update readme, add docs
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DOCS.md
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DOCS.md
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# LuaJIT Go Wrapper API Documentation
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## State Management
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### NewSafe() *State
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Creates a new Lua state with stack safety enabled.
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```go
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L := luajit.NewSafe()
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defer L.Close()
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defer L.Cleanup()
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```
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### New() *State
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Creates a new Lua state without stack safety checks.
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```go
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L := luajit.New()
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defer L.Close()
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defer L.Cleanup()
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```
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### Close()
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Closes the Lua state and frees associated resources.
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```go
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L.Close()
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```
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### Cleanup()
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Cleans up the function registry and other internal resources.
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```go
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L.Cleanup()
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```
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## Stack Operations
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### GetTop() int
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Returns the index of the top element in the stack.
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```go
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top := L.GetTop() // 0 for empty stack
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```
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### Pop(n int)
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Removes n elements from the stack.
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```go
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L.Pop(1) // Remove top element
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L.Pop(2) // Remove top two elements
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```
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### Remove(index int)
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Removes the element at the given index.
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```go
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L.Remove(-1) // Remove top element
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L.Remove(1) // Remove first element
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```
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### checkStack(n int) error
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Internal function that ensures there's enough space for n new elements.
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```go
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if err := L.checkStack(2); err != nil {
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return err
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}
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```
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## Type Checks
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### GetType(index int) LuaType
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Returns the type of the value at the given index.
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```go
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if L.GetType(-1) == TypeString {
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// Handle string
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}
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```
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### IsFunction(index int) bool
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### IsTable(index int) bool
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### IsUserData(index int) bool
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Type checking functions for specific Lua types.
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```go
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if L.IsTable(-1) {
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table, err := L.ToTable(-1)
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}
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```
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## Value Retrieval
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### ToString(index int) string
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Converts the value at the given index to a string.
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```go
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str := L.ToString(-1)
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```
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### ToNumber(index int) float64
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Converts the value to a number.
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```go
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num := L.ToNumber(-1)
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```
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### ToBoolean(index int) bool
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Converts the value to a boolean.
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```go
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bool := L.ToBoolean(-1)
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```
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### ToValue(index int) (interface{}, error)
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Converts any Lua value to its Go equivalent.
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```go
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val, err := L.ToValue(-1)
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if err != nil {
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return err
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}
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```
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### ToTable(index int) (map[string]interface{}, error)
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Converts a Lua table to a Go map.
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```go
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table, err := L.ToTable(-1)
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if err != nil {
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return nil, err
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}
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```
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## Value Pushing
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### PushNil()
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### PushBoolean(b bool)
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### PushNumber(n float64)
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### PushString(str string)
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Basic value pushing functions.
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```go
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L.PushString("hello")
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L.PushNumber(42)
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L.PushBoolean(true)
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L.PushNil()
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```
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### PushValue(v interface{}) error
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Pushes any Go value onto the stack.
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```go
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err := L.PushValue(myValue)
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```
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### PushTable(table map[string]interface{}) error
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Pushes a Go map as a Lua table.
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```go
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data := map[string]interface{}{
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"key": "value",
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"numbers": []float64{1, 2, 3},
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}
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err := L.PushTable(data)
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```
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## Function Registration
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### RegisterGoFunction(name string, fn GoFunction) error
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Registers a Go function that can be called from Lua.
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```go
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adder := func(s *State) int {
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sum := s.ToNumber(1) + s.ToNumber(2)
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s.PushNumber(sum)
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return 1
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}
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err := L.RegisterGoFunction("add", adder)
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```
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### UnregisterGoFunction(name string)
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Removes a previously registered function.
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```go
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L.UnregisterGoFunction("add")
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```
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## Package Management
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### SetPackagePath(path string) error
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Sets the Lua package.path variable.
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```go
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err := L.SetPackagePath("./?.lua;/usr/local/share/lua/5.1/?.lua")
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```
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### AddPackagePath(path string) error
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Adds a path to the existing package.path.
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```go
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err := L.AddPackagePath("./modules/?.lua")
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```
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## Code Execution
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### DoString(str string) error
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Executes a string of Lua code.
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```go
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err := L.DoString(`
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local x = 40
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local y = 2
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result = x + y
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`)
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```
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### DoFile(filename string) error
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Executes a Lua file.
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```go
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err := L.DoFile("script.lua")
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```
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## Table Operations
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### GetField(index int, key string)
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Gets a field from a table at the given index.
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```go
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L.GetField(-1, "name") // gets table.name
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```
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### SetField(index int, key string)
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Sets a field in a table at the given index.
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```go
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L.PushString("value")
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L.SetField(-2, "key") // table.key = "value"
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```
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### GetGlobal(name string)
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Gets a global variable.
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```go
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L.GetGlobal("myGlobal")
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```
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### SetGlobal(name string)
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Sets a global variable from the value at the top of the stack.
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```go
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L.PushNumber(42)
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L.SetGlobal("answer") // answer = 42
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```
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## Error Handling
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### LuaError
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Error type containing both an error code and message.
