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EQ2Emu/docs/lua_functions/GetRuleFlagInt32.md

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Function: GetRuleFlagInt32(category, name)

Description: Gets the unsigned integer rule flag from the world based on the category and name.

Parameters:

  • category (string) - String category.
  • name (string) - String name.

Returns: UInt32 value of the rule category and name.

Example:

-- From SpawnScripts/FarJourneyFreeport/CaptainVarlos.lua
function zone_to_isle(NPC, player)
	serverType = GetRuleFlagInt32("R_World", "StartingZoneRuleFlag")
	-- if no server type is set (default of 0 wildcard) or odd number means bit 1 is set
	if serverType == 0 or (serverType % 2) == 1 then
		-- DoF alignment, 0 = evil (Outpost of Overlord), 1 = good (Queens Colony)
		alignment = GetAlignment(player)
		if GetClass(player) == 0 then -- isle of refuge (Commoners are sent here automatically)
          ZoneRef = GetZone("IsleRefuge1")
            Zone(ZoneRef,player)  
		
		elseif alignment == 0 then
			Zone(GetZone(278), player) -- outpost of overlord
		else
			Zone(GetZone(253), player) -- queens colony
		end