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EQ2Emu/docs/lua_functions/SetAttackable.md

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### Function: SetAttackable(spawn, attackable)
**Description:**
Sets the Spawn attackable or not.
**Parameters:**
- `spawn` (Spawn) - Spawn object representing `spawn`.
- `attackable` (int32) - Integer value `attackable`.
**Returns:** None.
**Example:**
```lua
-- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua
function CurrentStep(Quest, QuestGiver, Player)
if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then
i = 1
spawns = GetSpawnListBySpawnID(Player, 270010)
repeat
spawn = GetSpawnFromList(spawns, i-1)
if spawn then
ChangeHandIcon(spawn, 1)
AddPrimaryEntityCommand(nil, spawn)
SpawnSet(NPC, "targetable", 1, true, true)
end
```