2.3 KiB
2.3 KiB
File: Achievements.h
Classes
AchievementRewards
AchievementRequirements
AchievementUpdateItems
Achievement
AchievementUpdate
MasterAchievementList
PlayerAchievementList
PlayerAchievementUpdateList
Functions
void SetID(int32 id) {this->id = id;}
void SetTitle(const char *title) {strncpy(this->title, title, sizeof(this->title));}
void SetUncompletedText(const char *uncompleted_text) {strncpy(this->uncompleted_text, uncompleted_text, sizeof(this->uncompleted_text));}
void SetCompletedText(const char *completed_text) {strncpy(this->completed_text, completed_text, sizeof(this->completed_text));}
void SetCategory(const char *category) {strncpy(this->category, category, sizeof(this->category));}
void SetExpansion(const char *expansion) {strncpy(this->expansion, expansion, sizeof(this->expansion));}
void SetIcon(int16 icon) {this->icon = icon;}
void SetPointValue(int32 point_value) {this->point_value = point_value;}
void SetQtyReq(int32 qty_req) {this->qty_req = qty_req;}
void SetHide(bool hide) {this->hide = hide;}
void SetUnknown3a(int32 unknown3a) {this->unknown3a = unknown3a;}
void SetUnknown3b(int32 unknown3b) {this->unknown3b = unknown3b;}
void AddAchievementRequirement(struct AchievementRequirements *requirements);
void AddAchievementReward(struct AchievementRewards *reward);
int32 GetID() {return id;}
int16 GetIcon() {return icon;}
int32 GetPointValue() {return point_value;}
int32 GetQtyReq() {return qty_req;}
bool GetHide() {return hide;}
int32 GetUnknown3a() {return unknown3a;}
int32 GetUnknown3b() {return unknown3b;}
void SetID(int32 id) {this->id = id;}
void SetCompletedDate(int32 completed_date) {this->completed_date = completed_date;}
void AddAchievementUpdateItems(struct AchievementUpdateItems *update_items);
int32 GetID() {return id;}
int32 GetCompletedDate() {return completed_date;}
bool AddAchievement(Achievement *achievement);
void ClearAchievements();
int32 Size();
void CreateMasterAchievementListPacket();
bool AddAchievement(Achievement *achievement);
void ClearAchievements();
int32 Size();
bool AddAchievementUpdate(AchievementUpdate *achievement_update);
void ClearAchievementUpdates();
int32 Size();
Notable Comments
- /*
- */