20 lines
425 B
Markdown
20 lines
425 B
Markdown
### Function: InWater(Spawn)
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**Description:**
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Determines if the given spawn is currently submerged in water.
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**Parameters:**
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- `Spawn`: Spawn – The entity to check.
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**Returns:** Boolean – true if the spawn is in water; false if not.
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**Example:**
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```lua
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-- Example usage (If NPC is in water make them glow)
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if InWater(NPC) then
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SpawnSet(NPC, "visual_state", 2103)
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else
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SpawnSet(NPC, "visual_state", 0)
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end
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``` |