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```go
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type LuaError struct {
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Code int
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Message string
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}
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```
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### getStackTrace() string
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Gets the current Lua stack trace.
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```go
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trace := L.getStackTrace()
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fmt.Println(trace)
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```
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## Thread Safety Notes
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- The function registry is thread-safe
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- Individual Lua states are not thread-safe
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- Create separate states for concurrent operations
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- Use the function registry to share functions between states
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## Memory Management
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Always pair state creation with cleanup:
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```go
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L := luajit.NewSafe()
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defer L.Close()
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defer L.Cleanup()
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```
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Stack management in unsafe mode requires manual attention:
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```go
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L := luajit.New()
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L.PushString("hello")
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// ... use the string
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L.Pop(1) // Clean up when done
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```
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README.md
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README.md
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# LuaJIT-to-Go
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# LuaJIT Go Wrapper
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Go wrapper for LuaJIT. Uses amalgamated static libraries for LuaJIT 5.1.
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Hey there! This is a Go wrapper for LuaJIT that makes it easy to embed Lua in your Go applications. We've focused on making it both safe and fast, while keeping the API clean and intuitive.
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## What's This For?
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This wrapper lets you run Lua code from Go and easily pass data back and forth between the two languages. You might want this if you're:
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- Adding scripting support to your application
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- Building a game engine
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- Creating a configuration system
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- Writing an embedded rules engine
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- Building test automation tools
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## Get Started
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First, grab the package:
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```bash
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go get git.sharkk.net/Sky/LuaJIT-to-Go
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```
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You'll need LuaJIT's development files, but don't worry - we include libraries for Windows and Linux in the vendor directory.
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Here's the simplest thing you can do:
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```go
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L := luajit.NewSafe()
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defer L.Close()
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defer L.Cleanup()
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err := L.DoString(`print("Hey from Lua!")`)
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```
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## Stack Safety: Choose Your Adventure
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One of the key decisions you'll make is whether to use stack-safe mode. Here's what that means:
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### Stack-Safe Mode (NewSafe())
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```go
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L := luajit.NewSafe()
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```
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Think of this as driving with guardrails. It's perfect when:
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- You're new to Lua or embedding scripting languages
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- You're writing a server or long-running application
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- You want to handle untrusted Lua code
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- You'd rather have slightly slower code than mysterious crashes
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The safe mode will:
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- Prevent stack overflows
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- Check types more thoroughly
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- Clean up after messy Lua code
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- Give you better error messages
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### Non-Stack-Safe Mode (New())
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```go
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L := luajit.New()
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```
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This is like taking off the training wheels. Use it when:
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- You know exactly how your Lua code behaves
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- You've profiled your application and need more speed
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- You're doing lots of rapid, simple Lua calls
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- You're writing performance-critical code
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The unsafe mode:
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- Skips most safety checks
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- Runs noticeably faster
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- Gives you direct control over the stack
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- Can crash spectacularly if you make a mistake
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Most applications should start with stack-safe mode and only switch to unsafe mode if profiling shows it's necessary.
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## Registering Go Functions
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Want to call Go code from Lua? Easy:
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```go
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// This function adds two numbers and returns the result
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adder := func(s *luajit.State) int {
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sum := s.ToNumber(1) + s.ToNumber(2)
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s.PushNumber(sum)
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return 1 // we're returning one value
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}
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L.RegisterGoFunction("add", adder)
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```
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Now in Lua:
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```lua
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result = add(40, 2) -- result = 42
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```
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## Working with Tables
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Lua tables are pretty powerful - they're like a mix of Go's maps and slices. We make it easy to work with them:
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```go
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// Go → Lua
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stuff := map[string]interface{}{
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"name": "Arthur Dent",
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"age": 30,
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"items": []float64{1, 2, 3},
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}
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L.PushTable(stuff)
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// Lua → Go
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L.GetGlobal("some_table")
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result, err := L.ToTable(-1)
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```
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## Error Handling
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We try to give you useful errors instead of mysterious panics:
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```go
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if err := L.DoString("this isn't valid Lua!"); err != nil {
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if luaErr, ok := err.(*luajit.LuaError); ok {
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fmt.Printf("Oops: %s\n", luaErr.Message)
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}
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}
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```
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## A Few Tips
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- Always use those `defer L.Close()` and `defer L.Cleanup()` calls - they prevent memory leaks
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- Each Lua state should stick to one goroutine
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- For concurrent stuff, create multiple states
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- You can share functions between states safely
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- Keep an eye on your stack in unsafe mode - it won't clean up after itself
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- Start with stack-safe mode and measure before optimizing
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## Need Help?
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Check out the tests in the repository - they're full of examples. If you're stuck, open an issue! We're here to help.
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## License
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MIT Licensed - do whatever you want with it!
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//go:build exclude
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package luajit
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//go:generate cp -r ../include ./include
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//go:generate cp -r ../lib ./lib
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