24 lines
611 B
Markdown
24 lines
611 B
Markdown
### Function: GetDifficulty(spawn)
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**Description:**
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Gets the difficulty value of the current spawn. 10+ usually represents epics, 6+ heroic, so on.
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**Parameters:**
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- `spawn` (Spawn) - Spawn object representing `spawn`.
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**Returns:** UInt32 of the Spawn's difficulty setting.
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**Example:**
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```lua
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-- From SpawnScripts/Generic/CombatModule.lua
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function combatModule(NPC, Spawn)
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level = GetLevel(NPC) -- NPC Level
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difficulty = GetDifficulty(NPC) -- NPC Difficulty || Function in testing phase, default to 6 if necessary.
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levelSwitch(NPC)
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regen(NPC)
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attributes(NPC)
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end
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```
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