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LuaJIT-to-Go/batch.go
2025-07-02 11:12:41 -05:00

448 lines
10 KiB
Go

package luajit
/*
#include <lua.h>
#include <lauxlib.h>
#include <stdlib.h>
#include <string.h>
// Batch table field setting - single C call for multiple fields
int batch_set_string_fields(lua_State *L, int table_idx,
char **keys, char **values, int count) {
for (int i = 0; i < count; i++) {
lua_pushstring(L, values[i]);
lua_setfield(L, table_idx, keys[i]);
}
return 0;
}
int batch_set_number_fields(lua_State *L, int table_idx,
char **keys, double *values, int count) {
for (int i = 0; i < count; i++) {
lua_pushnumber(L, values[i]);
lua_setfield(L, table_idx, keys[i]);
}
return 0;
}
int batch_set_bool_fields(lua_State *L, int table_idx,
char **keys, int *values, int count) {
for (int i = 0; i < count; i++) {
lua_pushboolean(L, values[i]);
lua_setfield(L, table_idx, keys[i]);
}
return 0;
}
// Batch array creation - build entire array in C
int batch_push_int_array(lua_State *L, int *values, int count) {
lua_createtable(L, count, 0);
for (int i = 0; i < count; i++) {
lua_pushnumber(L, i + 1);
lua_pushnumber(L, values[i]);
lua_settable(L, -3);
}
return 0;
}
int batch_push_float_array(lua_State *L, double *values, int count) {
lua_createtable(L, count, 0);
for (int i = 0; i < count; i++) {
lua_pushnumber(L, i + 1);
lua_pushnumber(L, values[i]);
lua_settable(L, -3);
}
return 0;
}
int batch_push_string_array(lua_State *L, char **values, int count) {
lua_createtable(L, count, 0);
for (int i = 0; i < count; i++) {
lua_pushnumber(L, i + 1);
lua_pushstring(L, values[i]);
lua_settable(L, -3);
}
return 0;
}
int batch_push_bool_array(lua_State *L, int *values, int count) {
lua_createtable(L, count, 0);
for (int i = 0; i < count; i++) {
lua_pushnumber(L, i + 1);
lua_pushboolean(L, values[i]);
lua_settable(L, -3);
}
return 0;
}
// Batch array extraction - extract entire array in C
int batch_extract_int_array(lua_State *L, int table_idx, int *buffer, int length) {
for (int i = 1; i <= length; i++) {
lua_pushnumber(L, i);
lua_gettable(L, table_idx);
buffer[i-1] = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
return 0;
}
int batch_extract_float_array(lua_State *L, int table_idx, double *buffer, int length) {
for (int i = 1; i <= length; i++) {
lua_pushnumber(L, i);
lua_gettable(L, table_idx);
buffer[i-1] = lua_tonumber(L, -1);
lua_pop(L, 1);
}
return 0;
}
int batch_extract_string_array(lua_State *L, int table_idx, char **buffer, int length) {
for (int i = 1; i <= length; i++) {
lua_pushnumber(L, i);
lua_gettable(L, table_idx);
size_t len;
const char *str = lua_tolstring(L, -1, &len);
if (str) {
buffer[i-1] = malloc(len + 1);
memcpy(buffer[i-1], str, len);
buffer[i-1][len] = '\0';
} else {
buffer[i-1] = malloc(1);
buffer[i-1][0] = '\0';
}
lua_pop(L, 1);
}
return 0;
}
int batch_extract_bool_array(lua_State *L, int table_idx, int *buffer, int length) {
for (int i = 1; i <= length; i++) {
lua_pushnumber(L, i);
lua_gettable(L, table_idx);
buffer[i-1] = lua_toboolean(L, -1);
lua_pop(L, 1);
}
return 0;
}
*/
import "C"
import (
"unsafe"
)
// BatchSetStringFields sets multiple string fields on a table in one C call
func (s *State) BatchSetStringFields(tableIndex int, fields map[string]string) error {
if len(fields) == 0 {
return nil
}
keys := make([]*C.char, len(fields))
values := make([]*C.char, len(fields))
i := 0
for k, v := range fields {
keys[i] = C.CString(k)
