1
0
EQ2Emu/docs/lua_functions/GetAlignment.md
2025-05-13 22:57:49 -04:00

663 B
Raw Blame History

Function: GetAlignment(Player)

Description: Returns the alignment of the player character typically Good, Neutral, or Evil in EQ2. Alignment often affects starting city and some quest options.

Parameters:

Player: Spawn  The player to query.

Returns: Int32 An alignment value (e.g., 0=Neutral, 1=Good, 2=Evil as commonly used).

Example:

-- Example usage (greet players differently by alignment) if GetAlignment(Player) == 1 then Say(NPC, "Well met, friend of Qeynos.") elseif GetAlignment(Player) == 0 then Say(NPC, "I smell the stench of Freeport on you.") elseif GetAlignment(Player) == 2 then Say(NPC, "Neutrality you say?") end