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EQ2Emu/docs/lua_functions/GetSpawnGroupID.md

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### Function: GetSpawnGroupID(spawn)
**Description:**
Gets a spawn by its group id.
**Parameters:**
- `spawn` (Spawn) - Spawn object representing `spawn`.
**Returns:** Spawn object reference.
**Example:**
```lua
-- From Spells/Priest/Cleric/Inquisitor/HereticsDemise.lua
function remove(Caster, Target, Reason, DoTType, MinVal, MaxVal)
MinVal = CalculateRateValue(Caster, Target, GetSpellRequiredLevel(Caster), GetLevel(Caster), 1.25, MinVal)
MaxVal = CalculateRateValue(Caster, Target, GetSpellRequiredLevel(Caster), GetLevel(Caster), 1.25, MaxVal)
if Reason == "target_dead" then
local Zone = GetZone(Target)
local encounterSpawn = GetSpawnByGroupID(Zone, GetSpawnGroupID(Target))
if encounterSpawn ~= nil then
local targets = GetGroup(encounterSpawn)
for k,v in ipairs(targets) do
SpawnSet(v,"visual_state",0)
if IsAlive(v) then
DamageSpawn(Caster, v, 193, 3, MinVal, MaxVal, GetSpellName())
end
```