values[i] = C.CString(v)
i++
}
C.batch_set_string_fields(s.L, C.int(tableIndex), &keys[0], &values[0], C.int(len(fields)))
for j := range len(fields) {
C.free(unsafe.Pointer(keys[j]))
C.free(unsafe.Pointer(values[j]))
}
return nil
}
// BatchSetNumberFields sets multiple number fields on a table in one C call
func (s *State) BatchSetNumberFields(tableIndex int, fields map[string]float64) error {
if len(fields) == 0 {
return nil
}
keys := make([]*C.char, len(fields))
values := make([]C.double, len(fields))
i := 0
for k, v := range fields {
keys[i] = C.CString(k)
values[i] = C.double(v)
i++
}
C.batch_set_number_fields(s.L, C.int(tableIndex), &keys[0], &values[0], C.int(len(fields)))
for j := range len(fields) {
C.free(unsafe.Pointer(keys[j]))
}
return nil
}
// BatchSetBoolFields sets multiple boolean fields on a table in one C call
func (s *State) BatchSetBoolFields(tableIndex int, fields map[string]bool) error {
if len(fields) == 0 {
return nil
}
keys := make([]*C.char, len(fields))
values := make([]C.int, len(fields))
i := 0
for k, v := range fields {
keys[i] = C.CString(k)
if v {
values[i] = 1
} else {
values[i] = 0
}
i++
}
C.batch_set_bool_fields(s.L, C.int(tableIndex), &keys[0], &values[0], C.int(len(fields)))
for j := range len(fields) {
C.free(unsafe.Pointer(keys[j]))
}
return nil
}
// BatchPushIntArray creates and pushes an int array in a single C call
func (s *State) BatchPushIntArray(values []int) error {
if len(values) == 0 {
s.CreateTable(0, 0)
return nil
}
cValues := make([]C.int, len(values))
for i, v := range values {
cValues[i] = C.int(v)
}
C.batch_push_int_array(s.L, &cValues[0], C.int(len(values)))
return nil
}
// BatchPushFloatArray creates and pushes a float array in a single C call
func (s *State) BatchPushFloatArray(values []float64) error {
if len(values) == 0 {
s.CreateTable(0, 0)
return nil
}
cValues := make([]C.double, len(values))
for i, v := range values {
cValues[i] = C.double(v)
}
C.batch_push_float_array(s.L, &cValues[0], C.int(len(values)))
return nil
}
// BatchPushStringArray creates and pushes a string array in a single C call
func (s *State) BatchPushStringArray(values []string) error {
if len(values) == 0 {
s.CreateTable(0, 0)
return nil
}
cValues := make([]*C.char, len(values))
for i, v := range values {
cValues[i] = C.CString(v)
}
C.batch_push_string_array(s.L, &cValues[0], C.int(len(values)))
for i := range values {
C.free(unsafe.Pointer(cValues[i]))
}
return nil
}
// BatchPushBoolArray creates and pushes a bool array in a single C call
func (s *State) BatchPushBoolArray(values []bool) error {
if len(values) == 0 {
s.CreateTable(0, 0)
return nil
}
cValues := make([]C.int, len(values))
for i, v := range values {
if v {
cValues[i] = 1
} else {
cValues[i] = 0
}
}
C.batch_push_bool_array(s.L, &cValues[0], C.int(len(values)))
return nil
}
// BatchExtractIntArray extracts an entire int array in a single C call
func (s *State) BatchExtractIntArray(index, length int) ([]int, error) {
if length <= 0 {
return []int{}, nil
}
buffer := make([]C.int, length)
C.batch_extract_int_array(s.L, C.int(index), &buffer[0], C.int(length))
result := make([]int, length)
for i := range length {
result[i] = int(buffer[i])
}
return result, nil
}
// BatchExtractFloatArray extracts an entire float array in a single C call
func (s *State) BatchExtractFloatArray(index, length int) ([]float64, error) {
if length <= 0 {
return []float64{}, nil
}
buffer := make([]C.double, length)
