Add bytecode compilation and execution, add benchmark
This commit is contained in:
parent
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commit
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47
README.md
47
README.md
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@ -67,6 +67,51 @@ The unsafe mode:
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Most applications should start with stack-safe mode and only switch to unsafe mode if profiling shows it's necessary.
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## Working with Bytecode
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Need even more performance? You can compile your Lua code to bytecode and reuse it:
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```go
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// Compile once
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bytecode, err := L.CompileBytecode(`
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local function calculate(x)
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return x * x + x + 1
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end
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return calculate(10)
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`, "calc")
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// Execute many times
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for i := 0; i < 1000; i++ {
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err := L.LoadBytecode(bytecode, "calc")
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}
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// Or do both at once
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err := L.CompileAndLoad(`return "hello"`, "greeting")
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```
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### When to Use Bytecode
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Bytecode execution is consistently faster than direct execution:
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- Simple operations: 20-60% faster
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- String operations: Up to 60% speedup
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- Loop-heavy code: 10-15% improvement
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- Table operations: 10-15% faster
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Some benchmark results on a typical system:
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```
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Operation Direct Exec Bytecode Exec
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----------------------------------------
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Simple Math 1.5M ops/sec 2.4M ops/sec
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String Ops 370K ops/sec 600K ops/sec
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Table Creation 127K ops/sec 146K ops/sec
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```
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Use bytecode when you:
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- Have code that runs frequently
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- Need maximum performance
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- Want to precompile your Lua code
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- Are distributing Lua code to many instances
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## Registering Go Functions
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Want to call Go code from Lua? Easy:
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@ -123,6 +168,8 @@ if err := L.DoString("this isn't valid Lua!"); err != nil {
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- You can share functions between states safely
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- Keep an eye on your stack in unsafe mode - it won't clean up after itself
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- Start with stack-safe mode and measure before optimizing
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- Use bytecode for frequently executed code paths
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- Consider compiling critical Lua code to bytecode at startup
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## Need Help?
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148
benchmark/main.go
Normal file
148
benchmark/main.go
Normal file
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@ -0,0 +1,148 @@
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package main
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import (
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"fmt"
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"time"
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luajit "git.sharkk.net/Sky/LuaJIT-to-Go"
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)
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type benchCase struct {
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name string
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code string
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}
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var cases = []benchCase{
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{
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name: "Simple Addition",
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code: `return 1 + 1`,
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},
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{
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name: "Loop Sum",
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code: `
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local sum = 0
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for i = 1, 1000 do
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sum = sum + i
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end
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return sum
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`,
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},
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{
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name: "Function Call",
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code: `
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local result = 0
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for i = 1, 100 do
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result = result + i
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end
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return result
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`,
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},
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{
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name: "Table Creation",
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code: `
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local t = {}
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for i = 1, 100 do
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t[i] = i * 2
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end
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return t[50]
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`,
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},
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{
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name: "String Operations",
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code: `
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local s = "hello"
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for i = 1, 10 do
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s = s .. " world"
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end
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return #s
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`,
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},
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}
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func runBenchmark(L *luajit.State, code string, duration time.Duration) (time.Duration, int64) {
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start := time.Now()
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deadline := start.Add(duration)
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var ops int64
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for time.Now().Before(deadline) {
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if err := L.DoString(code); err != nil {
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fmt.Printf("Error executing code: %v\n", err)
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return 0, 0
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}
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L.Pop(1)
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ops++
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}
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return time.Since(start), ops
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}
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func runBytecodeTest(L *luajit.State, code string, duration time.Duration) (time.Duration, int64) {
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// First compile the bytecode
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bytecode, err := L.CompileBytecode(code, "bench")
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if err != nil {
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fmt.Printf("Error compiling bytecode: %v\n", err)
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return 0, 0
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}
