package luajit /* #include #include #include #include // Batch table field setting - single C call for multiple fields int batch_set_string_fields(lua_State *L, int table_idx, char **keys, char **values, int count) { for (int i = 0; i < count; i++) { lua_pushstring(L, values[i]); lua_setfield(L, table_idx, keys[i]); } return 0; } int batch_set_number_fields(lua_State *L, int table_idx, char **keys, double *values, int count) { for (int i = 0; i < count; i++) { lua_pushnumber(L, values[i]); lua_setfield(L, table_idx, keys[i]); } return 0; } int batch_set_bool_fields(lua_State *L, int table_idx, char **keys, int *values, int count) { for (int i = 0; i < count; i++) { lua_pushboolean(L, values[i]); lua_setfield(L, table_idx, keys[i]); } return 0; } // Batch array creation - build entire array in C int batch_push_int_array(lua_State *L, int *values, int count) { lua_createtable(L, count, 0); for (int i = 0; i < count; i++) { lua_pushnumber(L, i + 1); lua_pushnumber(L, values[i]); lua_settable(L, -3); } return 0; } int batch_push_float_array(lua_State *L, double *values, int count) { lua_createtable(L, count, 0); for (int i = 0; i < count; i++) { lua_pushnumber(L, i + 1); lua_pushnumber(L, values[i]); lua_settable(L, -3); } return 0; } int batch_push_string_array(lua_State *L, char **values, int count) { lua_createtable(L, count, 0); for (int i = 0; i < count; i++) { lua_pushnumber(L, i + 1); lua_pushstring(L, values[i]); lua_settable(L, -3); } return 0; } int batch_push_bool_array(lua_State *L, int *values, int count) { lua_createtable(L, count, 0); for (int i = 0; i < count; i++) { lua_pushnumber(L, i + 1); lua_pushboolean(L, values[i]); lua_settable(L, -3); } return 0; } // Batch array extraction - extract entire array in C int batch_extract_int_array(lua_State *L, int table_idx, int *buffer, int length) { for (int i = 1; i <= length; i++) { lua_pushnumber(L, i); lua_gettable(L, table_idx); buffer[i-1] = (int)lua_tonumber(L, -1); lua_pop(L, 1); } return 0; } int batch_extract_float_array(lua_State *L, int table_idx, double *buffer, int length) { for (int i = 1; i <= length; i++) { lua_pushnumber(L, i); lua_gettable(L, table_idx); buffer[i-1] = lua_tonumber(L, -1); lua_pop(L, 1); } return 0; } int batch_extract_string_array(lua_State *L, int table_idx, char **buffer, int length) { for (int i = 1; i <= length; i++) { lua_pushnumber(L, i); lua_gettable(L, table_idx); size_t len; const char *str = lua_tolstring(L, -1, &len); if (str) { buffer[i-1] = malloc(len + 1); memcpy(buffer[i-1], str, len); buffer[i-1][len] = '\0'; } else { buffer[i-1] = malloc(1); buffer[i-1][0] = '\0'; } lua_pop(L, 1); } return 0; } int batch_extract_bool_array(lua_State *L, int table_idx, int *buffer, int length) { for (int i = 1; i <= length; i++) { lua_pushnumber(L, i); lua_gettable(L, table_idx); buffer[i-1] = lua_toboolean(L, -1); lua_pop(L, 1); } return 0; } */ import "C" import ( "unsafe" ) // BatchSetStringFields sets multiple string fields on a table in one C call func (s *State) BatchSetStringFields(tableIndex int, fields map[string]string) error { if len(fields) == 0 { return nil } keys := make([]*C.char, len(fields)) values := make([]*C.char, len(fields)) i := 0 for k, v := range fields { keys[i] = C.CString(k) values[i] = C.CString(v) i++ } C.batch_set_string_fields(s.L, C.int(tableIndex), &keys[0], &values[0], C.int(len(fields))) for j := range len(fields) { C.free(unsafe.Pointer(keys[j])) C.free(unsafe.Pointer(values[j])) } return nil } // BatchSetNumberFields sets multiple number fields on a table in one C call func (s *State) BatchSetNumberFields(tableIndex int, fields map[string]float64) error { if len(fields) == 0 { return nil } keys := make([]*C.char, len(fields)) values := make([]C.double, len(fields)) i := 0 for k, v := range fields { keys[i] = C.CString(k) values[i] = C.double(v) i++ } C.batch_set_number_fields(s.L, C.int(tableIndex), &keys[0], &values[0], C.int(len(fields))) for j := range len(fields) { C.free(unsafe.Pointer(keys[j])) } return nil } // BatchSetBoolFields sets multiple boolean fields on a table in one C call func (s *State) BatchSetBoolFields(tableIndex int, fields map[string]bool) error { if len(fields) == 0 { return nil } keys := make([]*C.char, len(fields)) values := make([]C.int, len(fields)) i := 0 for k, v := range fields { keys[i] = C.CString(k) if v { values[i] = 1 } else { values[i] = 0 } i++ } C.batch_set_bool_fields(s.L, C.int(tableIndex), &keys[0], &values[0], C.int(len(fields))) for j := range len(fields) { C.free(unsafe.Pointer(keys[j])) } return nil } // BatchPushIntArray creates and pushes an int array in a single C call func (s *State) BatchPushIntArray(values []int) error { if len(values) == 0 { s.CreateTable(0, 0) return nil } cValues := make([]C.int, len(values)) for i, v := range values { cValues[i] = C.int(v) } C.batch_push_int_array(s.L, &cValues[0], C.int(len(values))) return nil } // BatchPushFloatArray creates and pushes a float array in a single C call func (s *State) BatchPushFloatArray(values []float64) error { if len(values) == 