2.0 KiB
2.0 KiB
Function: AddOptionWindowOption(OptionWindow, OptionName, OptionDescription, OptionIconSheet, OptionIconID, OptionCommand, OptionConfirmTitle)
Description: Adds a new option to the option window screen.
Parameters:
OptionWindow
: OptionWindow - OptionWindow object made with CreateOptionWindow().OptionName
: string - String value.OptionDescription
: string - String value.OptionIconSheet
: int32 - Integer value.OptionIconID
: int16 - Short integer value.OptionCommand
: string - String value.OptionConfirmTitle
: string - String value.
Returns: None.
Notes:
- Must call CreateOptionWindow to instantiate the OptionWindow before AddOptionWindowOption can be used.
Example:
-- Example usage: Create an option window to select a profession, Craftsman, Outfitter or Scholar, function outputs are select_*professionname*.
function SendOptionWindow(NPC, Spawn)
window = CreateOptionWindow()
AddOptionWindowOption(window, "Craftsman", "Craftsmen become carpenters, provisioners, or woodworkers. They make furniture and strong boxes, food, drink, bows, arrows, totems, wooden weapons, and wooden shields.", 1, 420, "select_craftsman")
AddOptionWindowOption(window, "Outfitter", "Outfitters become armorers, tailors, or weaponsmiths. They make plate and chainmail armor, heavy shields, cloth and leather armor, casual clothing, backpacks, hex dolls, and metal weapons.", 1, 411, "select_outfitter")
AddOptionWindowOption(window, "Scholar", "Scholars become alchemists, jewelers, and sages. They make spell and combat art upgrades for adventurers, potions, poisons, and jewelry.", 1, 396, "select_scholar")
SendOptionWindow(window, Spawn, "Select A Profession")
end
function select_craftsman(NPC, Spawn)
SetTradeskillClass(Spawn, CRAFTSMAN)
SetTradeskillLevel(Spawn, 10)
end
function select_outfitter(NPC, Spawn)
SetTradeskillClass(Spawn, OUTFITTER)
SetTradeskillLevel(Spawn, 10)
end
function select_scholar(NPC, Spawn)
SetTradeskillClass(Spawn, SCHOLAR)
SetTradeskillLevel(Spawn, 10)
end