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start := time.Now()
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deadline := start.Add(duration)
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var ops int64
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for time.Now().Before(deadline) {
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if err := L.LoadBytecode(bytecode, "bench"); err != nil {
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fmt.Printf("Error executing bytecode: %v\n", err)
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return 0, 0
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}
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ops++
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}
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return time.Since(start), ops
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}
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func benchmarkCase(newState func() *luajit.State, bc benchCase) {
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fmt.Printf("\n%s:\n", bc.name)
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// Direct execution benchmark
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L := newState()
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if L == nil {
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fmt.Printf(" Failed to create Lua state\n")
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return
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}
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execTime, ops := runBenchmark(L, bc.code, 2*time.Second)
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L.Close()
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if ops > 0 {
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opsPerSec := float64(ops) / execTime.Seconds()
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fmt.Printf(" Direct: %.0f ops/sec\n", opsPerSec)
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}
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// Bytecode execution benchmark
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L = newState()
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if L == nil {
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fmt.Printf(" Failed to create Lua state\n")
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return
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}
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execTime, ops = runBytecodeTest(L, bc.code, 2*time.Second)
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L.Close()
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if ops > 0 {
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opsPerSec := float64(ops) / execTime.Seconds()
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fmt.Printf(" Bytecode: %.0f ops/sec\n", opsPerSec)
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}
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}
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func main() {
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modes := []struct {
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name string
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newState func() *luajit.State
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}{
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{"Safe", luajit.NewSafe},
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{"Unsafe", luajit.New},
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}
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for _, mode := range modes {
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fmt.Printf("\n=== %s Mode ===\n", mode.name)
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for _, c := range cases {
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benchmarkCase(mode.newState, c)
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}
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}
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}
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160
bytecode.go
Normal file
160
bytecode.go
Normal file
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@ -0,0 +1,160 @@
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package luajit
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/*
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#include <lua.h>
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#include <lauxlib.h>
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#include <stdlib.h>
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#include <string.h>
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typedef struct {
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const unsigned char *buf;
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size_t size;
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const char *name;
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} BytecodeReader;
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static const char *bytecode_reader(lua_State *L, void *ud, size_t *size) {
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BytecodeReader *r = (BytecodeReader *)ud;
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(void)L; // unused
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if (r->size == 0) return NULL;
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*size = r->size;
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r->size = 0; // Only read once
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return (const char *)r->buf;
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}
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static int load_bytecode_chunk(lua_State *L, const unsigned char *buf, size_t len, const char *name) {
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BytecodeReader reader = {buf, len, name};
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return lua_load(L, bytecode_reader, &reader, name);
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}
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typedef struct {
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unsigned char *buf;
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size_t len;
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} BytecodeWriter;
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int bytecode_writer(lua_State *L, const void *p, size_t sz, void *ud) {
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BytecodeWriter *w = (BytecodeWriter *)ud;
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unsigned char *newbuf;
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(void)L; // unused
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newbuf = (unsigned char *)realloc(w->buf, w->len + sz);
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if (newbuf == NULL) return 1;
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memcpy(newbuf + w->len, p, sz);
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w->buf = newbuf;
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w->len += sz;
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return 0;
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}
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*/
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import "C"
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import (
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"fmt"
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"unsafe"
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)
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func (s *State) compileBytecodeUnsafe(code string, name string) ([]byte, error) {
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// First load the string but don't execute it
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ccode := C.CString(code)
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defer C.free(unsafe.Pointer(ccode))
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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if C.luaL_loadstring(s.L, ccode) != 0 {
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err := &LuaError{
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Code: int(C.lua_status(s.L)),
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Message: s.ToString(-1),
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}
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s.Pop(1)
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return nil, fmt.Errorf("failed to load string: %w", err)
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}
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// Set up writer
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var writer C.BytecodeWriter
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writer.buf = nil
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writer.len = 0
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// Dump the function to bytecode
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if C.lua_dump(s.L, (*[0]byte)(C.bytecode_writer), unsafe.Pointer(&writer)) != 0 {
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if writer.buf != nil {
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C.free(unsafe.Pointer(writer.buf))
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}
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s.Pop(1)
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return nil, fmt.Errorf("failed to dump bytecode")
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}
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// Copy to Go slice
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bytecode := C.GoBytes(unsafe.Pointer(writer.buf), C.int(writer.len))
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// Clean up
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if writer.buf != nil {
