.", args[0]), nil
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return fmt.Sprintf("Faction '%s' not found.", args[0]), nil
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}
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}
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result := fmt.Sprintf("Faction Information:\n")
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result := "Faction Information:\n"
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result += fmt.Sprintf("ID: %d\n", faction.ID)
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result += fmt.Sprintf("ID: %d\n", faction.ID)
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result += fmt.Sprintf("Name: %s\n", faction.Name)
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result += fmt.Sprintf("Name: %s\n", faction.Name)
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result += fmt.Sprintf("Type: %s\n", faction.Type)
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result += fmt.Sprintf("Type: %s\n", faction.Type)
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@ -317,30 +317,30 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
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mfl.mutex.RLock()
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mfl.mutex.RLock()
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defer mfl.mutex.RUnlock()
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defer mfl.mutex.RUnlock()
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// Pre-allocate slice with reasonable capacity to avoid repeated allocations
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issues := make([]string, 0, 10)
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issues := make([]string, 0, 10)
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// Single pass through globalFactionList - check faction validity and build seen set
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seenIDs := make(map[int32]*Faction, len(mfl.globalFactionList))
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seenInGlobal := make(map[int32]bool, len(mfl.globalFactionList))
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seenNames := make(map[string]*Faction, len(mfl.factionNameList))
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for id, faction := range mfl.globalFactionList {
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seenInGlobal[id] = true
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// Pass 1: Validate globalFactionList and build seenID map
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for id, faction := range mfl.globalFactionList {
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if faction == nil {
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if faction == nil {
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issues = append(issues, fmt.Sprintf("Faction ID %d is nil", id))
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issues = append(issues, fmt.Sprintf("Faction ID %d is nil", id))
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continue
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continue
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}
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}
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// Combine multiple faction checks in one pass (inlined IsValid())
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if faction.ID <= 0 || faction.Name == "" {
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if faction.ID <= 0 || len(faction.Name) == 0 {
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issues = append(issues, fmt.Sprintf("Faction ID %d is invalid or unnamed", id))
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issues = append(issues, fmt.Sprintf("Faction ID %d is invalid", id))
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}
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}
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if faction.ID != id {
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if faction.ID != id {
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issues = append(issues, fmt.Sprintf("Faction ID mismatch: map key %d != faction ID %d", id, faction.ID))
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issues = append(issues, fmt.Sprintf("Faction ID mismatch: map key %d != faction ID %d", id, faction.ID))
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}
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}
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seenIDs[id] = faction
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}
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}
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// Single pass through factionNameList
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// Pass 2: Validate factionNameList and build seenName map
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for name, faction := range mfl.factionNameList {
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for name, faction := range mfl.factionNameList {
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if faction == nil {
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if faction == nil {
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issues = append(issues, fmt.Sprintf("Faction name '%s' maps to nil", name))
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issues = append(issues, fmt.Sprintf("Faction name '%s' maps to nil", name))
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@ -351,36 +351,29 @@ func (mfl *MasterFactionList) ValidateFactions() []string {
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issues = append(issues, fmt.Sprintf("Faction name mismatch: map key '%s' != faction name '%s'", name, faction.Name))
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issues = append(issues, fmt.Sprintf("Faction name mismatch: map key '%s' != faction name '%s'", name, faction.Name))
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}
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}
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// Use the pre-built set instead of map lookup
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if _, ok := seenIDs[faction.ID]; !ok {
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if !seenInGlobal[faction.ID] {
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issues = append(issues, fmt.Sprintf("Faction '%s' (ID %d) exists in name map but not in ID map", name, faction.ID))
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issues = append(issues, fmt.Sprintf("Faction '%s' (ID %d) exists in name map but not in ID map", name, faction.ID))
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}
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}
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seenNames[name] = faction
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}
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}
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// Check relationship consistency - use the pre-built set for faster lookups
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// Pass 3: Validate relationships using prebuilt seenIDs
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for factionID, hostiles := range mfl.hostileFactions {
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validateRelations := func(relations map[int32][]int32, relType string) {
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if !seenInGlobal[factionID] {
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for sourceID, targets := range relations {
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issues = append(issues, fmt.Sprintf("Hostile relationship defined for non-existent faction %d", factionID))
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if _, ok := seenIDs[sourceID]; !ok {
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issues = append(issues, fmt.Sprintf("%s relationship defined for non-existent faction %d", relType, sourceID))
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}
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for _, targetID := range targets {
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if _, ok := seenIDs[targetID]; !ok {
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issues = append(issues, fmt.Sprintf("Faction %d has %s relationship with non-existent faction %d", sourceID, relType, targetID))
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}
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}
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for _, hostileID := range hostiles {
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if !seenInGlobal[hostileID] {
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issues = append(issues, fmt.Sprintf("Faction %d has hostile relationship with non-existent faction %d", factionID, hostileID))
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}
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}
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}
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}
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}
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}
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for factionID, friendlies := range mfl.friendlyFactions {
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validateRelations(mfl.hostileFactions, "Hostile")
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if !seenInGlobal[factionID] {
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validateRelations(mfl.friendlyFactions, "Friendly")
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issues = append(issues, fmt.Sprintf("Friendly relationship defined for non-existent faction %d", factionID))
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}
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for _, friendlyID := range friendlies {
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if !seenInGlobal[friendlyID] {
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issues = append(issues, fmt.Sprintf("Faction %d has friendly relationship with non-existent faction %d", factionID, friendlyID))
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}
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}
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}
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return issues
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return issues
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}
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}
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