34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
### Function: StartDialogConversation(conversation, type, spawn, player, text, mp3, key1, key2, language, can_close)
|
|
|
|
**Description:**
|
|
Begin a conversation with the Player from the Source Spawn with the previously established conversation options.
|
|
|
|
**Parameters:**
|
|
- `conversation` (Conversation) - Conversation object representing `conversation`.
|
|
- `type` (int32) - Integer value `type`.
|
|
- `item` (Item) - Item object representing `item`.
|
|
- `player` (Spawn) - Spawn object representing `player`.
|
|
- `text` (string) - String `text`.
|
|
- `mp3` (int32) - Integer value `mp3`.
|
|
- `key1` (int32) - Integer value `key1`.
|
|
- `key2` (int32) - Integer value `key2`.
|
|
- `language` (int32) - Integer value `language`.
|
|
- `can_close` (bool) - Boolean flag `can_close`.
|
|
|
|
**Returns:** None.
|
|
|
|
**Example:**
|
|
|
|
```lua
|
|
-- From ItemScripts/abixieeye.lua
|
|
function examined(Item, Player)
|
|
local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept")
|
|
if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then
|
|
OfferQuest(nil, Player, LoreAndLegendBixie)
|
|
else
|
|
conversation = CreateConversation()
|
|
if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then
|
|
AddConversationOption(conversation, "Begin to study...", "Step_Complete")
|
|
end
|
|
```
|