26 lines
543 B
Markdown
26 lines
543 B
Markdown
### Function: SetInCombat(spawn, val)
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**Description:**
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Set's if the Spawn is in combat.
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**Parameters:**
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- `spawn` (Spawn) - Spawn object representing `spawn`.
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- `val` (bool) - Boolean flag `val`.
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**Returns:** None.
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**Example:**
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```lua
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-- From SpawnScripts/BrawlersDojo/afirstcircleadept.lua
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function aggro(NPC,Spawn)
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if GetTempVariable(NPC,"Reset")== nil then
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else
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ClearHate(NPC, Spawn)
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SetInCombat(Spawn, false)
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SetInCombat(NPC, false)
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ClearEncounter(NPC)
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SetTarget(Spawn,nil)
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end
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```
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