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EQ2Emu/docs/lua_functions/CureByControlEffect.md

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### Function: CureByControlEffect(cure_count, cure_type, cure_name, cure_level, target)
**Description:**
Cures the control effects. cure_count controls the amount of cures activated, cure_type will be the control effect type. If in a spell script and no target it will apply to all spell targets.
**Parameters:**
- `cure_count` (uint8) - Integer value `cure_count`.
- `cure_type` (uint8) - Integer value `cure_type`.
- `cure_name` (string) - String `cure_name`.
- `cure_level` (uint8) - Integer value `cure_level`.
- `target` (Spawn) - Spawn object representing `target`.
**Returns:** None.
**Example:**
```lua
-- From Spells/Priest/Cleric/Inquisitor/FerventFaith.lua
function cast(Caster, Target, Levels)
CureByControlEffect(1, 1, "Cure", Levels)
CureByControlEffect(1, 2, "Cure", Levels)
CureByControlEffect(1, 3, "Cure", Levels)
CureByControlEffect(1, 4, "Cure", Levels)
end
```