0 { s.CreateTable(0, 0) return nil } cValues := make([]C.double, len(values)) for i, v := range values { cValues[i] = C.double(v) } C.batch_push_float_array(s.L, &cValues[0], C.int(len(values))) return nil } // BatchPushStringArray creates and pushes a string array in a single C call func (s *State) BatchPushStringArray(values []string) error { if len(values) == 0 { s.CreateTable(0, 0) return nil } cValues := make([]*C.char, len(values)) for i, v := range values { cValues[i] = C.CString(v) } C.batch_push_string_array(s.L, &cValues[0], C.int(len(values))) for i := range values { C.free(unsafe.Pointer(cValues[i])) } return nil } // BatchPushBoolArray creates and pushes a bool array in a single C call func (s *State) BatchPushBoolArray(values []bool) error { if len(values) == 0 { s.CreateTable(0, 0) return nil } cValues := make([]C.int, len(values)) for i, v := range values { if v { cValues[i] = 1 } else { cValues[i] = 0 } } C.batch_push_bool_array(s.L, &cValues[0], C.int(len(values))) return nil } // BatchExtractIntArray extracts an entire int array in a single C call func (s *State) BatchExtractIntArray(index, length int) ([]int, error) { if length <= 0 { return []int{}, nil } buffer := make([]C.int, length) C.batch_extract_int_array(s.L, C.int(index), &buffer[0], C.int(length)) result := make([]int, length) for i := range length { result[i] = int(buffer[i]) } return result, nil } // BatchExtractFloatArray extracts an entire float array in a single C call func (s *State) BatchExtractFloatArray(index, length int) ([]float64, error) { if length <= 0 { return []float64{}, nil } buffer := make([]C.double, length) C.batch_extract_float_array(s.L, C.int(index), &buffer[0], C.int(length)) result := make([]float64, length) for i := range length { result[i] = float64(buffer[i]) } return result, nil } // BatchExtractStringArray extracts an entire string array in a single C call func (s *State) BatchExtractStringArray(index, length int) ([]string, error) { if length <= 0 { return []string{}, nil } buffer := make([]*C.char, length) C.batch_extract_string_array(s.L, C.int(index), &buffer[0], C.int(length)) result := make([]string, length) for i := range length { result[i] = C.GoString(buffer[i]) C.free(unsafe.Pointer(buffer[i])) } return result, nil } // BatchExtractBoolArray extracts an entire bool array in a single C call func (s *State) BatchExtractBoolArray(index, length int) ([]bool, error) { if length <= 0 { return []bool{}, nil } buffer := make([]C.int, length) C.batch_extract_bool_array(s.L, C.int(index), &buffer[0], C.int(length)) result := make([]bool, length) for i := range length { result[i] = buffer[i] != 0 } return result, nil } // BatchTableBuilder provides batched table building operations type BatchTableBuilder struct { state *State index int stringFields map[string]string numberFields map[string]float64 boolFields map[string]bool otherFields map[string]any } // NewBatchTableBuilder creates a table builder that batches operations func (s *State) NewBatchTableBuilder() *BatchTableBuilder { s.NewTable() return &BatchTableBuilder{ state: s, index: s.GetTop(), stringFields: make(map[string]string), numberFields: make(map[string]float64), boolFields: make(map[string]bool), otherFields: make(map[string]any), } } // SetString queues a string field for batch setting func (tb *BatchTableBuilder) SetString(key, value string) *BatchTableBuilder { tb.stringFields[key] = value return tb } // SetNumber queues a number field for batch setting func (tb *BatchTableBuilder) SetNumber(key string, value float64) *BatchTableBuilder { tb.numberFields[key] = value return tb } // SetBool queues a boolean field for batch setting func (tb *BatchTableBuilder) SetBool(key string, value bool) *BatchTableBuilder { tb.boolFields[key] = value return tb } // SetNil sets a nil field immediately func (tb *BatchTableBuilder) SetNil(key string) *BatchTableBuilder { tb.state.PushNil() tb.state.SetField(tb.index, key) return tb } // SetTable sets a table field immediately func (tb *BatchTableBuilder) SetTable(key string, value any) *BatchTableBuilder { tb.otherFields[key] = value return tb } // SetArray sets an array field immediately func (tb *BatchTableBuilder) SetArray(key string, values []any) *BatchTableBuilder { tb.otherFields[key] = values return tb } // Build executes all batched operations and finalizes the table func (tb *BatchTableBuilder) Build() error { // Batch string fields if len(tb.stringFields) > 0 { if err := tb.state.BatchSetStringFields(tb.index, tb.stringFields); err != nil { return err } } // Batch number fields if len(tb.numberFields) > 0 { if err := tb.state.BatchSetNumberFields(tb.index, tb.numberFields); err != nil { return err } } // Batch boolean fields if len(tb.boolFields) > 0 { if err := tb.state.BatchSetBoolFields(tb.index, tb.boolFields); err != nil { return err } } // Individual operations for complex types for key, value := range tb.otherFields { if err := tb.state.PushValue(value); err != nil { return err } tb.state.SetField(tb.index, key) } return nil }