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EQ2Emu/docs/lua_functions/CreateConversation.md

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### Function: CreateConversation()
**Description:**
Create a new conversation option for the Spawn to use in AddConversationOption.
**Parameters:** None.
**Returns:** None.
**Example:**
```lua
-- From ItemScripts/abixieeye.lua
function examined(Item, Player)
local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept")
if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then
OfferQuest(nil, Player, LoreAndLegendBixie)
else
conversation = CreateConversation()
if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then
AddConversationOption(conversation, "Begin to study...", "Step_Complete")
end
```