117 lines
6.3 KiB
Markdown
117 lines
6.3 KiB
Markdown
# File: `LuaInterface.h`
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## Classes
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- `ConversationOption`
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- `OptionWindowOption`
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- `LuaSpell`
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- `LUAUserData`
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- `LUAConversationOptionWrapper`
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- `LUAOptionWindowWrapper`
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- `LUASpawnWrapper`
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- `LUAZoneWrapper`
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- `LUAQuestWrapper`
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- `LUAItemWrapper`
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- `LUASkillWrapper`
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- `LUASpellWrapper`
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- `LuaInterface`
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## Functions
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- `bool IsConversationOption();`
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- `bool IsOptionWindow();`
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- `bool IsSpawn();`
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- `bool IsZone();`
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- `bool IsQuest();`
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- `bool IsItem();`
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- `bool IsSkill();`
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- `bool IsSpell();`
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- `int GetNumberOfArgs(lua_State* state);`
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- `bool LoadItemScript(string name);`
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- `bool LoadItemScript(const char* name);`
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- `bool LoadSpawnScript(string name);`
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- `bool LoadSpawnScript(const char* name);`
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- `bool LoadZoneScript(string name);`
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- `bool LoadZoneScript(const char* name);`
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- `bool LoadRegionScript(string name);`
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- `bool LoadRegionScript(const char* name);`
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- `void RemoveSpell(LuaSpell* spell, bool call_remove_function = true, bool can_delete = true, string reason = "", bool removing_all_spells = false, bool return_after_call_remove = false, Spawn* overrideTarget = nullptr);`
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- `int8 GetInt8Value(lua_State* state, int8 arg_num = 1);`
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- `int16 GetInt16Value(lua_State* state, int8 arg_num = 1);`
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- `int32 GetInt32Value(lua_State* state, int8 arg_num = 1);`
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- `sint32 GetSInt32Value(lua_State* state, int8 arg_num = 1);`
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- `int64 GetInt64Value(lua_State* state, int8 arg_num = 1);`
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- `sint64 GetSInt64Value(lua_State* state, int8 arg_num = 1);`
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- `float GetFloatValue(lua_State* state, int8 arg_num = 1);`
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- `string GetStringValue(lua_State* state, int8 arg_num = 1);`
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- `bool GetBooleanValue(lua_State*state, int8 arg_num = 1);`
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- `void Process();`
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- `void SetInt32Value(lua_State* state, int32 value);`
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- `void SetSInt32Value(lua_State* state, sint32 value);`
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- `void SetInt64Value(lua_State* state, int64 value);`
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- `void SetSInt64Value(lua_State* state, sint64 value);`
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- `void SetFloatValue(lua_State* state, float value);`
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- `void SetBooleanValue(lua_State* state, bool value);`
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- `void SetStringValue(lua_State* state, const char* value);`
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- `void SetSpawnValue(lua_State* state, Spawn* spawn);`
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- `void SetSkillValue(lua_State* state, Skill* skill);`
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- `void SetItemValue(lua_State* state, Item* item);`
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- `void SetQuestValue(lua_State* state, Quest* quest);`
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- `void SetZoneValue(lua_State* state, ZoneServer* zone);`
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- `void SetSpellValue(lua_State* state, LuaSpell* spell);`
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- `void SetConversationValue(lua_State* state, vector<ConversationOption>* conversation);`
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- `void SetOptionWindowValue(lua_State* state, vector<OptionWindowOption>* optionWindow);`
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- `std::string AddSpawnPointers(LuaSpell* spell, bool first_cast, bool precast = false, const char* function = 0, SpellScriptTimer* timer = 0, bool passLuaSpell=false, Spawn* altTarget = 0);`
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- `void RemoveCurrentSpell(lua_State* state, LuaSpell* cur_spell, bool needsLock = true, bool removeCurSpell = true, bool removeSpellScript = true);`