C.batch_extract_float_array(s.L, C.int(index), &buffer[0], C.int(length))
result := make([]float64, length)
for i := range length {
result[i] = float64(buffer[i])
}
return result, nil
}
// BatchExtractStringArray extracts an entire string array in a single C call
func (s *State) BatchExtractStringArray(index, length int) ([]string, error) {
if length <= 0 {
return []string{}, nil
}
buffer := make([]*C.char, length)
C.batch_extract_string_array(s.L, C.int(index), &buffer[0], C.int(length))
result := make([]string, length)
for i := range length {
result[i] = C.GoString(buffer[i])
C.free(unsafe.Pointer(buffer[i]))
}
return result, nil
}
// BatchExtractBoolArray extracts an entire bool array in a single C call
func (s *State) BatchExtractBoolArray(index, length int) ([]bool, error) {
if length <= 0 {
return []bool{}, nil
}
buffer := make([]C.int, length)
C.batch_extract_bool_array(s.L, C.int(index), &buffer[0], C.int(length))
result := make([]bool, length)
for i := range length {
result[i] = buffer[i] != 0
}
return result, nil
}
// BatchTableBuilder provides batched table building operations
type BatchTableBuilder struct {
state *State
index int
stringFields map[string]string
numberFields map[string]float64
boolFields map[string]bool
otherFields map[string]any
}
// NewBatchTableBuilder creates a table builder that batches operations
func (s *State) NewBatchTableBuilder() *BatchTableBuilder {
s.NewTable()
return &BatchTableBuilder{
state: s,
index: s.GetTop(),
stringFields: make(map[string]string),
numberFields: make(map[string]float64),
boolFields: make(map[string]bool),
otherFields: make(map[string]any),
}
}
// SetString queues a string field for batch setting
func (tb *BatchTableBuilder) SetString(key, value string) *BatchTableBuilder {
tb.stringFields[key] = value
return tb
}
// SetNumber queues a number field for batch setting
func (tb *BatchTableBuilder) SetNumber(key string, value float64) *BatchTableBuilder {
tb.numberFields[key] = value
return tb
}
// SetBool queues a boolean field for batch setting
func (tb *BatchTableBuilder) SetBool(key string, value bool) *BatchTableBuilder {
tb.boolFields[key] = value
return tb
}
// SetNil sets a nil field immediately
func (tb *BatchTableBuilder) SetNil(key string) *BatchTableBuilder {
tb.state.PushNil()
tb.state.SetField(tb.index, key)
return tb
}
// SetTable sets a table field immediately
func (tb *BatchTableBuilder) SetTable(key string, value any) *BatchTableBuilder {
tb.otherFields[key] = value
return tb
}
// SetArray sets an array field immediately
func (tb *BatchTableBuilder) SetArray(key string, values []any) *BatchTableBuilder {
tb.otherFields[key] = values
return tb
}
// Build executes all batched operations and finalizes the table
func (tb *BatchTableBuilder) Build() error {
// Batch string fields
if len(tb.stringFields) > 0 {
if err := tb.state.BatchSetStringFields(tb.index, tb.stringFields); err != nil {
return err
}
}
// Batch number fields
if len(tb.numberFields) > 0 {
if err := tb.state.BatchSetNumberFields(tb.index, tb.numberFields); err != nil {
return err
}
}
// Batch boolean fields
if len(tb.boolFields) > 0 {
if err := tb.state.BatchSetBoolFields(tb.index, tb.boolFields); err != nil {
return err
}
}
// Individual operations for complex types
for key, value := range tb.otherFields {
if err := tb.state.PushValue(value); err != nil {
return err
}
tb.state.SetField(tb.index, key)
}
return nil
}