33 lines
1.0 KiB
Markdown
33 lines
1.0 KiB
Markdown
### Function: GetQuest(player, quest_id)
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**Description:**
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Gets the quest object reference for the player and quest_id specified if they have the quest.
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**Parameters:**
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- `player` (Spawn) - Spawn object representing `player`.
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- `quest_id` (uint32) - Integer value `quest_id`.
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**Returns:** Quest object reference in relation to the Player.
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**Example:**
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```lua
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-- From ItemScripts/DrawingRay.lua
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function used(Item, Player)
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quest = GetQuest(Player, CAVES_CONSUL_BREE_QUEST_3)
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--Say(Player, "RAY HAS BEEN USED")
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if HasQuest(Player, CAVES_CONSUL_BREE_QUEST_3) then
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spawn = GetTarget(Player)
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-- Say(Player, "PLAYER HAS QUEST")
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if spawn ~= nil then
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--Say(Player, "SPAWN IS NOT NIL")
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-- river behemoth remains
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if GetSpawnID(spawn) == RIVER_BEHEMOTH_REMAINS_ID then
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CastSpell(Player, 5104, 1)
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GiveQuestItem(quest, Player, "", RIVER_STONE_ID)
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-- Say(Player, "ITEM OBTAINED")
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else
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SendMessage(Player, "The Drawing Ray has no effect. Emma said it must be used on the remains of a river behemoth.")
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end
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```
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