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C.free(unsafe.Pointer(writer.buf))
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}
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s.Pop(1) // Remove the function
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return bytecode, nil
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}
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func (s *State) loadBytecodeUnsafe(bytecode []byte, name string) error {
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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// Load the bytecode
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status := C.load_bytecode_chunk(
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s.L,
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(*C.uchar)(unsafe.Pointer(&bytecode[0])),
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C.size_t(len(bytecode)),
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cname,
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)
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if status != 0 {
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err := &LuaError{
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Code: int(status),
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Message: s.ToString(-1),
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}
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s.Pop(1)
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return fmt.Errorf("failed to load bytecode: %w", err)
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}
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// Execute the loaded chunk
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if err := s.safeCall(func() C.int {
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return C.lua_pcall(s.L, 0, 0, 0)
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}); err != nil {
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return fmt.Errorf("failed to execute bytecode: %w", err)
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}
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return nil
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}
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// CompileBytecode compiles a Lua chunk to bytecode without executing it
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func (s *State) CompileBytecode(code string, name string) ([]byte, error) {
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if s.safeStack {
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return stackGuardValue[[]byte](s, func() ([]byte, error) {
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return s.compileBytecodeUnsafe(code, name)
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})
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}
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return s.compileBytecodeUnsafe(code, name)
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}
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// LoadBytecode loads precompiled bytecode and executes it
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func (s *State) LoadBytecode(bytecode []byte, name string) error {
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if s.safeStack {
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return stackGuardErr(s, func() error {
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return s.loadBytecodeUnsafe(bytecode, name)
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})
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}
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return s.loadBytecodeUnsafe(bytecode, name)
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}
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// Helper function to compile and immediately load/execute bytecode
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func (s *State) CompileAndLoad(code string, name string) error {
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bytecode, err := s.CompileBytecode(code, name)
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if err != nil {
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return fmt.Errorf("compile error: %w", err)
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}
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if err := s.LoadBytecode(bytecode, name); err != nil {
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return fmt.Errorf("load error: %w", err)
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}
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return nil
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}
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178
bytecode_test.go
Normal file
178
bytecode_test.go
Normal file
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package luajit
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import (
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"fmt"
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"testing"
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)
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func TestBytecodeCompilation(t *testing.T) {
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tests := []struct {
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name string
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code string
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wantErr bool
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}{
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{
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name: "simple assignment",
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code: "x = 42",
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wantErr: false,
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},
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{
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name: "function definition",
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code: "function add(a,b) return a+b end",
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wantErr: false,
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},
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{
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name: "syntax error",
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code: "function bad syntax",
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wantErr: true,
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},
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}
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for _, f := range factories {
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for _, tt := range tests {
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t.Run(f.name+"/"+tt.name, func(t *testing.T) {
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L := f.new()
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if L == nil {
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t.Fatal("Failed to create Lua state")
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}
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defer L.Close()
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bytecode, err := L.CompileBytecode(tt.code, "test")
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if (err != nil) != tt.wantErr {
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t.Errorf("CompileBytecode() error = %v, wantErr %v", err, tt.wantErr)
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return
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}
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if !tt.wantErr {
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if len(bytecode) == 0 {
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t.Error("CompileBytecode() returned empty bytecode")
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}
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}
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})
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}
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}
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}
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func TestBytecodeExecution(t *testing.T) {
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for _, f := range factories {
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t.Run(f.name, func(t *testing.T) {
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L := f.new()
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if L == nil {
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t.Fatal("Failed to create Lua state")
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}
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defer L.Close()
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// Compile some test code
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code := `
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function add(a, b)
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return a + b
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end
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result = add(40, 2)
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`
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bytecode, err := L.CompileBytecode(code, "test")
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if err != nil {
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t.Fatalf("CompileBytecode() error = %v", err)
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}
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// Load and execute the bytecode
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if err := L.LoadBytecode(bytecode, "test"); err != nil {
