38 lines
1.3 KiB
Markdown
38 lines
1.3 KiB
Markdown
### Function: GetLootCoin(spawn)
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**Description:**
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Get the loot coin in copper assigned to the spawn.
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**Parameters:**
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- `spawn` (Spawn) - Spawn object representing `spawn`.
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**Returns:** UInt32 in copper of the spawn's lootable coin.
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**Example:**
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```lua
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-- From SpawnScripts/GMHall/TwoFace.lua
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function Yes1(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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coins = 5000
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local poolCoins = RemoveCoin(Spawn, coins)
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--[[This little section will pool coins but will only last until player logs out =(
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local npcCoins = GetLootCoin(NPC)
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Say(NPC, "I have " .. npcCoins .. " coins. And I just stole from you.")
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--]]
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if(poolCoins) then
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--[[local totalCoins = npcCoins + coins
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SetLootCoin(NPC, totalCoins)--]]
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PlaySound(NPC, "voiceover/english/voice_emotes/thank/thank_2_1054.mp3", GetX(NPC), GetY(NPC), GetZ(NPC))
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Say(NPC, "Thank you, let's begin!")
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randpick = math.random(1, 2)
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AddConversationOption(conversation, "Heads!", "Heads1")
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AddConversationOption(conversation, "Tails!", "Tails1")
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StartConversation(conversation, NPC, Spawn, GetName(Spawn) .. ", I'm going to flip a coin, call it in the air...")
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else
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Say(NPC, "I'm sorry but you don't have enough money, begone.")
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PlaySound(NPC, "sounds/combat/impact/leather/impact_metal_to_leather04.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
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end
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```
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