29 lines
935 B
Markdown
29 lines
935 B
Markdown
### Function: FlashWindow(player, window_name, flash_seconds)
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**Description:**
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Causes a UI window to flash (usually its icon or border) on the client to draw attention. For example, flashing the quest journal icon when a new quest is added.
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**Parameters:**
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- `player` (Spawn) – The player whose UI to affect.
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- `window_name` (string) – The window or UI element name to flash.
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- `flash_seconds`(float) - Flash time of the window in seconds.
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**Returns:** None.
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**Example:**
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```lua
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-- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua
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function CurrentStep(Quest, QuestGiver, Player)
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if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then
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i = 1
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spawns = GetSpawnListBySpawnID(Player, 270010)
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repeat
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spawn = GetSpawnFromList(spawns, i-1)
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if spawn then
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ChangeHandIcon(spawn, 1)
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AddPrimaryEntityCommand(nil, spawn)
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SpawnSet(NPC, "targetable", 1, true, true)
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end
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```
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