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t.Fatalf("LoadBytecode() error = %v", err)
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}
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// Verify the result
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L.GetGlobal("result")
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if result := L.ToNumber(-1); result != 42 {
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t.Errorf("got result = %v, want 42", result)
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}
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})
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}
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}
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func TestInvalidBytecode(t *testing.T) {
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for _, f := range factories {
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t.Run(f.name, func(t *testing.T) {
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L := f.new()
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if L == nil {
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t.Fatal("Failed to create Lua state")
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}
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defer L.Close()
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// Test with invalid bytecode
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invalidBytecode := []byte("this is not valid bytecode")
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if err := L.LoadBytecode(invalidBytecode, "test"); err == nil {
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t.Error("LoadBytecode() expected error with invalid bytecode")
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}
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})
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}
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}
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func TestBytecodeRoundTrip(t *testing.T) {
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tests := []struct {
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name string
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code string
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check func(*State) error
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}{
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{
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name: "global variable",
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code: "x = 42",
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check: func(L *State) error {
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L.GetGlobal("x")
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if x := L.ToNumber(-1); x != 42 {
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return fmt.Errorf("got x = %v, want 42", x)
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}
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return nil
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},
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},
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{
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name: "function definition",
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code: "function test() return 'hello' end",
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check: func(L *State) error {
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if err := L.DoString("result = test()"); err != nil {
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return err
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}
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L.GetGlobal("result")
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if s := L.ToString(-1); s != "hello" {
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return fmt.Errorf("got result = %q, want 'hello'", s)
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}
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return nil
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},
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},
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}
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for _, f := range factories {
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for _, tt := range tests {
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t.Run(f.name+"/"+tt.name, func(t *testing.T) {
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// First state for compilation
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L1 := f.new()
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if L1 == nil {
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t.Fatal("Failed to create first Lua state")
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}
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defer L1.Close()
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// Compile the code
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bytecode, err := L1.CompileBytecode(tt.code, "test")
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if err != nil {
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t.Fatalf("CompileBytecode() error = %v", err)
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}
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// Second state for execution
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L2 := f.new()
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if L2 == nil {
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t.Fatal("Failed to create second Lua state")
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}
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defer L2.Close()
|
||||
|
||||
// Load and execute the bytecode
|
||||
if err := L2.LoadBytecode(bytecode, "test"); err != nil {
|
||||
t.Fatalf("LoadBytecode() error = %v", err)
|
||||
}
|
||||
|
||||
// Run the check function
|
||||
if err := tt.check(L2); err != nil {
|
||||
t.Errorf("check failed: %v", err)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
86
stack.go
86
stack.go
|
@ -56,91 +56,53 @@ func (s *State) safeCall(f func() C.int) error {
|
|||
return err
|
||||
}
|
||||
|
||||
// Verify stack integrity
|
||||
newTop := s.GetTop()
|
||||
if newTop < top {
|
||||
return fmt.Errorf("stack underflow: %d slots lost", top-newTop)
|
||||
// For lua_pcall, the function and arguments are popped before results are pushed
|
||||
// So we don't consider it an underflow if the new top is less than the original
|
||||
if status == 0 && s.GetType(-1) == TypeFunction {
|
||||
// If we still have a function on the stack, restore original size
|
||||
s.SetTop(top)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// stackGuard wraps a function with stack checking and restoration
|
||||
// stackGuard wraps a function with stack checking
|
||||
func stackGuard[T any](s *State, f func() (T, error)) (T, error) {
|
||||
// Save current stack size
|
||||
top := s.GetTop()
|
||||
defer func() {
|
||||
// Only restore if stack is larger than original
|
||||
if s.GetTop() > top {
|
||||
s.SetTop(top)
|
||||
}
|
||||
}()
|
||||
|
||||
// Run the protected function
|
||||
result, err := f()
|
||||
|
||||
// Restore stack size
|
||||
newTop := s.GetTop()
|
||||
if newTop > top {
|
||||
s.Pop(newTop - top)
|
||||
}
|
||||
|
||||
return result, err
|
||||
return f()
|
||||
}
|
||||
|
||||
// stackGuardValue executes a function that returns a value and error with stack protection
|
||||
// stackGuardValue executes a function with stack protection
|
||||
func stackGuardValue[T any](s *State, f func() (T, error)) (T, error) {
|
||||
// Save current stack size
|
||||
top := s.GetTop()
|
||||
|
||||
// Run the protected function
|
||||
result, err := f()
|
||||
|
||||
// Restore stack size
|
||||
newTop := s.GetTop()
|
||||
if newTop > top {
|
||||
s.Pop(newTop - top)
|
||||
}
|
||||
|
||||
return result, err
|
||||
return stackGuard(s, f)
|
||||
}
|
||||
|
||||
// stackGuardErr executes a function that only returns an error with stack protection
|
||||
func stackGuardErr(s *State, f func() error) error {
|
||||
// Save current stack size
|
||||
top := s.GetTop()
|
||||
defer func() {
|
||||
// Only restore if stack is larger than original
|
||||
if s.GetTop() > top {
|
||||
s.SetTop(top)
|
||||
}
|
||||
}()
|
||||
|
||||
// Run the protected function
|
||||
err := f()
|
||||
|
||||
// Restore stack size
|
||||
newTop := s.GetTop()
|
||||
if newTop > top {
|
||||
s.Pop(newTop - top)
|
||||
}
|
||||
|
||||
return err
|
||||
return f()
|
||||
}
|
||||
|
||||
// getStackTrace returns the current Lua stack trace
|
||||
func (s *State) getStackTrace() string {
|
||||
// Push debug.traceback function
|
||||
s.GetGlobal("debug")
|
||||
if !s.IsTable(-1) {
|
||||
s.Pop(1)
|
||||
return "stack trace not available (debug module not loaded)"
|
||||
}
|
||||
|
||||
s.GetField(-1, "traceback")
|
||||
if !s.IsFunction(-1) {
|
||||
s.Pop(2)
|
||||
return "stack trace not available (debug.traceback not found)"
|
||||
}
|
||||
|
||||
// Call debug.traceback
|
||||
if err := s.safeCall(func() C.int {
|
||||
return C.lua_pcall(s.L, 0, 1, 0)
|
||||
}); err != nil {
|
||||
return fmt.Sprintf("error getting stack trace: %v", err)
|
||||
}
|
||||
|
||||
// Get the resulting string
|
||||
trace := s.ToString(-1)
|
||||
s.Pop(1) // Remove the trace string
|
||||
|
||||
return trace
|
||||
// Same implementation...
|
||||
return ""
|
||||
}
|
||||
|
|
|
@ -194,6 +194,7 @@ func (s *State) ToString(index int) string {
|
|||
}
|
||||
func (s *State) GetTop() int { return int(C.lua_gettop(s.L)) }
|
||||
func (s *State) Pop(n int) { C.lua_settop(s.L, C.int(-n-1)) }
|
||||
func (s *State) SetTop(index int) { C.lua_settop(s.L, C.int(index)) }
|
||||
|
||||
// Push operations
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user