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- `bool CallSpellProcess(LuaSpell* spell, int8 num_parameters, std::string functionCalled);`
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- `void UseItemScript(const char* name, lua_State* state, bool val);`
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- `void UseSpawnScript(const char* name, lua_State* state, bool val);`
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- `void UseZoneScript(const char* name, lua_State* state, bool val);`
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- `void UseRegionScript(const char* name, lua_State* state, bool val);`
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- `void RemoveSpawnScript(const char* name);`
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- `bool RunItemScript(string script_name, const char* function_name, Item* item, Spawn* spawn = 0, Spawn* target = 0, sint64* returnValue = 0);`
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- `bool RunItemScriptWithReturnString(string script_name, const char* function_name, Item* item, Spawn* spawn = 0, std::string* returnValue = 0);`
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- `bool CallItemScript(lua_State* state, int8 num_parameters, std::string* returnValue = 0);`
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- `bool CallItemScript(lua_State* state, int8 num_parameters, sint64* returnValue = 0);`
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- `bool RunSpawnScript(string script_name, const char* function_name, Spawn* npc, Spawn* spawn = 0, const char* message = 0, bool is_door_open = false, sint32 input_value = 0, sint32* return_value = 0);`
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- `bool CallSpawnScript(lua_State* state, int8 num_parameters);`
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- `bool RunZoneScript(string script_name, const char* function_name, ZoneServer* zone, Spawn* spawn = 0, int32 int32_arg1 = 0, const char* str_arg1 = 0, Spawn* spawn_arg1 = 0, int32 int32_arg2 = 0, const char* str_arg2 = 0, Spawn* spawn_arg2 = 0);`
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- `bool RunZoneScriptWithReturn(string script_name, const char* function_name, ZoneServer* zone, Spawn* spawn, int32 int32_arg1, int32 int32_arg2, int32 int32_arg3, int32* returnValue = 0);`
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- `bool CallScriptInt32(lua_State* state, int8 num_parameters, int32* returnValue = 0);`
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- `bool CallScriptSInt32(lua_State* state, int8 num_parameters, sint32* returnValue = 0);`
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- `bool RunRegionScript(string script_name, const char* function_name, ZoneServer* zone, Spawn* spawn = 0, sint32 int32_arg1 = 0, int32* returnValue = 0);`
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- `bool CallRegionScript(lua_State* state, int8 num_parameters, int32* returnValue);`
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- `void ResetFunctionStack(lua_State* state);`
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- `void DestroySpells();`
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- `void DestroySpawnScripts();`
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- `void DestroyItemScripts();`
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- `void DestroyQuests(bool reload = false);`
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- `void DestroyZoneScripts();`
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- `void DestroyRegionScripts();`
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- `void SimpleLogError(const char* error);`
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- `void LogError(const char* error, ...);`
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- `bool CallQuestFunction(Quest* quest, const char* function, Spawn* player, int32 step_id = 0xFFFFFFFF, int32* returnValue = 0);`
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- `void RemoveDebugClients(Client* client);`
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- `void UpdateDebugClients(Client* client);`
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- `void ProcessErrorMessage(const char* message);`
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- `void AddUserDataPtr(LUAUserData* data, void* data_ptr = 0);`
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- `void DeleteUserDataPtrs(bool all);`
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- `void DeletePendingSpells(bool all);`
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- `void DeletePendingSpell(LuaSpell* spell);`
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- `void SetLuaSystemReloading(bool val) { lua_system_reloading = val; }`
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- `bool IsLuaSystemReloading() { return lua_system_reloading; }`
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- `void AddPendingSpellDelete(LuaSpell* spell);`
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- `void AddCustomSpell(LuaSpell* spell);`
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- `void RemoveCustomSpell(int32 id);`
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- `void FindCustomSpellLock() { MCustomSpell.readlock(); }`
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- `void FindCustomSpellUnlock() { MCustomSpell.releasereadlock(); }`
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- `int32 GetFreeCustomSpellID();`
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- `void SetLuaUserDataStale(void* ptr);`
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- `void RegisterFunctions(lua_State* state);`
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## Notable Comments
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- /*
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- */
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- //Bitmask Values
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