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EQ2Emu/docs/lua_functions/SetAccessToEntityCommand.md

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Function: SetAccessToEntityCommand(Spawn, Player, CommandString, Allowed)

Description: Controls whether a particular primary entity command (right-click option) is enabled for a given spawn. You can use this to enable or disable specific interactions dynamically.

Parameters:

  • Spawn: Spawn The entity whose command access to modify.
  • Player: Spawn The Player who will receive access to the command.
  • CommandString: String The name of the command (same as used in AddPrimaryEntityCommand).
  • Allowed: UInt8 1 to allow players to use this command on the spawn; 0 to remove it.

Returns: Return's true if successfully adding access to the entity command.

Example:

-- Example usage (disable the 'Buy' option on a merchant after shop closes)
SetAccessToEntityCommand(MerchantNPC, "Buy", 0)